Player Matchup

Cernunnos
Cernunnos
CCanupp
Cernunnos
Level 30
God Stats
2W - 3L
1,597 SR
Queue Stats
128W - 149L
1,437 Elo+
Party 2
Chang'e
Chang'e
DirtNastyLow
Chang'e
Level 108
God Stats
1W - 1L
1,284 SR
Queue Stats
350W - 339L
1,494 Elo+
Solo
He Bo
He Bo
SauceySpaghetti
He Bo
Level 124
God Stats
3W - 2L
1,403 SR
Queue Stats
129W - 135L
1,446 Elo+
Party 2
Sobek
Sobek
Vexce
Sobek
Level 154
God Stats
2W - 0L
1,568 SR
Queue Stats
148W - 26L
1,824 Elo+
Party 1
Ullr
Ullr
daoism
Ullr
Level 181
God Stats
23W - 4L
1,946 SR
Queue Stats
410W - 103L
1,752 Elo+
Party 1
Team Averages
Level 119
1,559 SR
1,591 Elo+

VS

Team Averages
Level 154
1,405 SR
1,520 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
LesbiReal
Agni
Level 150
God Stats
1W - 2L
1,471 SR
Queue Stats
88W - 80L
1,477 Elo+
Solo
Lancelot
Lancelot
ZomBSkyttles
Lancelot
Level 155
God Stats
0W - 3L
1,234 SR
Queue Stats
120W - 123L
1,515 Elo+
Solo
Horus
Horus
riflashzz
Horus
Level 164
God Stats
2W - 4L
1,335 SR
Queue Stats
408W - 428L
1,586 Elo+
Solo
Ymir
Ymir
x KR1PPY x
Ymir
Level 129
God Stats
3W - 3L
1,483 SR
Queue Stats
203W - 194L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CCanupp
Cernunnos
14
5 / 2 / 24
9,136
914
13,802
7,559
2,734
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chang'e
DirtNastyLow
Chang'e
15
5 / 2 / 17
9,494
949
6,605
8,426
2,694
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
7 / 2 / 18
9,648
965
11,276
7,444
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Vexce
Sobek
15
1 / 1 / 27
9,636
964
8,919
13,312
11,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
daoism
Ullr
17
11 / 1 / 15
10,626
1,063
17,611
8,740
3,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
0 / 4 / 2
5,982
598
3,144
5,580
1,726
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
17
4 / 5 / 2
9,412
941
11,539
9,359
3,059
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
ZomBSkyttles
Lancelot
10
1 / 7 / 5
7,026
703
4,825
14,334
7,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Horus
riflashzz
Horus
14
2 / 7 / 4
8,101
810
6,264
18,978
14,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 6 / 4
7,045
705
3,143
15,785
14,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
24
29
Kills
7
8
Deaths
29
101
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
4
2
0.25
W
Cernunnos
CCanupp
Cernunnos
5
2
24
8.5
W
Chang'e
DirtNastyLow
Chang'e
5
2
17
6.75
L
Agni
4
5
2
1
W
7
2
18
8
W
Sobek
Vexce
Sobek
1
1
27
14.5
L
Lancelot
ZomBSkyttles
Lancelot
1
7
5
0.5
W
Ullr
daoism
Ullr
11
1
15
18.5
L
Horus
riflashzz
Horus
2
7
4
0.57
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,213
Damage
28,915
45,481
Taken
64,036
22,570
Mitigated
40,879
23,284
Healing
12,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,144
402
105
794
5,580
1,726
0
2,379
3,201
0
6,068
W
Cernunnos
CCanupp
Cernunnos
13,802
8,962
839
1,418
7,559
2,734
2,080
2,300
5,144
0
25,263
W
Chang'e
DirtNastyLow
Chang'e
6,605
510
9,223
3,615
8,426
2,694
1,192
3,282
4,998
15,774
0
L
Agni
11,539
1,017
0
125
9,359
3,059
0
4,280
5,079
33,047
0
W
11,276
1,270
1,371
850
7,444
2,324
767
3,111
4,258
19,771
1,045
W
Sobek
Vexce
Sobek
8,919
703
0
4,527
13,312
11,325
196
3,367
9,025
17,149
1,988
L
Lancelot
ZomBSkyttles
Lancelot
4,825
313
539
1,663
14,334
7,491
0
6,190
8,144
0
7,300
W
Ullr
daoism
Ullr
17,611
7,309
0
1,441
8,740
3,493
1,782
2,956
5,784
0
38,520
L
Horus
riflashzz
Horus
6,264
2,821
3,839
4,842
18,978
14,191
0
8,322
10,656
394
10,699
L
3,143
368
127
771
15,785
14,412
0
4,405
11,380
8,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,540
Gold Earned
37,566
120
Minions Killed
75
0
Camps Cleared
0
1,103,970
Distance Traveled
728,347
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,982
598
2
0
0
89,845
0
W
Cernunnos
9,136
914
24
2
0
276,823
0
W
Chang'e
9,494
949
24
2
0
229,554
0
L
Agni
9,412
941
54
5
0
177,777
0
W
He Bo
9,648
965
19
2
0
189,458
0
W
Sobek
9,636
964
14
1
0
226,192
0
L
Lancelot
7,026
703
7
1
0
174,515
0
W
Ullr
10,626
1,063
39
4
0
181,943
0
L
Horus
8,101
810
7
1
0
154,521
0
L
Ymir
7,045
705
5
1
0
131,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role