Player Matchup

Mercury
Mercury
AbyssJ0KER
Mercury
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 49L
1,456 Elo+
Solo
Danzaburou
Danzaburou
ApoloCreed15618
Danzaburou
Level 124
God Stats
2W - 4L
1,465 SR
Queue Stats
82W - 80L
1,532 Elo+
Solo
Nike
Nike
CalamityHashira
Nike
Level 158
God Stats
5W - 3L
1,540 SR
Queue Stats
38W - 43L
1,446 Elo+
Solo
Nu Wa
Nu Wa
GeN x CRoNiN
Nu Wa
Level 129
God Stats
57W - 63L
1,551 SR
Queue Stats
529W - 513L
1,529 Elo+
Solo
Chaac
Chaac
i2t0a04
Chaac
Level 109
God Stats
38W - 25L
1,627 SR
Queue Stats
258W - 226L
1,534 Elo+
Solo
Team Averages
Level 113
1,536 SR
1,500 Elo+

VS

Team Averages
Level 108
1,581 SR
1,454 Elo+
Danzaburou
Danzaburou
Dantcro
Danzaburou
Level 107
God Stats
6W - 6L
1,681 SR
Queue Stats
49W - 38L
1,439 Elo+
Solo
Lancelot
Lancelot
GrrStorm
Lancelot
Level 158
God Stats
52W - 48L
1,583 SR
Queue Stats
1,311W - 1,259L
1,470 Elo+
Solo
Anubis
Anubis
KusH902
Anubis
Level 125
God Stats
26W - 15L
1,635 SR
Queue Stats
224W - 246L
1,406 Elo+
Solo
Cabrakan
Cabrakan
Shekels7339
Cabrakan
Level 107
God Stats
86W - 77L
1,547 SR
Queue Stats
417W - 425L
1,455 Elo+
Solo
Achilles
Achilles
THErealDiddy96
Achilles
Level 42
God Stats
7W - 6L
1,459 SR
Queue Stats
47W - 55L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AbyssJ0KER
Mercury
11
0 / 6 / 4
6,643
443
3,441
9,596
3,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
ApoloCreed15618
Danzaburou
12
0 / 3 / 0
7,390
493
2,833
5,521
1,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 1 / 2
7,300
487
4,501
10,009
6,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 2 / 1
8,323
555
11,325
6,910
2,867
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
i2t0a04
Chaac
13
1 / 4 / 0
7,516
501
4,799
12,406
7,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dantcro
Danzaburou
3
0 / 0 / 0
4,706
314
0
1,304
208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Lancelot
GrrStorm
Lancelot
15
5 / 0 / 2
8,285
552
4,565
8,122
4,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
KusH902
Anubis
15
3 / 4 / 2
8,958
597
7,271
11,501
4,866
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Shekels7339
Cabrakan
15
3 / 0 / 6
8,395
560
5,983
10,696
12,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
15
5 / 0 / 0
9,263
618
11,086
14,509
16,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
16
16
Deaths
4
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
AbyssJ0KER
Mercury
0
6
4
0.33
L
Danzaburou
ApoloCreed15618
Danzaburou
0
3
0
0
L
2
1
2
3
W
Danzaburou
Dantcro
Danzaburou
0
0
0
0
L
1
2
1
0.75
W
Lancelot
GrrStorm
Lancelot
5
0
2
6
W
Anubis
KusH902
Anubis
3
4
2
1
W
Cabrakan
Shekels7339
Cabrakan
3
0
6
6
W
Achilles
5
0
0
5
L
Chaac
i2t0a04
Chaac
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,899
Damage
28,905
44,442
Taken
46,132
21,568
Mitigated
38,117
10,852
Healing
13,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AbyssJ0KER
Mercury
3,441
570
0
854
9,596
3,216
0
3,324
6,272
0
38,264
L
Danzaburou
ApoloCreed15618
Danzaburou
2,833
1,396
0
1,374
5,521
1,632
2,297
2,425
3,096
0
53,614
L
4,501
194
0
1,885
10,009
6,368
0
5,793
4,216
0
39,778
W
Danzaburou
Dantcro
Danzaburou
0
0
0
106
1,304
208
0
949
355
0
1,667
L
11,325
3,710
0
2,481
6,910
2,867
824
1,723
5,187
57,938
1,442
W
Lancelot
GrrStorm
Lancelot
4,565
657
0
2,066
8,122
4,177
32
2,396
5,726
0
64,941
W
Anubis
KusH902
Anubis
7,271
262
0
4,729
11,501
4,866
266
1,446
10,055
71,355
1,486
W
Cabrakan
Shekels7339
Cabrakan
5,983
1,002
0
3,362
10,696
12,282
0
3,660
7,036
36,605
1,626
W
Achilles
11,086
1,542
0
3,564
14,509
16,584
0
2,749
11,760
1,225
63,843
L
Chaac
i2t0a04
Chaac
4,799
822
0
4,258
12,406
7,485
140
383
12,023
0
50,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,172
Gold Earned
39,607
380
Minions Killed
377
0
Camps Cleared
0
1,452,904
Distance Traveled
1,306,304
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,643
443
66
4
0
343,777
3
L
Danzaburou
7,390
493
93
6
0
251,334
0
L
Nike
7,300
487
70
5
0
320,722
0
W
Danzaburou
4,706
314
1
0
0
17,590
0
L
Nu Wa
8,323
555
78
5
0
272,549
0
W
Lancelot
8,285
552
101
7
0
391,221
0
W
Anubis
8,958
597
118
8
0
248,180
3
W
Cabrakan
8,395
560
55
4
0
341,005
0
W
Achilles
9,263
618
102
7
0
308,308
0
L
Chaac
7,516
501
73
5
0
264,522
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role