Player Matchup

Agni
Agni
Gold I
GrayGuy
Agni
Gold I
Level 113
God Stats
32W - 32L
1,594 SR
Queue Stats
185W - 178L
1,775 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
LílShawty
Guan Yu
Platinum IV
Level 158
God Stats
0W - 1L
1,661 SR
Queue Stats
61W - 50L
1,782 MMR
Solo
Lancelot
Lancelot
Platinum I
V压脉带V
Lancelot
Platinum I
Level 158
God Stats
21W - 26L
1,516 SR
Queue Stats
389W - 374L
1,568 MMR
Solo
Sylvanus
Sylvanus
Platinum V
Woooloooloo1
Sylvanus
Platinum V
Level 144
God Stats
3W - 3L
1,593 SR
Queue Stats
124W - 117L
1,692 MMR
Solo
Danzaburou
Danzaburou
Gold III
iDxnss
Danzaburou
Gold III
Level 142
God Stats
5W - 9L
1,643 SR
Queue Stats
69W - 65L
1,601 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,601 SR
1,684 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 166
1,616 SR
1,666 MMR
Cupid
Cupid
Platinum IV
 
Cupid
Platinum IV
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
AivaRiklis
Ares
Gold II
Level 125
God Stats
3W - 1L
1,624 SR
Queue Stats
65W - 74L
1,684 MMR
Solo
Mulan
Mulan
Gold I
Keegun
Mulan
Gold I
Level 265
God Stats
1W - 1L
1,724 SR
Queue Stats
94W - 95L
1,601 MMR
Solo
Aphrodite
Aphrodite
Platinum II
SirRuko
Aphrodite
Platinum II
Level 159
God Stats
11W - 11L
1,536 SR
Queue Stats
290W - 279L
1,857 MMR
Party 1
Horus
Horus
Gold I
energety
Horus
Gold I
Level 108
God Stats
21W - 13L
1,696 SR
Queue Stats
166W - 159L
1,687 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
GrayGuy
Agni
12
0 / 2 / 1
6,722
517
10,141
6,645
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
LílShawty
Guan Yu
9
0 / 2 / 0
5,823
448
6,578
8,364
6,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
V压脉带V
Lancelot
13
2 / 2 / 1
6,711
516
6,948
11,215
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
Woooloooloo1
Sylvanus
11
1 / 4 / 4
6,562
505
5,703
12,339
9,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
iDxnss
Danzaburou
13
4 / 2 / 1
8,032
618
5,521
8,315
3,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
ZeusCthulhuXbalanqueThanatos

VS

Bans
NeithMercuryThorAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
0 / 1 / 2
7,227
556
5,713
5,503
1,835
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 2
6,221
479
4,683
12,140
8,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mulan
Keegun
Mulan
13
0 / 0 / 3
7,840
603
6,653
12,277
7,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
SirRuko
Aphrodite
14
4 / 1 / 2
8,000
615
4,745
8,370
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
energety
Horus
14
7 / 1 / 4
8,122
625
9,179
12,450
5,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
12
12
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
0
1
2
1
W
1
4
2
0.5
L
Agni
GrayGuy
Agni
0
2
1
0.25
W
Mulan
Keegun
Mulan
0
0
3
1.5
L
Guan Yu
LílShawty
Guan Yu
0
2
0
0
W
Aphrodite
SirRuko
Aphrodite
4
1
2
5
L
Lancelot
V压脉带V
Lancelot
2
2
1
1.25
L
Sylvanus
Woooloooloo1
Sylvanus
1
4
4
0.75
W
Horus
energety
Horus
7
1
4
9
L
Danzaburou
iDxnss
Danzaburou
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,891
Damage
30,973
46,878
Taken
50,740
24,675
Mitigated
25,946
18,339
Healing
20,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
5,713
3,391
225
2,606
5,503
1,835
840
1,659
3,844
0
57,145
W
4,683
120
0
1,467
12,140
8,710
0
4,584
7,377
14,141
612
L
Agni
GrayGuy
Agni
10,141
791
0
905
6,645
1,680
0
2,268
4,231
55,191
0
W
Mulan
Keegun
Mulan
6,653
753
0
3,578
12,277
7,079
1,791
1,703
10,549
457
59,842
L
Guan Yu
LílShawty
Guan Yu
6,578
832
68
2,649
8,364
6,165
0
201
8,163
5,732
25,418
W
Aphrodite
SirRuko
Aphrodite
4,745
372
2,737
4,326
8,370
3,008
0
4,758
3,320
42,455
2,040
L
Lancelot
V压脉带V
Lancelot
6,948
1,190
0
6,106
11,215
4,386
0
390
10,793
0
57,188
L
Sylvanus
Woooloooloo1
Sylvanus
5,703
1,531
1,069
3,834
12,339
9,293
0
4,028
8,167
21,141
0
W
Horus
energety
Horus
9,179
3,372
360
4,802
12,450
5,314
1
3,712
8,564
0
50,413
L
Danzaburou
iDxnss
Danzaburou
5,521
2,315
0
3,708
8,315
3,151
0
2,042
6,225
0
59,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,850
Gold Earned
37,410
390
Minions Killed
432
0
Camps Cleared
0
1,241,207
Distance Traveled
1,326,727
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,227
556
111
9
0
275,749
2
W
Ares
6,221
479
22
2
0
267,972
6
L
Agni
6,722
517
120
9
0
274,160
3
W
Mulan
7,840
603
107
8
0
220,899
1
L
Guan Yu
5,823
448
58
4
0
179,342
1
W
Aphrodite
8,000
615
107
8
0
266,194
5
L
Lancelot
6,711
516
83
6
0
321,399
0
L
Sylvanus
6,562
505
24
2
0
218,122
0
W
Horus
8,122
625
85
7
0
295,913
2
L
Danzaburou
8,032
618
105
8
0
248,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role