Player Matchup

Merlin
Merlin
Boxedbypaull
Merlin
Level 65
God Stats
0W - 1L
1,256 SR
Queue Stats
139W - 192L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Miistterr
Danzaburou
Level 73
God Stats
2W - 2L
1,481 SR
Queue Stats
19W - 23L
1,463 Elo+
Solo
Sun Wukong
Sun Wukong
optimu001
Sun Wukong
Level 53
God Stats
0W - 2L
1,207 SR
Queue Stats
16W - 46L
1,265 Elo+
Solo
Ao Kuang
Ao Kuang
xCyban
Ao Kuang
Level 61
God Stats
6W - 8L
1,667 SR
Queue Stats
24W - 28L
1,475 Elo+
Party 2
Ymir
Ymir
xcybanx
Ymir
Level 7
God Stats
5W - 5L
1,651 SR
Queue Stats
6W - 9L
1,458 Elo+
Party 2
Team Averages
Level 52
1,452 SR
1,432 Elo+

VS

Team Averages
Level 70
1,576 SR
1,483 Elo+
Vulcan
Vulcan
 
Vulcan
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Dreambleeder
Loki
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 48L
1,487 Elo+
Party 1
Olorun
Olorun
Splinicx
Olorun
Level 105
God Stats
8W - 4L
1,728 SR
Queue Stats
48W - 48L
1,487 Elo+
Party 1
Bacchus
Bacchus
WIT_WARM_RSA
Bacchus
Level 57
God Stats
10W - 2L
1,650 SR
Queue Stats
105W - 122L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 2 / 1
5,549
555
1,572
4,376
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Miistterr
Danzaburou
6
1 / 2 / 1
4,518
452
1,283
3,351
885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sun Wukong
optimu001
Sun Wukong
7
0 / 7 / 0
4,444
444
1,613
8,676
6,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ao Kuang
xCyban
Ao Kuang
10
4 / 2 / 1
5,784
578
4,937
8,829
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ymir
xcybanx
Ymir
9
1 / 0 / 5
5,419
542
3,789
7,497
4,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
0 / 0 / 1
6,104
610
1,350
3,170
826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
 
Sol
10
0 / 3 / 1
5,785
579
4,411
6,077
1,672
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
3 / 2 / 0
6,441
644
3,063
7,829
2,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
Splinicx
Olorun
13
9 / 0 / 0
8,371
837
7,873
6,217
2,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
WIT_WARM_RSA
Bacchus
9
1 / 3 / 1
5,718
572
2,371
8,154
6,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
7
Kills
13
13
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
0
0
1
0.5
W
Sol
 
Sol
0
3
1
0.17
L
Merlin
1
2
1
0.75
W
3
2
0
1.5
L
Danzaburou
Miistterr
Danzaburou
1
2
1
0.75
W
Olorun
Splinicx
Olorun
9
0
0
9
W
Bacchus
WIT_WARM_RSA
Bacchus
1
3
1
0.5
L
Sun Wukong
optimu001
Sun Wukong
0
7
0
0
L
Ao Kuang
xCyban
Ao Kuang
4
2
1
2.25
L
Ymir
xcybanx
Ymir
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,194
Damage
19,068
32,729
Taken
31,447
15,281
Mitigated
12,909
9,062
Healing
15,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
1,350
0
0
1,017
3,170
826
234
1,680
1,490
28,581
132
W
Sol
 
Sol
4,411
2,389
0
2,605
6,077
1,672
2,472
2,480
3,597
41,187
0
L
Merlin
1,572
198
0
490
4,376
1,333
0
1,618
2,541
31,853
944
W
3,063
647
0
5,036
7,829
2,250
0
2,155
5,674
0
46,270
L
Danzaburou
Miistterr
Danzaburou
1,283
604
0
1,292
3,351
885
0
1,283
2,068
0
14,339
W
Olorun
Splinicx
Olorun
7,873
5,165
0
4,448
6,217
2,036
3,206
1,134
5,083
50,413
1,410
W
Bacchus
WIT_WARM_RSA
Bacchus
2,371
164
0
2,502
8,154
6,125
386
2,427
5,727
12,042
684
L
Sun Wukong
optimu001
Sun Wukong
1,613
191
0
43
8,676
6,240
0
6,190
2,486
0
16,191
L
Ao Kuang
xCyban
Ao Kuang
4,937
1,272
0
4,501
8,829
2,518
0
1,448
7,379
23,711
8,364
L
Ymir
xcybanx
Ymir
3,789
676
0
2,736
7,497
4,305
0
5,132
2,365
20,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,714
Gold Earned
32,419
200
Minions Killed
316
0
Camps Cleared
0
891,493
Distance Traveled
956,580
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,104
610
61
6
0
200,087
0
W
Sol
5,785
579
72
7
0
143,736
0
L
Merlin
5,549
555
51
5
0
190,923
0
W
Loki
6,441
644
75
8
0
228,613
0
L
Danzaburou
4,518
452
26
3
0
88,487
0
W
Olorun
8,371
837
94
9
0
177,729
0
W
Bacchus
5,718
572
14
1
0
206,415
2
L
Sun Wukong
4,444
444
28
3
0
144,169
0
L
Ao Kuang
5,784
578
60
6
0
251,733
0
L
Ymir
5,419
542
35
4
0
216,181
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role