Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
偶沒k噹噹噹
Bacchus
Level 212
God Stats
81W - 25L
1,838 SR
Queue Stats
1,405W - 386L
1,864 Elo+
Party 1
Ra
Ra
我奏是个弟弟
Ra
Level 191
God Stats
4W - 1L
1,842 SR
Queue Stats
365W - 93L
1,981 Elo+
Party 1
Team Averages
Level 196
1,636 SR
1,669 Elo+

VS

Team Averages
Level 163
1,343 SR
1,497 Elo+
Fafnir
Fafnir
AJReeperofDeath
Fafnir
Level 128
God Stats
0W - 3L
1,197 SR
Queue Stats
141W - 139L
1,575 Elo+
Solo
Nemesis
Nemesis
ChuChuKing
Nemesis
Level 149
God Stats
0W - 5L
1,116 SR
Queue Stats
58W - 80L
1,490 Elo+
Solo
Shiva
Shiva
G_A_S_816
Shiva
Level 143
God Stats
2W - 2L
1,572 SR
Queue Stats
60W - 60L
1,521 Elo+
Solo
Discordia
Discordia
MadSmartAgain
Discordia
Level 230
God Stats
0W - 3L
1,305 SR
Queue Stats
10W - 16L
1,422 Elo+
Solo
Baron Samedi
Baron Samedi
cwpcon3
Baron Samedi
Level 166
God Stats
36W - 32L
1,523 SR
Queue Stats
403W - 449L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 1 / 3
5,826
1,165
1,063
2,473
1,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sun Wukong
 
Sun Wukong
10
0 / 0 / 4
5,493
1,099
987
1,231
1,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
 
Rama
10
0 / 0 / 2
5,192
1,038
425
395
96
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
2 / 0 / 1
6,209
1,242
1,169
1,453
1,698
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 1 / 3
6,166
1,233
2,471
2,342
931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

456

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,844
969
0
0
0
Nemesis
ChuChuKing
Nemesis
9
0 / 0 / 1
5,252
1,050
317
1,559
672
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Shiva
G_A_S_816
Shiva
8
0 / 0 / 0
3,344
669
0
0
0
Discordia
MadSmartAgain
Discordia
9
2 / 0 / 0
5,587
1,117
1,250
733
172
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
cwpcon3
Baron Samedi
10
0 / 5 / 2
5,571
1,114
1,385
5,199
2,990
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
5
Kills
2
2
Deaths
5
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
3
2.5
W
Sun Wukong
 
Sun Wukong
0
0
4
2
W
Rama
 
Rama
0
0
2
1
L
0
0
0
0
L
Nemesis
ChuChuKing
Nemesis
0
0
1
0.5
L
Shiva
G_A_S_816
Shiva
0
0
0
0
L
Discordia
MadSmartAgain
Discordia
2
0
0
2
L
Baron Samedi
cwpcon3
Baron Samedi
0
5
2
0.2
W
2
0
1
2.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,115
Damage
2,952
7,894
Taken
7,491
5,030
Mitigated
3,834
1,500
Healing
148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,063
86
0
83
2,473
1,013
0
608
1,217
0
5,871
W
Sun Wukong
 
Sun Wukong
987
171
0
61
1,231
1,292
0
298
933
0
6,242
W
Rama
 
Rama
425
331
0
58
395
96
0
0
395
0
2,996
L
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
ChuChuKing
Nemesis
317
0
0
0
1,559
672
0
994
514
0
3,641
L
Shiva
G_A_S_816
Shiva
0
0
0
0
0
0
0
0
0
0
0
L
Discordia
MadSmartAgain
Discordia
1,250
42
0
0
733
172
0
255
478
2,907
0
L
Baron Samedi
cwpcon3
Baron Samedi
1,385
40
0
148
5,199
2,990
0
2,206
2,941
11,097
0
W
1,169
0
0
229
1,453
1,698
0
980
473
4,781
1,117
W
2,471
77
488
581
2,342
931
0
749
1,593
24,014
315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,886
Gold Earned
24,598
99
Minions Killed
26
6
Camps Cleared
1
402,805
Distance Traveled
154,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,826
1,165
10
2
0
109,621
0
W
Sun Wukong
5,493
1,099
19
4
2
95,587
0
W
Rama
5,192
1,038
9
2
2
39,720
0
L
Fafnir
4,844
969
0
0
0
0
0
L
Nemesis
5,252
1,050
11
2
0
54,521
0
L
Shiva
3,344
669
0
0
0
0
0
L
Discordia
5,587
1,117
4
1
0
63,073
0
L
Baron Samedi
5,571
1,114
11
2
1
36,978
0
W
Bacchus
6,209
1,242
14
3
0
79,124
0
W
Ra
6,166
1,233
47
9
2
78,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role