Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
DoubtingThomas23
Nike
Level 111
God Stats
549W - 499L
1,510 SR
Queue Stats
635W - 640L
1,454 Elo+
Solo
Jing Wei
Jing Wei
HapticProphet
Jing Wei
Level 103
God Stats
2W - 4L
1,309 SR
Queue Stats
3W - 6L
1,143 Elo+
Solo
Tiamat
Tiamat
Zantoo3000
Tiamat
Level 32
God Stats
15W - 13L
1,589 SR
Queue Stats
37W - 29L
1,557 Elo+
Solo
Team Averages
Level 102
1,482 SR
1,431 Elo+

VS

Team Averages
Level 91
1,593 SR
1,470 Elo+
Loki
Loki
Juani1964
Loki
Level 64
God Stats
5W - 4L
1,699 SR
Queue Stats
112W - 111L
1,462 Elo+
Solo
Yemoja
Yemoja
MADDABSTERGAINZ
Yemoja
Level 107
God Stats
16W - 14L
1,542 SR
Queue Stats
82W - 99L
1,418 Elo+
Solo
Kumbhakarna
Kumbhakarna
Queen-Of-TheLs
Kumbhakarna
Level 157
God Stats
3W - 1L
1,664 SR
Queue Stats
86W - 87L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
SorinMarkov7852
Danzaburou
Level 80
God Stats
1W - 0L
1,600 SR
Queue Stats
131W - 151L
1,465 Elo+
Party 1
Ra
Ra
WARPIG9821
Ra
Level 49
God Stats
3W - 2L
1,459 SR
Queue Stats
18W - 20L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
2 / 0 / 0
4,427
632
1,748
4,015
3,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
 
Arachne
4
0 / 2 / 1
3,208
458
548
2,717
693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

4
0 / 2 / 0
3,279
468
923
2,532
715
Jing Wei
HapticProphet
Jing Wei
6
0 / 2 / 0
3,675
525
1,819
3,023
804
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tiamat
Zantoo3000
Tiamat
10
2 / 0 / 1
4,879
697
2,585
3,384
1,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
2 / 0 / 0
6,028
861
1,313
3,183
1,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 0 / 1
4,381
626
996
2,614
1,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Kumbhakarna
Queen-Of-TheLs
Kumbhakarna
7
1 / 2 / 2
4,104
586
2,586
6,595
2,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
SorinMarkov7852
Danzaburou
7
2 / 1 / 0
4,275
611
2,362
4,830
1,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
1 / 1 / 1
4,623
660
1,742
2,263
615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
4
Kills
6
6
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
0
0
2
L
Arachne
 
Arachne
0
2
1
0.25
L
0
2
0
0
L
Jing Wei
HapticProphet
Jing Wei
0
2
0
0
W
Loki
2
0
0
2
W
0
0
1
0.5
W
Kumbhakarna
Queen-Of-TheLs
Kumbhakarna
1
2
2
1
W
Danzaburou
SorinMarkov7852
Danzaburou
2
1
0
2
W
1
1
1
1.5
L
Tiamat
Zantoo3000
Tiamat
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,623
Damage
8,999
15,671
Taken
19,485
7,054
Mitigated
6,939
4,304
Healing
8,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,748
147
0
2,022
4,015
3,066
0
1,395
2,620
6,596
0
L
Arachne
 
Arachne
548
548
0
447
2,717
693
0
1,461
1,256
0
6,966
L
923
349
0
411
2,532
715
0
0
2,532
0
8,662
L
Jing Wei
HapticProphet
Jing Wei
1,819
1,649
0
500
3,023
804
0
428
2,595
0
18,276
W
Loki
1,313
164
0
976
3,183
1,912
0
0
3,183
0
40,427
W
996
69
1,676
941
2,614
1,098
0
346
2,268
13,024
0
W
Kumbhakarna
Queen-Of-TheLs
Kumbhakarna
2,586
786
0
2,400
6,595
2,146
0
1,345
5,058
15,525
7,350
W
Danzaburou
SorinMarkov7852
Danzaburou
2,362
654
0
1,385
4,830
1,168
20
1,047
3,783
0
18,270
W
1,742
0
0
776
2,263
615
21
1,173
888
25,279
0
L
Tiamat
Zantoo3000
Tiamat
2,585
160
0
924
3,384
1,776
0
1,714
1,623
22,936
551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,468
Gold Earned
23,411
151
Minions Killed
229
0
Camps Cleared
0
562,240
Distance Traveled
706,906
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,427
632
13
2
0
142,965
2
L
Arachne
3,208
458
13
2
0
104,320
0
L
Nike
3,279
468
14
2
0
45,493
0
L
Jing Wei
3,675
525
42
6
0
117,588
0
W
Loki
6,028
861
87
12
0
156,081
0
W
Yemoja
4,381
626
23
3
0
128,127
0
W
Kumbhakarna
4,104
586
45
6
0
159,948
0
W
Danzaburou
4,275
611
27
4
0
111,936
0
W
Ra
4,623
660
47
7
0
150,814
0
L
Tiamat
4,879
697
69
10
0
151,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role