Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
JoWayyy
Kuzenbo
Level 187
God Stats
8W - 8L
1,591 SR
Queue Stats
532W - 564L
1,578 Elo+
Party 1
Loki
Loki
NixFeedz
Loki
Level 168
God Stats
3W - 4L
1,607 SR
Queue Stats
492W - 509L
1,500 Elo+
Party 1
Hera
Hera
PasenHentai
Hera
Level 127
God Stats
7W - 6L
1,602 SR
Queue Stats
281W - 292L
1,561 Elo+
Solo
Nu Wa
Nu Wa
gohanamon15
Nu Wa
Level 252
God Stats
8W - 15L
1,373 SR
Queue Stats
958W - 995L
1,550 Elo+
Party 1
Team Averages
Level 179
1,535 SR
1,538 Elo+

VS

Team Averages
Level 91
1,398 SR
1,509 Elo+
Izanami
Izanami
DeeSnots
Izanami
Level 24
God Stats
1W - 2L
1,238 SR
Queue Stats
25W - 22L
1,557 Elo+
Solo
Sol
Sol
KwinLynn
Sol
Level 79
God Stats
3W - 5L
1,321 SR
Queue Stats
334W - 338L
1,486 Elo+
Solo
Scylla
Scylla
N0TAN00BIE
Scylla
Level 112
God Stats
8W - 4L
1,625 SR
Queue Stats
390W - 416L
1,489 Elo+
Solo
Ne Zha
Ne Zha
Slendydog
Ne Zha
Level 107
God Stats
1W - 1L
1,260 SR
Queue Stats
73W - 60L
1,586 Elo+
Solo
Shiva
Shiva
cucho54
Shiva
Level 135
God Stats
10W - 5L
1,545 SR
Queue Stats
497W - 513L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 4 / 2
5,451
779
2,012
7,240
2,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
JoWayyy
Kuzenbo
11
0 / 3 / 4
6,302
900
4,409
8,892
10,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
11
2 / 2 / 3
6,088
870
4,530
4,837
1,724
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 1
6,553
936
6,868
2,254
836
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 3
6,289
898
4,881
3,591
1,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DeeSnots
Izanami
12
1 / 1 / 7
7,058
1,008
5,774
4,741
1,869
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 0 / 8
7,115
1,016
4,243
3,904
1,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Scylla
N0TAN00BIE
Scylla
13
6 / 3 / 4
7,952
1,136
5,447
4,699
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Slendydog
Ne Zha
13
2 / 1 / 6
7,416
1,059
5,356
7,274
4,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shiva
cucho54
Shiva
12
2 / 1 / 8
7,142
1,020
3,568
7,379
6,726
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
6
Kills
11
11
Deaths
6
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
2
0.5
W
Izanami
DeeSnots
Izanami
1
1
7
4.5
L
Kuzenbo
JoWayyy
Kuzenbo
0
3
4
0.67
W
0
0
8
4
W
Scylla
N0TAN00BIE
Scylla
6
3
4
2.67
L
Loki
2
2
3
1.75
L
2
1
1
2.5
W
Ne Zha
Slendydog
Ne Zha
2
1
6
5
W
Shiva
cucho54
Shiva
2
1
8
6
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,700
Damage
24,388
26,814
Taken
27,997
16,752
Mitigated
16,552
7,928
Healing
11,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,012
366
0
1,263
7,240
2,898
0
2,452
4,569
0
2,615
W
Izanami
DeeSnots
Izanami
5,774
2,999
394
934
4,741
1,869
2,088
2,069
2,672
0
23,779
L
Kuzenbo
JoWayyy
Kuzenbo
4,409
1,316
1,424
1,955
8,892
10,017
5
3,534
5,145
8,323
743
W
4,243
1,261
367
1,741
3,904
1,755
1,147
2,716
1,188
19,685
0
W
Scylla
N0TAN00BIE
Scylla
5,447
113
613
694
4,699
1,952
467
3,038
1,661
7,975
379
L
Loki
4,530
158
206
1,103
4,837
1,724
0
1,394
3,209
0
10,409
L
6,868
918
780
415
2,254
836
0
700
1,475
17,270
543
W
Ne Zha
Slendydog
Ne Zha
5,356
585
210
2,520
7,274
4,250
0
3,840
3,434
0
19,050
W
Shiva
cucho54
Shiva
3,568
301
1,935
2,325
7,379
6,726
177
4,153
3,226
336
8,140
L
4,881
1,058
198
584
3,591
1,277
0
1,167
2,344
11,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,683
Gold Earned
36,683
61
Minions Killed
130
0
Camps Cleared
0
663,487
Distance Traveled
655,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,451
779
5
1
0
137,755
0
W
Izanami
7,058
1,008
33
5
0
116,554
0
L
Kuzenbo
6,302
900
8
1
0
124,660
0
W
Sol
7,115
1,016
36
5
0
129,414
0
W
Scylla
7,952
1,136
18
3
0
122,110
0
L
Loki
6,088
870
6
1
0
148,131
0
L
Hera
6,553
936
34
5
0
126,463
0
W
Ne Zha
7,416
1,059
26
4
0
154,812
0
W
Shiva
7,142
1,020
17
2
0
132,803
0
L
Nu Wa
6,289
898
8
1
0
126,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role