Player Matchup

Anhur
Anhur
 
Anhur
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BadNeim
Geb
Level 99
God Stats
7W - 4L
1,643 SR
Queue Stats
423W - 357L
1,607 Elo+
Party 1
Anubis
Anubis
Klinqe
Anubis
Level 171
God Stats
19W - 17L
1,552 SR
Queue Stats
963W - 900L
1,620 Elo+
Party 1
Atlas
Atlas
PiššJugEnjoyer
Atlas
Level 106
God Stats
46W - 32L
1,584 SR
Queue Stats
535W - 370L
1,619 Elo+
Party 1
Ullr
Ullr
lRainz
Ullr
Level 128
God Stats
34W - 23L
1,561 SR
Queue Stats
543W - 408L
1,628 Elo+
Party 1
Team Averages
Level 120
1,568 SR
1,595 Elo+

VS

Team Averages
Level 80
1,502 SR
1,421 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AI-X-AI
Charybdis
Level 107
God Stats
21W - 10L
1,509 SR
Queue Stats
492W - 452L
1,465 Elo+
Solo
Fenrir
Fenrir
Tadrazion
Fenrir
Level 69
God Stats
1W - 1L
1,585 SR
Queue Stats
42W - 47L
1,430 Elo+
Solo
Sun Wukong
Sun Wukong
optimu001
Sun Wukong
Level 53
God Stats
0W - 2L
1,272 SR
Queue Stats
16W - 46L
1,269 Elo+
Solo
Ah Puch
Ah Puch
rpedret
Ah Puch
Level 62
God Stats
12W - 7L
1,643 SR
Queue Stats
84W - 99L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
1 / 3 / 1
4,917
492
1,124
4,713
1,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
8
1 / 1 / 2
4,979
498
2,067
7,226
4,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Klinqe
Anubis
12
6 / 0 / 3
6,686
669
6,106
4,228
1,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
6 / 0 / 1
7,302
730
3,905
4,413
3,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ullr
lRainz
Ullr
13
5 / 0 / 3
6,838
684
5,686
4,301
1,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
9
2 / 1 / 1
5,711
571
2,789
5,808
2,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Charybdis
AI-X-AI
Charybdis
10
1 / 3 / 1
5,286
529
2,100
5,291
1,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
Tadrazion
Fenrir
9
1 / 4 / 0
5,106
511
1,557
6,725
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
optimu001
Sun Wukong
7
0 / 6 / 1
4,543
454
653
6,872
2,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ah Puch
rpedret
Ah Puch
10
0 / 5 / 0
5,232
523
2,886
6,898
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
19
Kills
4
4
Deaths
19
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
3
1
0.5
L
Xing Tian
 
Xing Tian
2
1
1
2.5
L
Charybdis
AI-X-AI
Charybdis
1
3
1
0.5
W
Geb
1
1
2
2
W
Anubis
Klinqe
Anubis
6
0
3
7.5
W
6
0
1
6.5
L
Fenrir
Tadrazion
Fenrir
1
4
0
0.25
W
Ullr
lRainz
Ullr
5
0
3
6.5
L
Sun Wukong
optimu001
Sun Wukong
0
6
1
0.08
L
Ah Puch
rpedret
Ah Puch
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,888
Damage
9,985
24,881
Taken
31,594
11,379
Mitigated
10,488
8,443
Healing
5,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
1,124
562
0
1,094
4,713
1,172
612
1,109
3,604
0
23,882
L
Xing Tian
 
Xing Tian
2,789
124
0
1,486
5,808
2,985
0
1,548
4,260
15,035
1,222
L
Charybdis
AI-X-AI
Charybdis
2,100
1,174
0
1,981
5,291
1,327
1,075
1,401
3,890
0
45,238
W
Geb
2,067
302
0
1,851
7,226
4,124
0
1,215
6,011
13,201
0
W
Anubis
Klinqe
Anubis
6,106
707
85
2,751
4,228
1,528
51
933
3,165
51,641
1,520
W
3,905
1,576
0
1,334
4,413
3,111
0
0
4,413
41,237
2,365
L
Fenrir
Tadrazion
Fenrir
1,557
367
0
977
6,725
2,085
0
1,988
4,703
0
32,500
W
Ullr
lRainz
Ullr
5,686
2,232
0
1,328
4,301
1,444
0
1,849
2,196
0
50,833
L
Sun Wukong
optimu001
Sun Wukong
653
62
0
338
6,872
2,602
0
4,104
2,520
0
15,645
L
Ah Puch
rpedret
Ah Puch
2,886
44
0
746
6,898
1,489
0
2,608
4,244
34,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,722
Gold Earned
25,878
354
Minions Killed
253
0
Camps Cleared
0
973,899
Distance Traveled
906,084
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,917
492
50
5
0
162,492
0
L
Xing Tian
5,711
571
29
3
0
193,198
0
L
Charybdis
5,286
529
70
7
0
174,286
5
W
Geb
4,979
498
19
2
0
209,826
4
W
Anubis
6,686
669
93
9
0
194,615
0
W
Atlas
7,302
730
93
9
0
190,105
2
L
Fenrir
5,106
511
62
6
0
225,252
1
W
Ullr
6,838
684
99
10
0
216,861
0
L
Sun Wukong
4,543
454
25
3
0
139,643
0
L
Ah Puch
5,232
523
67
7
0
173,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role