Player Matchup

Cthulhu
Cthulhu
CGGVenom
Cthulhu
Level 128
God Stats
111W - 82L
1,581 SR
Queue Stats
244W - 259L
1,505 Elo+
Solo
Serqet
Serqet
LarpingLlama
Serqet
Level 97
God Stats
5W - 4L
1,630 SR
Queue Stats
118W - 124L
1,449 Elo+
Party 1
Vulcan
Vulcan
PinkPanther6353
Vulcan
Level 106
God Stats
7W - 3L
1,750 SR
Queue Stats
199W - 213L
1,463 Elo+
Party 1
Team Averages
Level 110
1,653 SR
1,472 Elo+

VS

Team Averages
Level 91
1,430 SR
1,509 Elo+
Sun Wukong
Sun Wukong
Ace976
Sun Wukong
Level 79
God Stats
2W - 2L
1,194 SR
Queue Stats
89W - 82L
1,518 Elo+
Solo
Nu Wa
Nu Wa
MadShuvi
Nu Wa
Level 89
God Stats
29W - 13L
1,681 SR
Queue Stats
228W - 236L
1,548 Elo+
Solo
Neith
Neith
el_galloxX95Xx
Neith
Level 106
God Stats
6W - 6L
1,414 SR
Queue Stats
47W - 38L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CGGVenom
Cthulhu
16
1 / 2 / 3
9,840
820
10,916
14,614
7,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Serqet
14
2 / 3 / 1
8,895
741
3,726
11,444
4,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 0
9,199
767
7,078
6,709
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ace976
Sun Wukong
16
3 / 0 / 1
9,883
824
6,389
9,580
8,252
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
MadShuvi
Nu Wa
16
2 / 2 / 4
9,707
809
13,361
7,556
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 2 / 5
9,974
831
8,697
11,397
3,013
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
7
7
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Ace976
Sun Wukong
3
0
1
3.5
L
Cthulhu
CGGVenom
Cthulhu
1
2
3
1.25
L
Serqet
2
3
1
0.83
W
Nu Wa
MadShuvi
Nu Wa
2
2
4
2
L
1
2
0
0.5
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,720
Damage
28,447
32,767
Taken
28,533
14,720
Mitigated
13,479
6,229
Healing
6,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Ace976
Sun Wukong
6,389
673
0
855
9,580
8,252
160
3,687
5,323
0
26,837
L
Cthulhu
CGGVenom
Cthulhu
10,916
32
163
3,912
14,614
7,090
0
6,509
7,542
39,412
2,344
L
Serqet
3,726
507
0
1,165
11,444
4,680
0
4,944
6,118
0
22,104
W
Nu Wa
MadShuvi
Nu Wa
13,361
5,135
417
1,623
7,556
2,214
1,010
4,391
2,307
30,153
0
L
7,078
180
0
989
6,709
2,950
0
808
5,730
43,397
130
W
8,697
1,723
0
4,060
11,397
3,013
980
7,655
2,942
0
40,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,934
Gold Earned
29,564
184
Minions Killed
166
0
Camps Cleared
0
660,766
Distance Traveled
685,617
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,883
824
58
5
0
242,767
3
L
Cthulhu
9,840
820
65
5
0
238,594
1
L
Serqet
8,895
741
33
3
0
213,076
0
W
Nu Wa
9,707
809
39
3
0
201,590
9
L
Vulcan
9,199
767
86
7
0
209,096
0
W
Neith
9,974
831
69
6
0
241,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role