Player Matchup

Arachne
Arachne
 
Arachne
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Arlong
Olorun
Level 138
God Stats
14W - 4L
1,695 SR
Queue Stats
362W - 357L
1,460 Elo+
Solo
Yemoja
Yemoja
Juicy_BananaBoy
Yemoja
Level 135
God Stats
3W - 4L
1,414 SR
Queue Stats
228W - 237L
1,442 Elo+
Party 2
Surtr
Surtr
LYDM
Surtr
Level 115
God Stats
1W - 6L
1,337 SR
Queue Stats
60W - 64L
1,470 Elo+
Solo
Neith
Neith
McnerneyJ
Neith
Level 147
God Stats
1W - 1L
1,562 SR
Queue Stats
85W - 70L
1,581 Elo+
Solo
Team Averages
Level 126
1,502 SR
1,491 Elo+

VS

Team Averages
Level 112
1,572 SR
1,495 Elo+
Janus
Janus
 
Janus
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Faiaa96
Chiron
Level 126
God Stats
5W - 4L
1,609 SR
Queue Stats
466W - 466L
1,530 Elo+
Solo
Ao Kuang
Ao Kuang
xCyban
Ao Kuang
Level 61
God Stats
6W - 8L
1,630 SR
Queue Stats
22W - 25L
1,477 Elo+
Party 1
Ymir
Ymir
xcybanx
Ymir
Level 7
God Stats
4W - 4L
1,620 SR
Queue Stats
5W - 8L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 2 / 1
5,731
573
5,865
7,810
2,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Olorun
Arlong
Olorun
13
0 / 0 / 0
6,196
620
1,360
3,976
1,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
1 / 1 / 2
5,623
562
1,807
6,641
3,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Surtr
LYDM
Surtr
10
2 / 2 / 1
5,477
548
3,065
7,962
6,670
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
McnerneyJ
Neith
8
0 / 3 / 1
4,797
480
3,786
6,674
2,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 1 / 2
6,610
661
2,707
4,146
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
 
Anubis
11
0 / 2 / 2
6,056
606
4,248
5,522
2,079
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chiron
Faiaa96
Chiron
9
4 / 2 / 2
6,009
601
6,082
5,967
1,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ao Kuang
xCyban
Ao Kuang
9
3 / 1 / 1
5,419
542
2,100
4,955
1,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
xcybanx
Ymir
5
0 / 1 / 2
4,423
442
3,134
6,069
4,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
7
Kills
8
8
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
2
1
2.25
L
Janus
 
Janus
1
1
2
2
L
Anubis
 
Anubis
0
2
2
0.5
W
Olorun
Arlong
Olorun
0
0
0
0
L
Chiron
Faiaa96
Chiron
4
2
2
2.5
W
1
1
2
2
W
Surtr
LYDM
Surtr
2
2
1
1.25
W
Neith
McnerneyJ
Neith
0
3
1
0.17
L
Ao Kuang
xCyban
Ao Kuang
3
1
1
3.5
L
Ymir
xcybanx
Ymir
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,883
Damage
18,271
33,063
Taken
26,659
16,052
Mitigated
10,619
12,584
Healing
10,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,865
4,342
0
1,965
7,810
2,485
637
1,870
5,920
0
32,876
L
Janus
 
Janus
2,707
211
0
1,830
4,146
1,114
0
1,090
3,056
50,485
145
L
Anubis
 
Anubis
4,248
426
0
2,683
5,522
2,079
84
155
5,367
37,801
2,835
W
Olorun
Arlong
Olorun
1,360
75
0
1,626
3,976
1,385
0
1,060
2,818
48,196
3,443
L
Chiron
Faiaa96
Chiron
6,082
1,639
182
2,282
5,967
1,724
0
707
5,260
0
29,705
W
1,807
671
3,087
1,832
6,641
3,439
23
2,778
3,795
7,801
0
W
Surtr
LYDM
Surtr
3,065
796
0
2,432
7,962
6,670
56
3,855
4,107
333
22,210
W
Neith
McnerneyJ
Neith
3,786
1,811
0
1,642
6,674
2,073
0
1,910
4,718
0
34,109
L
Ao Kuang
xCyban
Ao Kuang
2,100
459
0
2,224
4,955
1,364
0
575
4,380
18,426
7,420
L
Ymir
xcybanx
Ymir
3,134
904
0
1,791
6,069
4,338
0
795
5,274
11,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,824
Gold Earned
28,517
266
Minions Killed
286
0
Camps Cleared
0
978,451
Distance Traveled
940,253
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,731
573
50
5
0
207,018
2
L
Janus
6,610
661
101
10
0
231,103
0
L
Anubis
6,056
606
75
8
0
162,326
6
W
Olorun
6,196
620
104
10
0
200,488
1
L
Chiron
6,009
601
55
6
0
177,652
0
W
Yemoja
5,623
562
10
1
0
186,701
3
W
Surtr
5,477
548
41
4
0
206,847
2
W
Neith
4,797
480
61
6
0
177,397
1
L
Ao Kuang
5,419
542
44
4
0
193,886
0
L
Ymir
4,423
442
11
1
0
175,286
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role