Player Matchup

Achilles
Achilles
 
Achilles
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Abnoticus
Hades
Level 158
God Stats
4W - 2L
1,574 SR
Queue Stats
337W - 312L
1,549 Elo+
Solo
Ah Puch
Ah Puch
Exoskeleton100
Ah Puch
Level 155
God Stats
7W - 4L
1,673 SR
Queue Stats
91W - 71L
1,641 Elo+
Party 2
Pele
Pele
PhantomDeamon
Pele
Level 158
God Stats
5W - 0L
1,816 SR
Queue Stats
101W - 86L
1,615 Elo+
Party 2
Ullr
Ullr
Yummykiller
Ullr
Level 155
God Stats
48W - 42L
1,574 SR
Queue Stats
219W - 188L
1,575 Elo+
Solo
Team Averages
Level 165
1,627 SR
1,576 Elo+

VS

Team Averages
Level 156
1,596 SR
1,599 Elo+
Fenrir
Fenrir
Glaciel
Fenrir
Level 164
God Stats
0W - 3L
1,225 SR
Queue Stats
58W - 43L
1,609 Elo+
Solo
Zeus
Zeus
JJMASTER69
Zeus
Level 202
God Stats
1W - 2L
1,686 SR
Queue Stats
355W - 208L
1,581 Elo+
Party 1
Vamana
Vamana
MisterLuckyPOV
Vamana
Level 67
God Stats
0W - 1L
1,715 SR
Queue Stats
18W - 7L
1,696 Elo+
Party 1
Sylvanus
Sylvanus
Viriuss
Sylvanus
Level 155
God Stats
4W - 4L
1,589 SR
Queue Stats
264W - 224L
1,529 Elo+
Party 1
Chronos
Chronos
ZorroHD12
Chronos
Level 192
God Stats
2W - 1L
1,767 SR
Queue Stats
102W - 87L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 1 / 2
7,488
624
7,182
8,826
5,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
Abnoticus
Hades
12
3 / 4 / 6
6,678
557
9,620
11,831
5,679
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
2 / 3 / 5
7,359
613
6,946
7,073
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 3 / 4
6,704
559
3,872
11,395
3,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
4 / 2 / 3
7,412
618
7,292
7,363
2,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Glaciel
Fenrir
12
5 / 5 / 2
6,560
547
6,448
10,809
4,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 1 / 2
7,201
600
7,276
5,494
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
0 / 4 / 1
5,623
469
3,320
11,157
5,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sylvanus
Viriuss
Sylvanus
10
1 / 2 / 6
6,752
563
4,178
10,364
7,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Chronos
ZorroHD12
Chronos
12
4 / 4 / 0
7,035
586
8,823
10,180
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
16
Kills
13
13
Deaths
16
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
1
2
4
W
Hades
Abnoticus
Hades
3
4
6
1.5
W
2
3
5
1.5
L
Fenrir
Glaciel
Fenrir
5
5
2
1.2
L
3
1
2
4
L
0
4
1
0.13
W
4
3
4
2
L
Sylvanus
Viriuss
Sylvanus
1
2
6
2
W
4
2
3
2.75
L
Chronos
ZorroHD12
Chronos
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,912
Damage
30,045
46,488
Taken
48,004
19,227
Mitigated
22,965
17,559
Healing
12,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,182
761
0
3,494
8,826
5,921
0
1,422
6,914
0
48,946
W
Hades
Abnoticus
Hades
9,620
1,357
608
5,238
11,831
5,679
0
7,163
4,262
35,448
2,086
W
6,946
94
0
2,670
7,073
1,935
0
3,862
2,813
44,365
1,282
L
Fenrir
Glaciel
Fenrir
6,448
2,003
0
1,772
10,809
4,975
0
3,280
7,529
0
38,847
L
7,276
996
0
658
5,494
1,873
0
3,290
2,204
53,595
0
L
3,320
1,091
0
3,010
11,157
5,316
0
746
9,843
0
32,128
W
3,872
1,172
0
3,438
11,395
3,535
0
2,664
8,559
0
54,545
L
Sylvanus
Viriuss
Sylvanus
4,178
1,166
1,507
3,933
10,364
7,131
0
4,187
6,177
18,031
494
W
7,292
3,409
0
2,111
7,363
2,157
0
3,806
3,345
0
52,162
L
Chronos
ZorroHD12
Chronos
8,823
3,472
0
1,589
10,180
3,670
0
4,429
5,751
44,904
2,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,641
Gold Earned
33,171
423
Minions Killed
351
0
Camps Cleared
0
1,218,793
Distance Traveled
1,187,380
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,488
624
94
8
0
210,810
1
W
Hades
6,678
557
65
5
0
238,215
0
W
Ah Puch
7,359
613
96
8
0
242,539
4
L
Fenrir
6,560
547
54
5
0
273,747
0
L
Zeus
7,201
600
112
9
0
246,387
0
L
Vamana
5,623
469
62
5
0
226,840
2
W
Pele
6,704
559
79
7
0
283,003
0
L
Sylvanus
6,752
563
30
3
0
223,894
2
W
Ullr
7,412
618
89
7
0
244,226
3
L
Chronos
7,035
586
93
8
0
216,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role