Player Matchup

Arachne
Arachne
 
Arachne
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Frikandelicious
Sol
Level 106
God Stats
3W - 1L
1,694 SR
Queue Stats
22W - 20L
1,515 Elo+
Party 3
Ganesha
Ganesha
Juicy_BananaBoy
Ganesha
Level 135
God Stats
4W - 0L
1,732 SR
Queue Stats
228W - 235L
1,466 Elo+
Party 2
Anubis
Anubis
beukenboompje
Anubis
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,514 Elo+
Party 3
Skadi
Skadi
trinitygmng
Skadi
Level 125
God Stats
9W - 6L
1,590 SR
Queue Stats
346W - 337L
1,549 Elo+
Solo
Team Averages
Level 124
1,603 SR
1,509 Elo+

VS

Team Averages
Level 121
1,525 SR
1,481 Elo+
Anubis
Anubis
Frank_Jagerr
Anubis
Level 155
God Stats
5W - 5L
1,453 SR
Queue Stats
145W - 140L
1,496 Elo+
Party 1
Gilgamesh
Gilgamesh
HARBI1_Q8
Gilgamesh
Level 99
God Stats
5W - 7L
1,603 SR
Queue Stats
163W - 145L
1,506 Elo+
Party 1
Ymir
Ymir
Icerex_x
Ymir
Level 66
God Stats
2W - 2L
1,493 SR
Queue Stats
56W - 55L
1,489 Elo+
Party 1
Hel
Hel
ceyloo
Hel
Level 160
God Stats
3W - 9L
1,381 SR
Queue Stats
476W - 451L
1,479 Elo+
Solo
Pele
Pele
requirem_
Pele
Level 125
God Stats
2W - 7L
1,696 SR
Queue Stats
42W - 56L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 1 / 3
6,274
627
5,310
7,180
2,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
3 / 2 / 2
5,941
594
5,735
5,576
1,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 8
5,843
584
1,950
5,928
3,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
9 / 1 / 0
8,106
811
8,504
7,492
2,782
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 0 / 0
7,521
752
6,748
4,320
1,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
3 / 4 / 0
5,272
527
3,985
7,194
2,097
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
HARBI1_Q8
Gilgamesh
9
1 / 6 / 0
5,068
507
2,845
9,732
4,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ymir
7
0 / 4 / 1
4,455
446
3,259
9,339
5,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hel
ceyloo
Hel
10
0 / 3 / 1
5,194
519
3,349
6,338
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
9
0 / 5 / 1
4,742
474
2,209
8,694
2,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
22
Kills
4
4
Deaths
22
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
3
5.5
L
Anubis
3
4
0
0.75
W
3
2
2
2
L
Gilgamesh
HARBI1_Q8
Gilgamesh
1
6
0
0.17
L
Ymir
0
4
1
0.13
W
0
0
8
4
W
9
1
0
9
L
Hel
ceyloo
Hel
0
3
1
0.17
L
Pele
0
5
1
0.1
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,247
Damage
15,647
30,496
Taken
41,297
11,374
Mitigated
16,945
11,710
Healing
10,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,310
4,368
0
2,382
7,180
2,099
686
2,531
4,592
0
33,726
L
Anubis
3,985
445
0
2,759
7,194
2,097
0
3,554
3,640
29,538
0
W
5,735
2,180
0
2,534
5,576
1,350
969
2,625
2,907
36,351
2,677
L
Gilgamesh
HARBI1_Q8
Gilgamesh
2,845
308
0
2,316
9,732
4,496
0
5,975
3,757
0
24,414
L
Ymir
3,259
628
0
1,550
9,339
5,858
0
3,962
5,377
10,216
1,369
W
1,950
139
0
1,540
5,928
3,799
0
2,338
3,546
11,041
0
W
8,504
280
0
4,754
7,492
2,782
0
721
6,372
48,106
2,825
L
Hel
ceyloo
Hel
3,349
167
369
1,928
6,338
1,840
0
857
5,481
35,824
0
L
Pele
2,209
372
0
1,078
8,694
2,654
0
1,463
7,231
0
33,202
W
6,748
2,150
0
500
4,320
1,344
742
1,749
2,443
0
59,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,685
Gold Earned
24,731
320
Minions Killed
253
0
Camps Cleared
0
940,358
Distance Traveled
916,146
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,274
627
58
6
0
191,815
4
L
Anubis
5,272
527
51
5
0
169,507
0
W
Sol
5,941
594
79
8
0
173,425
0
L
Gilgamesh
5,068
507
46
5
0
178,779
0
L
Ymir
4,455
446
19
2
0
181,445
0
W
Ganesha
5,843
584
1
0
0
207,995
1
W
Anubis
8,106
811
79
8
0
178,471
0
L
Hel
5,194
519
75
8
0
187,383
2
L
Pele
4,742
474
62
6
0
199,032
1
W
Skadi
7,521
752
103
10
0
188,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role