Player Matchup

Hun Batz
Hun Batz
DeadliestBog
Hun Batz
Level 149
God Stats
3W - 1L
1,865 SR
Queue Stats
233W - 226L
1,475 Elo+
Solo
Nu Wa
Nu Wa
Stërry
Nu Wa
Level 121
God Stats
22W - 18L
1,581 SR
Queue Stats
140W - 133L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
squadbear69
Sun Wukong
Level 158
God Stats
8W - 6L
1,688 SR
Queue Stats
336W - 313L
1,572 Elo+
Solo
Team Averages
Level 143
1,712 SR
1,522 Elo+

VS

Team Averages
Level 109
1,616 SR
1,586 Elo+
Agni
Agni
Random-1st
Agni
Level 63
God Stats
2W - 2L
1,439 SR
Queue Stats
106W - 87L
1,522 Elo+
Party 1
Arachne
Arachne
Rhausomut
Arachne
Level 188
God Stats
4W - 2L
1,803 SR
Queue Stats
116W - 77L
1,679 Elo+
Party 1
Discordia
Discordia
Yoru_no_Kage4
Discordia
Level 76
God Stats
80W - 58L
1,606 SR
Queue Stats
493W - 451L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DeadliestBog
Hun Batz
14
0 / 6 / 1
8,723
671
7,923
11,882
4,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Nu Wa
Stërry
Nu Wa
15
1 / 4 / 1
9,639
741
7,289
9,573
2,510
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
squadbear69
Sun Wukong
15
2 / 4 / 1
9,901
762
10,226
16,461
17,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 7
11,168
859
13,309
10,833
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Rhausomut
Arachne
17
8 / 2 / 6
11,428
879
11,769
11,647
6,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Discordia
Yoru_no_Kage4
Discordia
17
1 / 0 / 8
10,663
820
8,852
6,298
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
14
14
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
DeadliestBog
Hun Batz
0
6
1
0.08
W
5
1
7
8.5
W
Arachne
Rhausomut
Arachne
8
2
6
5.5
L
Nu Wa
Stërry
Nu Wa
1
4
1
0.38
W
Discordia
Yoru_no_Kage4
Discordia
1
0
8
5
L
Sun Wukong
squadbear69
Sun Wukong
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,438
Damage
33,930
37,916
Taken
28,778
23,770
Mitigated
12,972
6,514
Healing
10,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
DeadliestBog
Hun Batz
7,923
1,300
0
1,196
11,882
4,137
0
6,552
4,294
0
21,035
W
13,309
911
0
3,425
10,833
3,862
1,530
2,955
7,502
40,949
0
W
Arachne
Rhausomut
Arachne
11,769
6,831
0
6,226
11,647
6,753
1,003
2,751
8,550
0
31,639
L
Nu Wa
Stërry
Nu Wa
7,289
1,300
11
1,486
9,573
2,510
140
6,033
2,678
38,447
82
W
Discordia
Yoru_no_Kage4
Discordia
8,852
272
0
713
6,298
2,357
1,108
1,531
4,483
55,070
0
L
Sun Wukong
squadbear69
Sun Wukong
10,226
1,098
0
3,821
16,461
17,123
0
7,015
7,839
0
33,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,263
Gold Earned
33,259
177
Minions Killed
197
0
Camps Cleared
0
633,569
Distance Traveled
806,517
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,723
671
44
3
0
218,230
1
W
Agni
11,168
859
75
6
0
266,518
1
W
Arachne
11,428
879
27
2
0
269,619
4
L
Nu Wa
9,639
741
76
6
0
189,193
0
W
Discordia
10,663
820
95
7
0
270,380
1
L
Sun Wukong
9,901
762
57
4
0
226,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role