Player Matchup

Charon
Charon
Silver I
 
Charon
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze III
Powzell
Thanatos
Bronze III
Level 40
God Stats
0W - 1L
1,359 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Osiris
Osiris
Silver II
cd3421
Osiris
Silver II
Level 67
God Stats
0W - 1L
1,665 SR
Queue Stats
11W - 12L
1,503 MMR
Party 1
Scylla
Scylla
Gold III
rokus021229
Scylla
Gold III
Level 110
God Stats
7W - 3L
1,643 SR
Queue Stats
61W - 69L
1,608 MMR
Solo
Rama
Rama
Gold III
srKatafi
Rama
Gold III
Level 68
God Stats
3W - 4L
1,586 SR
Queue Stats
139W - 144L
1,487 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 83
1,551 SR
1,520 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,550 SR
1,508 MMR
Anhur
Anhur
Gold IV
Ashish47
Anhur
Gold IV
Level 202
God Stats
7W - 5L
1,572 SR
Queue Stats
158W - 167L
1,474 MMR
Solo
Ne Zha
Ne Zha
Gold III
Gabiy
Ne Zha
Gold III
Level 148
God Stats
19W - 17L
1,559 SR
Queue Stats
103W - 99L
1,497 MMR
Solo
Ymir
Ymir
Bronze III
RafaCC
Ymir
Bronze III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Cerberus
Cerberus
Silver III
icekillss
Cerberus
Silver III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,494 MMR
Solo
Ra
Ra
Gold I
killakee
Ra
Gold I
Level 126
God Stats
34W - 25L
1,618 SR
Queue Stats
403W - 400L
1,577 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
0 / 2 / 1
6,726
480
3,718
9,710
5,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Powzell
Thanatos
10
1 / 9 / 1
6,008
429
3,632
11,154
3,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
cd3421
Osiris
11
1 / 9 / 1
7,046
503
5,245
13,255
8,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
12
0 / 7 / 0
6,607
472
5,330
8,363
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
12
1 / 1 / 0
6,576
470
5,872
7,190
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bans
Ao KuangAgniAwilix

VS

Bans
ArachneMulanArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ashish47
Anhur
14
2 / 1 / 0
8,453
604
4,768
6,686
2,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Gabiy
Ne Zha
15
7 / 0 / 11
8,985
642
8,462
8,098
3,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
RafaCC
Ymir
14
6 / 2 / 6
8,952
639
6,087
10,199
6,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
icekillss
Cerberus
12
1 / 0 / 8
7,090
506
6,940
10,100
7,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
11 / 0 / 4
9,913
708
8,358
6,083
2,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
56
3
Kills
27
28
Deaths
3
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
2
1
0.25
W
Anhur
Ashish47
Anhur
2
1
0
2
W
Ne Zha
Gabiy
Ne Zha
7
0
11
12.5
L
Thanatos
Powzell
Thanatos
1
9
1
0.17
W
Ymir
RafaCC
Ymir
6
2
6
4.5
L
Osiris
cd3421
Osiris
1
9
1
0.17
W
Cerberus
icekillss
Cerberus
1
0
8
5
W
11
0
4
13
L
Scylla
0
7
0
0
L
Rama
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,797
Damage
34,615
49,672
Taken
41,166
20,990
Mitigated
22,875
9,244
Healing
17,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
3,718
452
0
1,596
9,710
5,540
0
3,319
5,899
27,552
0
W
Anhur
Ashish47
Anhur
4,768
2,531
0
2,124
6,686
2,188
1,369
1,604
5,082
0
69,472
W
Ne Zha
Gabiy
Ne Zha
8,462
2,257
0
2,618
8,098
3,988
0
958
7,140
0
72,687
L
Thanatos
Powzell
Thanatos
3,632
609
0
2,836
11,154
3,099
0
2,764
8,095
0
26,220
W
Ymir
RafaCC
Ymir
6,087
1,385
0
2,586
10,199
6,513
0
1,056
8,595
45,565
1,980
L
Osiris
cd3421
Osiris
5,245
1,350
0
1,128
13,255
8,725
0
4,881
7,917
0
36,768
W
Cerberus
icekillss
Cerberus
6,940
274
0
3,237
10,100
7,903
0
2,857
7,243
26,124
2,063
W
8,358
899
3,169
3,650
6,083
2,283
588
2,542
3,541
73,440
771
L
Scylla
5,330
243
0
770
8,363
1,620
0
5,084
2,842
51,062
968
L
Rama
5,872
4,510
0
2,914
7,190
2,006
0
3,107
3,696
0
51,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,963
Gold Earned
43,393
352
Minions Killed
514
0
Camps Cleared
0
1,402,104
Distance Traveled
1,429,333
12
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,726
480
65
5
0
287,369
6
W
Anhur
8,453
604
137
10
0
257,370
2
W
Ne Zha
8,985
642
110
8
0
314,910
26
L
Thanatos
6,008
429
39
3
0
306,771
0
W
Ymir
8,952
639
82
6
0
245,088
3
L
Osiris
7,046
503
65
5
0
254,528
0
W
Cerberus
7,090
506
36
3
0
300,131
4
W
Ra
9,913
708
149
11
0
311,834
5
L
Scylla
6,607
472
91
7
0
272,871
2
L
Rama
6,576
470
92
7
0
280,565
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role