Player Matchup

Anubis
Anubis
 
Anubis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
 
Tyr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
mänkki
King Arthur
Level 85
God Stats
3W - 0L
1,879 SR
Queue Stats
248W - 235L
1,463 Elo+
Solo
Danzaburou
Danzaburou
sipispai16
Danzaburou
Level 88
God Stats
7W - 5L
1,572 SR
Queue Stats
152W - 138L
1,474 Elo+
Party 3
Team Averages
Level 115
1,590 SR
1,487 Elo+

VS

Team Averages
Level 81
1,543 SR
1,462 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Jaqblu
Osiris
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,479 Elo+
Party 2
Bacchus
Bacchus
Robit5611
Bacchus
Level 149
God Stats
2W - 3L
1,460 SR
Queue Stats
299W - 299L
1,541 Elo+
Solo
Apollo
Apollo
jajadead
Apollo
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,347 Elo+
Solo
He Bo
He Bo
recruit main644
He Bo
Level 48
God Stats
1W - 1L
1,755 SR
Queue Stats
65W - 86L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
10 / 0 / 1
7,924
792
7,100
3,844
1,634
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tyr
 
Tyr
10
4 / 1 / 4
5,966
597
5,810
6,194
2,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
 
Chang'e
10
2 / 1 / 3
5,510
551
4,726
5,288
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
mänkki
King Arthur
11
3 / 2 / 1
6,400
640
5,111
8,845
4,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
sipispai16
Danzaburou
10
1 / 1 / 3
5,573
557
3,900
5,318
1,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
7
1 / 5 / 0
4,524
452
2,690
7,412
1,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
Jaqblu
Osiris
9
1 / 4 / 1
4,899
490
3,796
10,171
7,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
Robit5611
Bacchus
9
0 / 2 / 2
4,962
496
3,420
9,169
6,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
jajadead
Apollo
9
2 / 2 / 0
5,419
542
2,998
5,367
1,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 7 / 1
5,081
508
1,136
7,219
770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
20
Kills
4
5
Deaths
20
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
10
0
1
10.5
W
Tyr
 
Tyr
4
1
4
6
W
Chang'e
 
Chang'e
2
1
3
3.5
L
Ao Kuang
 
Ao Kuang
1
5
0
0.2
L
Osiris
Jaqblu
Osiris
1
4
1
0.38
L
Bacchus
Robit5611
Bacchus
0
2
2
0.5
L
Apollo
jajadead
Apollo
2
2
0
1
W
King Arthur
mänkki
King Arthur
3
2
1
1.75
L
0
7
1
0.07
W
Danzaburou
sipispai16
Danzaburou
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,647
Damage
14,040
29,489
Taken
39,338
11,863
Mitigated
17,953
9,755
Healing
10,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,100
419
0
1,291
3,844
1,634
632
2,224
1,620
51,532
1,144
W
Tyr
 
Tyr
5,810
756
0
1,495
6,194
2,323
0
1,737
4,457
0
35,527
W
Chang'e
 
Chang'e
4,726
761
729
2,269
5,288
1,438
0
1,488
3,800
23,191
0
L
Ao Kuang
 
Ao Kuang
2,690
776
0
1,334
7,412
1,566
0
2,562
4,816
18,650
0
L
Osiris
Jaqblu
Osiris
3,796
1,334
0
3,352
10,171
7,577
0
0
10,171
0
24,688
L
Bacchus
Robit5611
Bacchus
3,420
287
0
3,388
9,169
6,363
0
2,265
6,473
14,769
0
L
Apollo
jajadead
Apollo
2,998
2,460
0
1,566
5,367
1,677
0
1,568
3,531
0
40,742
W
King Arthur
mänkki
King Arthur
5,111
1,077
0
1,933
8,845
4,873
0
0
8,845
0
35,235
L
1,136
0
0
625
7,219
770
0
4,689
2,530
30,966
0
W
Danzaburou
sipispai16
Danzaburou
3,900
1,404
0
2,038
5,318
1,595
0
1,797
3,521
0
28,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,373
Gold Earned
24,885
306
Minions Killed
216
0
Camps Cleared
0
1,006,646
Distance Traveled
907,024
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,924
792
87
9
0
194,831
4
W
Tyr
5,966
597
64
6
0
242,217
0
W
Chang'e
5,510
551
41
4
0
196,464
0
L
Ao Kuang
4,524
452
33
3
0
159,389
0
L
Osiris
4,899
490
32
3
0
178,064
0
L
Bacchus
4,962
496
11
1
0
204,872
4
L
Apollo
5,419
542
75
8
0
178,707
0
W
King Arthur
6,400
640
64
6
0
186,022
0
L
He Bo
5,081
508
65
7
0
185,992
0
W
Danzaburou
5,573
557
50
5
0
187,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role