Player Matchup

Sylvanus
Sylvanus
HugeRagingBaby
Sylvanus
Level 126
God Stats
6W - 6L
1,612 SR
Queue Stats
39W - 34L
1,529 Elo+
Solo
Pele
Pele
NIGHTBS666
Pele
Level 151
God Stats
6W - 1L
1,591 SR
Queue Stats
14W - 9L
1,587 Elo+
Solo
Janus
Janus
PrinceKjz
Janus
Level 105
God Stats
6W - 6L
1,484 SR
Queue Stats
111W - 106L
1,539 Elo+
Solo
Poseidon
Poseidon
iSaltyParchment
Poseidon
Level 136
God Stats
13W - 11L
1,585 SR
Queue Stats
109W - 91L
1,516 Elo+
Solo
Charybdis
Charybdis
uguevara22
Charybdis
Level 129
God Stats
6W - 8L
1,392 SR
Queue Stats
487W - 435L
1,525 Elo+
Solo
Team Averages
Level 129
1,533 SR
1,539 Elo+

VS

Team Averages
Level 129
1,473 SR
1,515 Elo+
Ravana
Ravana
CHETOELPETO
Ravana
Level 149
God Stats
7W - 7L
1,576 SR
Queue Stats
82W - 63L
1,523 Elo+
Solo
Vamana
Vamana
FinnMurtoons145
Vamana
Level 154
God Stats
0W - 3L
1,236 SR
Queue Stats
205W - 176L
1,521 Elo+
Solo
Skadi
Skadi
MewingNut70
Skadi
Level 108
God Stats
8W - 11L
1,499 SR
Queue Stats
63W - 60L
1,525 Elo+
Solo
Fafnir
Fafnir
WuK0ngg
Fafnir
Level 123
God Stats
11W - 17L
1,495 SR
Queue Stats
242W - 244L
1,489 Elo+
Solo
Thoth
Thoth
bigPlasticBag
Thoth
Level 113
God Stats
2W - 2L
1,561 SR
Queue Stats
27W - 22L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
3 / 1 / 7
7,846
560
5,198
8,092
5,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
2 / 6 / 3
6,638
474
5,181
13,496
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Janus
PrinceKjz
Janus
14
4 / 3 / 4
7,951
568
7,536
8,510
2,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
16
5 / 4 / 1
9,153
654
5,485
6,795
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
uguevara22
Charybdis
16
6 / 0 / 1
9,304
665
7,774
7,435
2,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
4 / 4 / 5
8,333
595
10,462
10,133
3,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
6 / 5 / 4
9,062
647
10,290
14,416
9,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
0 / 6 / 0
6,377
456
2,785
8,679
2,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fafnir
WuK0ngg
Fafnir
8
0 / 3 / 0
6,228
445
2,799
8,002
6,935
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
4 / 2 / 1
8,577
613
2,347
5,403
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
20
Kills
14
14
Deaths
20
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ravana
4
4
5
1.63
L
6
5
4
1.6
W
Sylvanus
3
1
7
6.5
L
0
6
0
0
W
2
6
3
0.58
W
Janus
PrinceKjz
Janus
4
3
4
2
L
Fafnir
WuK0ngg
Fafnir
0
3
0
0
L
4
2
1
2.25
W
Poseidon
5
4
1
1.38
W
Charybdis
uguevara22
Charybdis
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,174
Damage
28,683
44,328
Taken
46,633
16,497
Mitigated
23,654
12,117
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
10,462
2,698
0
1,454
10,133
3,738
20
6,151
3,982
0
58,789
L
10,290
3,860
0
3,461
14,416
9,530
176
4,602
9,814
0
58,151
W
Sylvanus
5,198
1,614
912
2,042
8,092
5,501
198
1,055
7,037
32,269
12,014
L
2,785
996
54
569
8,679
2,021
11
1,341
7,338
0
44,637
W
5,181
1,568
0
2,625
13,496
3,905
0
238
12,745
0
38,637
W
Janus
PrinceKjz
Janus
7,536
624
0
2,768
8,510
2,598
0
510
7,918
55,122
25
L
Fafnir
WuK0ngg
Fafnir
2,799
1,033
0
1,510
8,002
6,935
0
1,842
6,160
16,627
1,635
L
2,347
90
0
1,160
5,403
1,430
0
3,924
1,479
53,167
238
W
Poseidon
5,485
1,295
0
250
6,795
1,948
856
1,757
4,904
69,270
0
W
Charybdis
uguevara22
Charybdis
7,774
4,183
0
3,520
7,435
2,545
1,082
1,735
5,700
0
74,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,892
Gold Earned
38,577
468
Minions Killed
417
0
Camps Cleared
0
1,408,064
Distance Traveled
1,297,425
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,333
595
85
6
0
296,197
0
L
Vamana
9,062
647
88
6
0
266,561
5
W
Sylvanus
7,846
560
71
5
0
259,684
4
L
Skadi
6,377
456
81
6
0
263,654
0
W
Pele
6,638
474
47
3
0
261,119
2
W
Janus
7,951
568
91
7
0
307,596
0
L
Fafnir
6,228
445
44
3
0
204,029
0
L
Thoth
8,577
613
119
9
0
266,984
4
W
Poseidon
9,153
654
127
9
0
295,592
3
W
Charybdis
9,304
665
132
9
0
284,073
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role