Player Matchup

Loki
Loki
 
Loki
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
GrrStorm
Jormungandr
Level 158
God Stats
54W - 36L
1,618 SR
Queue Stats
1,270W - 1,220L
1,457 Elo+
Solo
Artemis
Artemis
Johnson4283
Artemis
Level 153
God Stats
1W - 2L
1,571 SR
Queue Stats
436W - 377L
1,561 Elo+
Solo
Janus
Janus
Raptor Ya
Janus
Level 66
God Stats
4W - 9L
1,032 SR
Queue Stats
87W - 87L
1,452 Elo+
Solo
Achilles
Achilles
TearfulSquid653
Achilles
Level 143
God Stats
18W - 17L
1,538 SR
Queue Stats
219W - 204L
1,589 Elo+
Solo
Team Averages
Level 153
1,452 SR
1,512 Elo+

VS

Team Averages
Level 118
1,514 SR
1,513 Elo+
Thanatos
Thanatos
LEOBLAX25
Thanatos
Level 157
God Stats
1W - 1L
1,662 SR
Queue Stats
106W - 111L
1,512 Elo+
Party 1
Tyr
Tyr
Notorious18
Tyr
Level 68
God Stats
2W - 6L
1,474 SR
Queue Stats
42W - 46L
1,511 Elo+
Party 1
Agni
Agni
PPIsThatYou
Agni
Level 84
God Stats
14W - 11L
1,601 SR
Queue Stats
304W - 254L
1,529 Elo+
Solo
Bacchus
Bacchus
Reign4039
Bacchus
Level 122
God Stats
74W - 95L
1,523 SR
Queue Stats
246W - 260L
1,495 Elo+
Solo
Rama
Rama
juanp
Rama
Level 158
God Stats
0W - 2L
1,311 SR
Queue Stats
32W - 34L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
8 / 1 / 3
11,294
594
11,307
11,017
3,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
GrrStorm
Jormungandr
17
0 / 1 / 9
10,866
572
4,006
16,987
20,367
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
Johnson4283
Artemis
19
10 / 0 / 2
11,485
604
19,468
6,497
2,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Janus
Raptor Ya
Janus
9
0 / 5 / 1
6,804
358
1,474
5,273
1,507
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
17
3 / 1 / 3
10,808
569
12,974
13,581
15,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LEOBLAX25
Thanatos
15
3 / 6 / 2
9,252
487
7,092
17,044
6,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 3 / 0
8,291
436
3,867
16,077
15,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 2 / 3
10,067
530
10,674
11,569
4,162
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Reign4039
Bacchus
13
0 / 3 / 1
7,968
419
5,150
13,208
12,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
juanp
Rama
15
0 / 7 / 1
8,495
447
3,661
16,361
4,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
21
Kills
8
8
Deaths
21
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
1
3
9.5
W
Jormungandr
GrrStorm
Jormungandr
0
1
9
4.5
W
Artemis
Johnson4283
Artemis
10
0
2
11
L
Thanatos
LEOBLAX25
Thanatos
3
6
2
0.67
L
1
3
0
0.33
L
4
2
3
2.75
W
Janus
Raptor Ya
Janus
0
5
1
0.1
L
Bacchus
Reign4039
Bacchus
0
3
1
0.17
W
Achilles
3
1
3
4.5
L
Rama
juanp
Rama
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,229
Damage
30,444
53,355
Taken
74,259
43,735
Mitigated
43,777
15,872
Healing
24,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
11,307
2,435
0
6,335
11,017
3,860
0
1,823
9,194
0
102,941
W
Jormungandr
GrrStorm
Jormungandr
4,006
790
0
5,168
16,987
20,367
622
4,801
12,142
63,958
987
W
Artemis
Johnson4283
Artemis
19,468
7,849
0
410
6,497
2,709
1,720
1,242
5,255
0
97,743
L
Thanatos
LEOBLAX25
Thanatos
7,092
2,078
0
9,168
17,044
6,728
0
705
16,339
0
82,291
L
3,867
492
0
3,949
16,077
15,419
0
563
15,514
0
43,307
L
10,674
753
0
3,693
11,569
4,162
0
2,221
9,348
81,676
3,440
W
Janus
Raptor Ya
Janus
1,474
44
0
348
5,273
1,507
0
3,683
1,590
20,911
0
L
Bacchus
Reign4039
Bacchus
5,150
166
336
4,477
13,208
12,754
45
1,514
11,694
24,779
2,658
W
Achilles
12,974
2,205
0
3,611
13,581
15,292
479
3,835
9,252
1,251
76,460
L
Rama
juanp
Rama
3,661
3,192
0
3,332
16,361
4,714
0
1,287
15,074
0
68,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,257
Gold Earned
44,073
555
Minions Killed
547
0
Camps Cleared
0
1,794,550
Distance Traveled
1,898,038
6
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,294
594
152
8
0
487,917
0
W
Jormungandr
10,866
572
112
6
0
399,360
1
W
Artemis
11,485
604
144
8
0
391,391
5
L
Thanatos
9,252
487
121
6
0
432,484
0
L
Tyr
8,291
436
89
5
0
343,940
14
L
Agni
10,067
530
167
9
0
377,245
6
W
Janus
6,804
358
35
2
0
161,370
0
L
Bacchus
7,968
419
36
2
0
403,912
4
W
Achilles
10,808
569
112
6
0
354,512
0
L
Rama
8,495
447
134
7
0
340,457
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role