Player Matchup

Baron Samedi
Baron Samedi
Silver I
ASCARDIANO
Baron Samedi
Silver I
Level 126
God Stats
2W - 0L
1,492 SR
Queue Stats
10W - 6L
1,594 MMR
Solo
Anhur
Anhur
Platinum I
BelloHadeRallix
Anhur
Platinum I
Level 82
God Stats
30W - 22L
1,600 SR
Queue Stats
80W - 70L
1,835 MMR
Party 1
Nike
Nike
Platinum III
urielperetz
Nike
Platinum III
Level 115
God Stats
11W - 10L
1,545 SR
Queue Stats
98W - 94L
1,510 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 108
1,546 SR
1,646 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 98
1,601 SR
1,564 MMR
Ra
Ra
Gold V
Megastove
Ra
Gold V
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,529 MMR
Party 2
Khepri
Khepri
Gold V
MeyrFray
Khepri
Gold V
Level 82
God Stats
4W - 3L
1,804 SR
Queue Stats
15W - 17L
1,503 MMR
Party 2
Pele
Pele
Gold IV
paulfryy
Pele
Gold IV
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,660 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ASCARDIANO
Baron Samedi
15
3 / 3 / 4
9,415
856
9,050
7,166
3,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
5 / 2 / 7
10,956
996
13,066
11,090
4,009
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

17
5 / 1 / 7
10,261
933
9,274
11,711
8,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SerqetCthulhuKuzenboFafnir

VS

Bans
Xing TianKumbhakarnaAtlasBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 4
8,287
753
6,756
6,561
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Khepri
MeyrFray
Khepri
13
1 / 3 / 3
7,698
700
3,191
12,224
11,437
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Pele
15
4 / 5 / 1
9,366
851
10,534
14,337
4,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
13
Kills
5
6
Deaths
13
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ASCARDIANO
Baron Samedi
3
3
4
1.67
W
5
2
7
4.25
L
0
5
4
0.4
L
Khepri
MeyrFray
Khepri
1
3
3
0.83
L
Pele
4
5
1
0.9
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,390
Damage
20,481
29,967
Taken
33,122
15,859
Mitigated
18,040
10,346
Healing
4,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ASCARDIANO
Baron Samedi
9,050
297
1,166
2,309
7,166
3,576
326
3,470
3,574
26,423
438
W
13,066
9,295
0
5,341
11,090
4,009
2,408
2,657
8,305
0
55,286
L
6,756
220
968
694
6,561
1,950
0
2,248
3,900
29,707
0
L
Khepri
MeyrFray
Khepri
3,191
127
0
1,227
12,224
11,437
0
2,050
9,579
7,744
338
L
Pele
10,534
2,489
0
1,944
14,337
4,653
0
3,654
9,843
0
30,340
W
9,274
1,171
0
1,530
11,711
8,274
792
3,280
8,267
0
31,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,632
Gold Earned
25,351
169
Minions Killed
112
0
Camps Cleared
0
591,529
Distance Traveled
602,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,415
856
47
4
0
197,411
0
W
Anhur
10,956
996
71
6
0
178,045
0
L
Ra
8,287
753
51
5
0
198,041
0
L
Khepri
7,698
700
9
1
0
194,594
0
L
Pele
9,366
851
52
5
0
210,247
0
W
Nike
10,261
933
51
5
0
216,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role