Player Matchup

Yu Huang
Yu Huang
BLOODYBOOTI
Yu Huang
Level 252
God Stats
16W - 14L
1,559 SR
Queue Stats
654W - 706L
1,477 Elo+
Party 1
Tiamat
Tiamat
CactusBlack1165
Tiamat
Level 145
God Stats
3W - 7L
1,415 SR
Queue Stats
223W - 230L
1,452 Elo+
Solo
Terra
Terra
JustElevatedd
Terra
Level 111
God Stats
6W - 5L
1,503 SR
Queue Stats
563W - 618L
1,411 Elo+
Solo
Ganesha
Ganesha
SD MUNCHiES
Ganesha
Level 127
God Stats
3W - 8L
1,327 SR
Queue Stats
185W - 188L
1,475 Elo+
Party 1
Merlin
Merlin
petpuppy
Merlin
Level 242
God Stats
5W - 10L
1,325 SR
Queue Stats
604W - 645L
1,471 Elo+
Party 1
Team Averages
Level 175
1,426 SR
1,457 Elo+

VS

Team Averages
Level 153
1,523 SR
1,473 Elo+
Arachne
Arachne
Allthati5man
Arachne
Level 145
God Stats
12W - 5L
1,613 SR
Queue Stats
595W - 654L
1,430 Elo+
Solo
Zhong Kui
Zhong Kui
Mellow0058453
Zhong Kui
Level 133
God Stats
1W - 1L
1,358 SR
Queue Stats
225W - 223L
1,494 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PrimordiumGhost
Ah Muzen Cab
Level 157
God Stats
8W - 3L
1,601 SR
Queue Stats
407W - 408L
1,430 Elo+
Solo
Cu Chulainn
Cu Chulainn
RainRyx
Cu Chulainn
Level 171
God Stats
1W - 2L
1,503 SR
Queue Stats
37W - 48L
1,488 Elo+
Solo
Horus
Horus
thelefthandozeus
Horus
Level 158
God Stats
10W - 5L
1,540 SR
Queue Stats
255W - 281L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BLOODYBOOTI
Yu Huang
14
5 / 3 / 4
8,376
838
9,204
7,338
2,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
3 / 5 / 4
8,321
832
6,766
10,671
7,423
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
2 / 4 / 8
8,234
823
6,818
16,281
15,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ganesha
SD MUNCHiES
Ganesha
13
1 / 6 / 7
7,181
718
5,490
12,346
9,355
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
petpuppy
Merlin
14
0 / 4 / 6
7,433
743
9,573
8,304
3,269
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Allthati5man
Arachne
15
2 / 3 / 8
8,777
878
6,226
10,609
9,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Mellow0058453
Zhong Kui
13
2 / 2 / 8
8,479
848
12,690
11,830
9,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ah Muzen Cab
PrimordiumGhost
Ah Muzen Cab
16
6 / 2 / 8
9,745
975
14,468
7,775
2,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cu Chulainn
RainRyx
Cu Chulainn
16
10 / 3 / 3
9,826
983
11,723
16,022
9,691
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 1 / 15
9,238
924
3,575
16,131
12,173
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
64
11
Kills
22
22
Deaths
11
29
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Arachne
Allthati5man
Arachne
2
3
8
2
L
Yu Huang
BLOODYBOOTI
Yu Huang
5
3
4
2.33
L
3
5
4
1
L
2
4
8
1.5
W
Zhong Kui
Mellow0058453
Zhong Kui
2
2
8
3
W
Ah Muzen Cab
PrimordiumGhost
Ah Muzen Cab
6
2
8
5
W
Cu Chulainn
RainRyx
Cu Chulainn
10
3
3
3.83
L
Ganesha
SD MUNCHiES
Ganesha
1
6
7
0.75
L
Merlin
petpuppy
Merlin
0
4
6
0.75
W
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,851
Damage
48,682
54,940
Taken
62,367
38,513
Mitigated
43,496
15,214
Healing
29,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Allthati5man
Arachne
6,226
4,597
2,039
2,732
10,609
9,267
1,496
7,450
3,159
0
13,204
L
Yu Huang
BLOODYBOOTI
Yu Huang
9,204
936
0
962
7,338
2,710
0
1,535
5,730
19,217
0
L
6,766
345
895
1,228
10,671
7,423
92
3,060
7,469
16,972
0
L
6,818
982
4,246
5,110
16,281
15,756
199
4,899
11,205
13,593
0
W
Zhong Kui
Mellow0058453
Zhong Kui
12,690
1,929
721
3,211
11,830
9,476
1,633
9,289
2,541
19,853
684
W
Ah Muzen Cab
PrimordiumGhost
Ah Muzen Cab
14,468
5,682
1,008
678
7,775
2,889
2,912
5,776
1,999
0
32,114
W
Cu Chulainn
RainRyx
Cu Chulainn
11,723
1,911
113
3,277
16,022
9,691
241
8,370
7,652
3,826
23,890
L
Ganesha
SD MUNCHiES
Ganesha
5,490
271
676
289
12,346
9,355
91
1,992
10,190
10,539
188
L
Merlin
petpuppy
Merlin
9,573
868
1,235
573
8,304
3,269
286
1,704
6,484
26,093
533
W
3,575
1,331
7,878
7,359
16,131
12,173
30
6,595
9,536
0
5,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,545
Gold Earned
46,065
116
Minions Killed
127
0
Camps Cleared
0
818,633
Distance Traveled
936,161
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,777
878
19
2
0
194,570
0
L
Yu Huang
8,376
838
26
3
0
162,617
0
L
Tiamat
8,321
832
33
3
0
178,336
0
L
Terra
8,234
823
14
1
0
172,843
0
W
Zhong Kui
8,479
848
25
3
0
188,623
0
W
Ah Muzen Cab
9,745
975
47
5
0
173,887
0
W
Cu Chulainn
9,826
983
27
3
0
180,710
0
L
Ganesha
7,181
718
2
0
0
149,507
0
L
Merlin
7,433
743
41
4
0
155,330
0
W
Horus
9,238
924
9
1
0
198,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role