Player Matchup

Artio
Artio
 
Artio
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
EeeZze
Cthulhu
Level 157
God Stats
6W - 4L
1,635 SR
Queue Stats
256W - 265L
1,495 Elo+
Solo
Hercules
Hercules
TheWitchKing-666
Hercules
Level 195
God Stats
2W - 4L
1,484 SR
Queue Stats
223W - 226L
1,559 Elo+
Solo
Cernunnos
Cernunnos
ayeherbbruh
Cernunnos
Level 148
God Stats
1W - 5L
1,278 SR
Queue Stats
196W - 190L
1,534 Elo+
Party 2
Merlin
Merlin
jaydizzle1994
Merlin
Level 131
God Stats
0W - 2L
1,350 SR
Queue Stats
126W - 114L
1,537 Elo+
Party 2
Team Averages
Level 156
1,449 SR
1,525 Elo+

VS

Team Averages
Level 149
1,513 SR
1,549 Elo+
Chronos
Chronos
AcridChimera
Chronos
Level 149
God Stats
1W - 1L
1,333 SR
Queue Stats
96W - 94L
1,612 Elo+
Party 1
Olorun
Olorun
AkaShadow51
Olorun
Level 96
God Stats
2W - 0L
1,722 SR
Queue Stats
122W - 106L
1,539 Elo+
Party 3
Artemis
Artemis
DrTibex
Artemis
Level 219
God Stats
8W - 4L
1,609 SR
Queue Stats
610W - 621L
1,503 Elo+
Solo
Hera
Hera
JustYellow
Hera
Level 172
God Stats
1W - 1L
1,342 SR
Queue Stats
285W - 291L
1,553 Elo+
Party 1
Ah Puch
Ah Puch
MegaMastiou08
Ah Puch
Level 108
God Stats
5W - 4L
1,558 SR
Queue Stats
123W - 106L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
2 / 4 / 4
8,010
801
4,272
14,536
15,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
EeeZze
Cthulhu
13
2 / 4 / 5
7,626
763
6,394
13,648
13,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
1 / 2 / 5
7,816
782
7,744
22,423
21,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cernunnos
ayeherbbruh
Cernunnos
15
3 / 3 / 3
8,139
814
10,754
8,899
3,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 5 / 4
7,264
726
4,524
7,841
3,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AcridChimera
Chronos
12
0 / 2 / 11
7,890
789
5,266
7,284
2,454
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Olorun
14
2 / 2 / 9
8,513
851
5,196
6,844
2,545
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
DrTibex
Artemis
16
7 / 1 / 6
9,571
957
17,245
7,071
2,919
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 2 / 9
9,104
910
14,482
9,499
4,652
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
17
6 / 1 / 8
9,971
997
18,665
9,091
3,813
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
61
8
Kills
18
18
Deaths
8
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
4
4
1
W
Chronos
AcridChimera
Chronos
0
2
11
2.75
W
Olorun
2
2
9
3.25
W
Artemis
DrTibex
Artemis
7
1
6
10
L
Cthulhu
EeeZze
Cthulhu
2
4
5
1.13
W
3
2
9
3.75
W
Ah Puch
6
1
8
10
L
1
2
5
1.75
L
Cernunnos
ayeherbbruh
Cernunnos
3
3
3
1.5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,688
Damage
60,854
67,347
Taken
39,789
56,208
Mitigated
16,383
26,881
Healing
18,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,272
146
1,549
4,279
14,536
15,213
0
9,918
4,420
8,215
0
W
Chronos
AcridChimera
Chronos
5,266
2,623
1,877
1,671
7,284
2,454
1,660
2,584
4,617
9,118
757
W
Olorun
5,196
2,134
1,726
2,406
6,844
2,545
953
2,576
4,159
11,104
276
W
Artemis
DrTibex
Artemis
17,245
3,020
188
346
7,071
2,919
966
1,934
5,025
0
28,924
L
Cthulhu
EeeZze
Cthulhu
6,394
154
2,187
1,971
13,648
13,167
0
8,854
4,635
14,296
855
W
14,482
3,170
1,042
2,522
9,499
4,652
0
3,496
5,839
23,479
0
W
Ah Puch
18,665
986
1,695
5,257
9,091
3,813
216
3,848
5,047
40,862
523
L
7,744
1,823
928
13,628
22,423
21,184
0
14,452
7,763
0
15,194
L
Cernunnos
ayeherbbruh
Cernunnos
10,754
3,228
0
987
8,899
3,487
0
5,058
3,798
0
28,565
L
4,524
44
869
483
7,841
3,157
0
4,076
3,744
21,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,855
Gold Earned
45,049
125
Minions Killed
135
0
Camps Cleared
0
1,045,974
Distance Traveled
1,050,935
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,010
801
4
0
0
206,213
0
W
Chronos
7,890
789
13
1
0
213,323
0
W
Olorun
8,513
851
24
2
0
206,182
0
W
Artemis
9,571
957
33
3
0
202,711
0
L
Cthulhu
7,626
763
19
2
0
221,128
0
W
Hera
9,104
910
23
2
0
211,095
0
W
Ah Puch
9,971
997
42
4
0
217,624
0
L
Hercules
7,816
782
17
2
0
216,552
0
L
Cernunnos
8,139
814
54
5
0
206,611
0
L
Merlin
7,264
726
31
3
0
195,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role