Player Matchup

Horus
Horus
 
Horus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DaddyDurdee
Osiris
Level 123
God Stats
3W - 3L
1,479 SR
Queue Stats
138W - 135L
1,529 Elo+
Solo
Medusa
Medusa
DontYouDare010
Medusa
Level 55
God Stats
1W - 1L
1,277 SR
Queue Stats
4W - 7L
1,329 Elo+
Solo
Sobek
Sobek
Hybrinater
Sobek
Level 154
God Stats
1W - 2L
1,086 SR
Queue Stats
107W - 87L
1,581 Elo+
Solo
Zeus
Zeus
lazaruscrowley
Zeus
Level 119
God Stats
8W - 5L
1,596 SR
Queue Stats
418W - 422L
1,447 Elo+
Solo
Team Averages
Level 111
1,388 SR
1,477 Elo+

VS

Team Averages
Level 132
1,448 SR
1,509 Elo+
Kumbhakarna
Kumbhakarna
Fhleex
Kumbhakarna
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,724 Elo+
Solo
Zhong Kui
Zhong Kui
MsTooHigh2Die
Zhong Kui
Level 148
God Stats
9W - 10L
1,492 SR
Queue Stats
651W - 695L
1,510 Elo+
Solo
Ne Zha
Ne Zha
Wolf Strike71
Ne Zha
Level 121
God Stats
0W - 2L
1,448 SR
Queue Stats
29W - 54L
1,350 Elo+
Solo
Awilix
Awilix
coolilo22561
Awilix
Level 127
God Stats
0W - 2L
1,276 SR
Queue Stats
235W - 242L
1,449 Elo+
Solo
Sylvanus
Sylvanus
jaklotz
Sylvanus
Level 133
God Stats
9W - 8L
1,523 SR
Queue Stats
694W - 713L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
5 / 1 / 22
10,308
937
4,845
13,017
15,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
17
11 / 2 / 15
10,844
986
14,670
18,651
17,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
6 / 3 / 17
9,893
899
9,960
9,345
5,185
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
17
5 / 1 / 24
10,908
992
9,092
16,691
19,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 3 / 16
9,419
856
12,012
8,682
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Fhleex
Kumbhakarna
1
0 / 0 / 0
2,836
258
0
0
0
Zhong Kui
MsTooHigh2Die
Zhong Kui
13
0 / 9 / 3
7,347
668
7,919
12,903
9,260
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
3 / 6 / 3
7,843
713
9,321
11,149
4,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Awilix
14
1 / 9 / 4
7,722
702
7,644
12,623
5,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
jaklotz
Sylvanus
18
5 / 6 / 4
9,242
840
16,924
19,070
23,376
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
23
30
Kills
9
10
Deaths
30
94
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
1
22
16
W
Osiris
11
2
15
9.25
W
6
3
17
4.83
L
Kumbhakarna
Fhleex
Kumbhakarna
0
0
0
0
W
Sobek
5
1
24
17
L
Zhong Kui
MsTooHigh2Die
Zhong Kui
0
9
3
0.17
L
3
6
3
0.75
L
Awilix
1
9
4
0.33
L
Sylvanus
jaklotz
Sylvanus
5
6
4
1.17
W
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,579
Damage
41,808
66,386
Taken
55,745
61,676
Mitigated
43,354
32,797
Healing
8,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,845
1,924
6,305
5,764
13,017
15,679
892
5,784
7,233
0
9,018
W
Osiris
14,670
4,324
629
5,199
18,651
17,789
351
6,379
12,272
0
22,303
W
9,960
5,585
1,418
1,430
9,345
5,185
3,952
3,868
5,477
0
27,884
L
Kumbhakarna
Fhleex
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
W
Sobek
9,092
692
2,613
6,750
16,691
19,320
332
5,545
11,146
17,352
867
L
Zhong Kui
MsTooHigh2Die
Zhong Kui
7,919
1,007
62
565
12,903
9,260
0
4,766
7,655
16,036
0
L
9,321
1,703
51
1,987
11,149
4,964
0
3,525
7,353
0
20,800
L
Awilix
7,644
2,846
0
0
12,623
5,754
0
4,119
8,260
0
17,378
L
Sylvanus
jaklotz
Sylvanus
16,924
1,479
1,557
4,730
19,070
23,376
0
8,484
10,208
27,128
861
W
12,012
1,573
1,154
1,535
8,682
3,703
373
2,883
5,799
34,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,372
Gold Earned
34,990
130
Minions Killed
84
0
Camps Cleared
0
1,059,368
Distance Traveled
594,924
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,308
937
13
1
0
240,674
0
W
Osiris
10,844
986
11
1
0
215,917
0
W
Medusa
9,893
899
30
3
0
217,677
0
L
Kumbhakarna
2,836
258
0
0
0
0
0
W
Sobek
10,908
992
29
3
0
207,995
0
L
Zhong Kui
7,347
668
17
2
0
145,108
0
L
Ne Zha
7,843
713
19
2
0
160,204
0
L
Awilix
7,722
702
22
2
0
153,074
0
L
Sylvanus
9,242
840
26
2
0
136,538
0
W
Zeus
9,419
856
47
4
0
177,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role