Player Matchup

Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DaMainMan716
Bacchus
Level 109
God Stats
1W - 1L
1,306 SR
Queue Stats
35W - 43L
1,403 Elo+
Solo
Hun Batz
Hun Batz
Recrænt
Hun Batz
Level 143
God Stats
11W - 5L
1,711 SR
Queue Stats
247W - 237L
1,498 Elo+
Solo
Team Averages
Level 127
1,506 SR
1,467 Elo+

VS

Team Averages
Level 158
1,756 SR
1,524 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Luvmasheen559
Set
Level 180
God Stats
1W - 1L
1,901 SR
Queue Stats
32W - 33L
1,523 Elo+
Party 1
Baron Samedi
Baron Samedi
legolas3869
Baron Samedi
Level 140
God Stats
5W - 1L
1,865 SR
Queue Stats
125W - 104L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
7 / 0 / 8
9,494
949
9,348
7,985
4,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
DaMainMan716
Bacchus
15
4 / 0 / 10
8,746
875
3,713
7,357
9,615
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Recrænt
Hun Batz
15
4 / 1 / 10
9,220
922
13,565
7,332
3,606
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 4 / 0
6,717
672
3,539
12,690
10,617
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 6 / 0
7,284
728
4,634
9,891
5,746
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
legolas3869
Baron Samedi
12
0 / 5 / 1
7,201
720
6,784
7,860
2,846
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
15
Kills
1
1
Deaths
15
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
7
0
8
11
L
Sun Wukong
 
Sun Wukong
0
4
0
0
W
Bacchus
DaMainMan716
Bacchus
4
0
10
9
L
1
6
0
0.17
W
Hun Batz
Recrænt
Hun Batz
4
1
10
9
L
Baron Samedi
legolas3869
Baron Samedi
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,626
Damage
14,957
22,674
Taken
30,441
18,008
Mitigated
19,209
5,020
Healing
5,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
9,348
471
0
2,743
7,985
4,787
0
3,087
4,898
34,693
3,143
L
Sun Wukong
 
Sun Wukong
3,539
628
251
1,943
12,690
10,617
0
4,932
7,626
0
15,378
W
Bacchus
DaMainMan716
Bacchus
3,713
553
0
1,081
7,357
9,615
468
2,495
4,862
14,212
0
L
4,634
1,498
0
982
9,891
5,746
17
3,398
6,379
0
18,412
W
Hun Batz
Recrænt
Hun Batz
13,565
3,922
0
1,196
7,332
3,606
620
1,210
6,122
0
42,435
L
Baron Samedi
legolas3869
Baron Samedi
6,784
364
625
1,466
7,860
2,846
0
4,160
3,635
19,176
137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,460
Gold Earned
21,202
140
Minions Killed
82
0
Camps Cleared
0
642,001
Distance Traveled
511,972
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,494
949
51
5
0
225,724
0
L
Sun Wukong
6,717
672
13
1
0
184,960
0
W
Bacchus
8,746
875
19
2
0
211,102
0
L
Set
7,284
728
33
3
0
172,337
5
W
Hun Batz
9,220
922
70
7
0
205,175
0
L
Baron Samedi
7,201
720
36
4
0
154,675
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role