Player Matchup

Chaac
Chaac
 
Chaac
Level 252
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MMRslave
Tsukuyomi
Level 120
God Stats
2W - 4L
1,322 SR
Queue Stats
92W - 48L
1,686 Elo+
Party 1
Ah Puch
Ah Puch
Muridayo
Ah Puch
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 58L
1,446 Elo+
Solo
Discordia
Discordia
ProKaptan
Discordia
Level 25
God Stats
2W - 2L
1,473 SR
Queue Stats
49W - 51L
1,464 Elo+
Party 1
Horus
Horus
iServant
Horus
Level 198
God Stats
2W - 0L
1,811 SR
Queue Stats
130W - 83L
1,645 Elo+
Party 1
Team Averages
Level 149
1,521 SR
1,548 Elo+

VS

Team Averages
Level 151
1,521 SR
1,509 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BIBO28
Ix Chel
Level 130
God Stats
2W - 5L
1,585 SR
Queue Stats
313W - 324L
1,594 Elo+
Solo
Nox
Nox
He8mychicken
Nox
Level 148
God Stats
2W - 2L
1,639 SR
Queue Stats
194W - 187L
1,465 Elo+
Solo
Thoth
Thoth
TheNakedKnight
Thoth
Level 184
God Stats
13W - 10L
1,600 SR
Queue Stats
332W - 326L
1,500 Elo+
Solo
Hachiman
Hachiman
TrapKetchem26
Hachiman
Level 156
God Stats
2W - 7L
1,282 SR
Queue Stats
554W - 589L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
10 / 1 / 13
10,168
1,017
10,989
12,295
18,420
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tsukuyomi
MMRslave
Tsukuyomi
15
5 / 3 / 11
9,288
929
15,898
11,868
5,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
Muridayo
Ah Puch
16
6 / 2 / 10
9,733
973
8,210
6,283
3,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
ProKaptan
Discordia
15
5 / 3 / 10
9,483
948
12,160
7,487
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
iServant
Horus
14
0 / 3 / 18
8,867
887
4,034
12,439
13,221
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 5 / 8
7,546
755
4,691
9,229
3,780
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
BIBO28
Ix Chel
11
0 / 6 / 4
6,560
656
3,392
11,852
3,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
1 / 4 / 5
7,609
761
4,494
8,782
3,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 6 / 4
8,503
850
8,999
10,598
3,296
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
TrapKetchem26
Hachiman
15
4 / 5 / 5
8,250
825
12,142
12,173
4,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
36
26
Kills
10
12
Deaths
26
62
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
10
1
13
16.5
L
Danzaburou
 
Danzaburou
1
5
8
1
L
Ix Chel
BIBO28
Ix Chel
0
6
4
0.33
L
1
4
5
0.88
W
Tsukuyomi
MMRslave
Tsukuyomi
5
3
11
3.5
W
Ah Puch
Muridayo
Ah Puch
6
2
10
5.5
W
Discordia
ProKaptan
Discordia
5
3
10
3.33
L
4
6
4
1
L
Hachiman
TrapKetchem26
Hachiman
4
5
5
1.3
W
Horus
iServant
Horus
0
3
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,291
Damage
33,718
50,372
Taken
52,634
43,450
Mitigated
18,359
16,691
Healing
15,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,989
535
865
3,680
12,295
18,420
1,218
3,318
8,977
570
19,508
L
Danzaburou
 
Danzaburou
4,691
1,856
0
1,196
9,229
3,780
0
3,115
6,114
0
14,951
L
Ix Chel
BIBO28
Ix Chel
3,392
671
6,774
4,112
11,852
3,737
0
5,169
6,683
5,574
0
L
4,494
119
84
1,399
8,782
3,142
0
3,484
5,298
7,078
268
W
Tsukuyomi
MMRslave
Tsukuyomi
15,898
2,787
311
1,334
11,868
5,919
108
4,486
7,382
0
31,356
W
Ah Puch
Muridayo
Ah Puch
8,210
155
935
904
6,283
3,012
2,578
2,275
4,008
23,415
589
W
Discordia
ProKaptan
Discordia
12,160
0
614
478
7,487
2,878
1,511
3,525
3,962
19,240
1,108
L
8,999
82
0
250
10,598
3,296
0
4,607
5,991
20,066
0
L
Hachiman
TrapKetchem26
Hachiman
12,142
6,587
188
1,196
12,173
4,404
0
4,845
7,328
0
22,616
W
Horus
iServant
Horus
4,034
546
3,579
3,991
12,439
13,221
0
3,057
9,382
893
6,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,539
Gold Earned
38,468
120
Minions Killed
112
0
Camps Cleared
0
961,795
Distance Traveled
798,200
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,168
1,017
19
2
0
185,655
0
L
Danzaburou
7,546
755
35
4
0
139,591
0
L
Ix Chel
6,560
656
7
1
0
176,517
0
L
Nox
7,609
761
14
1
0
186,145
0
W
Tsukuyomi
9,288
929
27
3
0
223,127
0
W
Ah Puch
9,733
973
44
4
0
164,340
0
W
Discordia
9,483
948
22
2
0
189,318
0
L
Thoth
8,503
850
32
3
0
145,082
0
L
Hachiman
8,250
825
24
2
0
150,865
0
W
Horus
8,867
887
8
1
0
199,355
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role