Player Matchup

Fenrir
Fenrir
FallenReaper97
Fenrir
Level 18
God Stats
2W - 1L
1,556 SR
Queue Stats
23W - 32L
1,407 Elo+
Party 1
Baron Samedi
Baron Samedi
XibalbaDreamer
Baron Samedi
Level 122
God Stats
2W - 1L
1,461 SR
Queue Stats
131W - 132L
1,620 Elo+
Solo
Cthulhu
Cthulhu
Xiled Weezy
Cthulhu
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
326W - 330L
1,448 Elo+
Party 1
Team Averages
Level 101
1,506 SR
1,492 Elo+

VS

Team Averages
Level 111
1,562 SR
1,468 Elo+
Bastet
Bastet
Bazoinked
Bastet
Level 96
God Stats
2W - 3L
1,612 SR
Queue Stats
45W - 56L
1,440 Elo+
Party 2
Medusa
Medusa
SaggyMagik
Medusa
Level 77
God Stats
4W - 5L
1,521 SR
Queue Stats
50W - 61L
1,450 Elo+
Party 2
Nu Wa
Nu Wa
thekovenant18
Nu Wa
Level 159
God Stats
145W - 102L
1,553 SR
Queue Stats
481W - 472L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,874
687
255
7,393
4,495
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Baron Samedi
XibalbaDreamer
Baron Samedi
15
1 / 3 / 3
8,397
840
5,176
6,476
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cthulhu
Xiled Weezy
Cthulhu
14
3 / 2 / 1
8,368
837
6,617
8,060
5,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Bazoinked
Bastet
12
3 / 1 / 3
7,903
790
4,160
4,790
1,486
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Medusa
SaggyMagik
Medusa
14
3 / 0 / 3
8,232
823
5,533
3,224
1,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

15
1 / 3 / 5
8,894
889
5,949
7,924
2,721
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
4
Kills
7
7
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bastet
Bazoinked
Bastet
3
1
3
4.5
W
0
2
1
0.25
L
Medusa
SaggyMagik
Medusa
3
0
3
4.5
W
Baron Samedi
XibalbaDreamer
Baron Samedi
1
3
3
0.83
W
Cthulhu
Xiled Weezy
Cthulhu
3
2
1
1.75
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,048
Damage
15,642
21,929
Taken
15,938
13,015
Mitigated
5,323
2,279
Healing
3,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Bazoinked
Bastet
4,160
901
0
978
4,790
1,486
0
2,810
1,866
0
12,091
W
255
50
0
209
7,393
4,495
176
2,461
4,932
0
8,041
L
Medusa
SaggyMagik
Medusa
5,533
2,314
0
119
3,224
1,116
856
2,101
982
0
21,888
W
Baron Samedi
XibalbaDreamer
Baron Samedi
5,176
227
507
1,429
6,476
2,940
141
1,509
4,967
33,531
0
W
Cthulhu
Xiled Weezy
Cthulhu
6,617
137
134
0
8,060
5,580
93
1,757
6,303
37,732
2,528
L
5,949
2,274
0
2,864
7,924
2,721
602
6,077
1,553
39,204
967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,639
Gold Earned
25,029
174
Minions Killed
128
0
Camps Cleared
0
528,415
Distance Traveled
491,099
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,903
790
11
1
0
130,864
0
W
Fenrir
6,874
687
16
2
0
171,022
0
L
Medusa
8,232
823
40
4
0
184,769
1
W
Baron Samedi
8,397
840
72
7
0
158,135
1
W
Cthulhu
8,368
837
86
9
0
199,258
0
L
Nu Wa
8,894
889
77
8
0
175,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role