Player Matchup

Ra
Ra
Platinum IV
 
Ra
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond III
FlowwState
Da Ji
Diamond III
Level 107
God Stats
6W - 2L
1,760 SR
Queue Stats
35W - 30L
1,914 MMR
Party 1
Cthulhu
Cthulhu
Platinum III
HnGo PHANTOM
Cthulhu
Platinum III
Level 158
God Stats
21W - 7L
1,844 SR
Queue Stats
387W - 364L
1,757 MMR
Party 1
Fenrir
Fenrir
Platinum III
Runenash1
Fenrir
Platinum III
Level 158
God Stats
14W - 17L
1,602 SR
Queue Stats
181W - 179L
1,706 MMR
Party 2
Xbalanque
Xbalanque
Platinum II
THEPIRATEBAY83
Xbalanque
Platinum II
Level 159
God Stats
9W - 6L
1,555 SR
Queue Stats
141W - 135L
1,752 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,652 SR
1,726 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,559 SR
1,738 MMR
Shiva
Shiva
Platinum I
 
Shiva
Platinum I
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold I
ArrancaHuev0s
Danzaburou
Gold I
Level 48
God Stats
8W - 7L
1,546 SR
Queue Stats
76W - 81L
1,757 MMR
Solo
Serqet
Serqet
Platinum I
JeanGhost
Serqet
Platinum I
Level 202
God Stats
2W - 1L
1,926 SR
Queue Stats
170W - 173L
1,801 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum IV
yeneeƒer
Kumbhakarna
Platinum IV
Level 62
God Stats
3W - 10L
1,245 SR
Queue Stats
166W - 168L
1,796 MMR
Solo
Nu Wa
Nu Wa
Platinum I
茎候佳阴
Nu Wa
Platinum I
Level 234
God Stats
9W - 7L
1,577 SR
Queue Stats
298W - 296L
1,838 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
4 / 2 / 3
9,667
644
7,467
7,314
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Da Ji
15
6 / 4 / 5
8,974
598
8,175
14,093
5,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
HnGo PHANTOM
Cthulhu
15
4 / 3 / 2
9,690
646
12,661
12,878
12,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
Runenash1
Fenrir
13
4 / 2 / 3
8,528
569
4,378
10,013
7,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
THEPIRATEBAY83
Xbalanque
17
4 / 3 / 4
10,260
684
8,192
11,183
3,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
SusanoArachneLokiAthena

VS

Bans
BastetAo KuangHe BoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
2 / 4 / 3
8,569
571
6,960
15,170
9,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
ArrancaHuev0s
Danzaburou
12
0 / 4 / 4
7,503
500
7,220
10,856
3,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Serqet
JeanGhost
Serqet
15
9 / 6 / 1
8,727
582
10,512
13,295
5,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
yeneeƒer
Kumbhakarna
11
0 / 5 / 6
7,019
468
3,476
10,538
5,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
3 / 3 / 6
8,540
569
9,212
6,994
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
34
22
Kills
14
14
Deaths
22
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
2
3
2.75
L
Shiva
 
Shiva
2
4
3
0.88
L
Danzaburou
ArrancaHuev0s
Danzaburou
0
4
4
0.5
W
Da Ji
6
4
5
2.13
W
Cthulhu
HnGo PHANTOM
Cthulhu
4
3
2
1.67
L
Serqet
JeanGhost
Serqet
9
6
1
1.58
W
Fenrir
Runenash1
Fenrir
4
2
3
2.75
W
Xbalanque
THEPIRATEBAY83
Xbalanque
4
3
4
2
L
Kumbhakarna
yeneeƒer
Kumbhakarna
0
5
6
0.6
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,873
Damage
37,380
55,481
Taken
56,853
30,393
Mitigated
24,940
13,459
Healing
7,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,467
198
273
1,038
7,314
2,114
0
4,786
2,140
88,190
2,112
L
Shiva
 
Shiva
6,960
1,868
42
1,953
15,170
9,336
0
8,472
5,596
0
55,348
L
Danzaburou
ArrancaHuev0s
Danzaburou
7,220
3,075
0
2,576
10,856
3,177
0
1,132
9,654
0
51,863
W
Da Ji
8,175
2,847
0
1,954
14,093
5,321
0
2,326
11,388
0
61,114
W
Cthulhu
HnGo PHANTOM
Cthulhu
12,661
1,271
284
3,665
12,878
12,195
0
1,323
11,181
61,403
2,118
L
Serqet
JeanGhost
Serqet
10,512
3,017
0
290
13,295
5,476
0
2,052
10,973
0
51,053
W
Fenrir
Runenash1
Fenrir
4,378
772
0
1,709
10,013
7,013
0
1,876
7,931
0
29,183
W
Xbalanque
THEPIRATEBAY83
Xbalanque
8,192
4,778
0
4,536
11,183
3,750
3,012
1,238
9,356
0
81,474
L
Kumbhakarna
yeneeƒer
Kumbhakarna
3,476
296
0
1,472
10,538
5,004
0
1,779
8,483
15,163
689
L
9,212
1,417
0
1,157
6,994
1,947
58
3,626
2,950
65,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,119
Gold Earned
40,358
574
Minions Killed
436
0
Camps Cleared
0
1,496,462
Distance Traveled
1,518,217
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,667
644
185
12
0
338,978
0
L
Shiva
8,569
571
107
7
0
268,331
3
L
Danzaburou
7,503
500
95
6
0
288,423
2
W
Da Ji
8,974
598
83
6
0
269,369
0
W
Cthulhu
9,690
646
119
8
0
297,093
0
L
Serqet
8,727
582
75
5
0
364,918
0
W
Fenrir
8,528
569
48
3
0
313,928
8
W
Xbalanque
10,260
684
139
9
0
277,094
1
L
Kumbhakarna
7,019
468
15
1
0
310,722
5
L
Nu Wa
8,540
569
144
10
0
285,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role