Player Matchup

Hou Yi
Hou Yi
Crepid
Hou Yi
Level 144
God Stats
17W - 11L
1,583 SR
Queue Stats
1,124W - 943L
1,534 Elo+
Solo
Hercules
Hercules
Quay69420
Hercules
Level 68
God Stats
33W - 26L
1,616 SR
Queue Stats
248W - 250L
1,404 Elo+
Solo
Zhong Kui
Zhong Kui
hunchoshlime
Zhong Kui
Level 80
God Stats
17W - 12L
1,567 SR
Queue Stats
252W - 237L
1,492 Elo+
Solo
Team Averages
Level 97
1,589 SR
1,477 Elo+

VS

Team Averages
Level 93
1,598 SR
1,452 Elo+
Fenrir
Fenrir
ASCARDIANO
Fenrir
Level 126
God Stats
1W - 0L
1,593 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nike
Nike
Beavs6121
Nike
Level 69
God Stats
14W - 11L
1,431 SR
Queue Stats
127W - 138L
1,428 Elo+
Party 1
Baron Samedi
Baron Samedi
justwjf
Baron Samedi
Level 83
God Stats
19W - 11L
1,770 SR
Queue Stats
123W - 121L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Crepid
Hou Yi
16
3 / 3 / 1
9,933
828
7,058
8,956
3,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
Quay69420
Hercules
14
1 / 7 / 2
8,324
694
4,472
14,409
11,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zhong Kui
hunchoshlime
Zhong Kui
14
1 / 4 / 4
8,850
738
6,428
8,437
5,041
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ASCARDIANO
Fenrir
17
9 / 2 / 4
11,440
953
7,512
9,449
4,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nike
15
0 / 2 / 9
9,246
771
6,152
10,716
10,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
justwjf
Baron Samedi
18
5 / 1 / 9
10,692
891
10,214
4,398
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
14
14
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ASCARDIANO
Fenrir
9
2
4
5.5
W
Nike
0
2
9
2.25
L
Hou Yi
Crepid
Hou Yi
3
3
1
1.17
L
Hercules
Quay69420
Hercules
1
7
2
0.29
L
Zhong Kui
hunchoshlime
Zhong Kui
1
4
4
0.75
W
Baron Samedi
justwjf
Baron Samedi
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,958
Damage
23,878
31,802
Taken
24,563
20,704
Mitigated
17,681
7,644
Healing
8,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ASCARDIANO
Fenrir
7,512
1,957
0
2,672
9,449
4,429
358
1,755
7,499
0
39,890
W
Nike
6,152
540
0
2,115
10,716
10,642
143
3,342
7,109
0
22,296
L
Hou Yi
Crepid
Hou Yi
7,058
2,331
0
2,426
8,956
3,836
54
1,456
7,431
0
49,542
L
Hercules
Quay69420
Hercules
4,472
810
0
2,410
14,409
11,827
0
5,719
8,644
0
12,328
L
Zhong Kui
hunchoshlime
Zhong Kui
6,428
712
0
2,808
8,437
5,041
0
3,088
5,349
18,291
707
W
Baron Samedi
justwjf
Baron Samedi
10,214
401
1,720
2,007
4,398
2,610
375
1,090
3,262
34,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,107
Gold Earned
31,378
145
Minions Killed
154
0
Camps Cleared
0
607,644
Distance Traveled
708,022
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,440
953
53
4
0
267,950
0
W
Nike
9,246
771
32
3
0
214,495
4
L
Hou Yi
9,933
828
93
8
0
214,986
0
L
Hercules
8,324
694
15
1
0
216,498
1
L
Zhong Kui
8,850
738
37
3
0
176,160
0
W
Baron Samedi
10,692
891
69
6
0
225,577
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role