Player Matchup

Loki
Loki
 
Loki
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Bojack_Unbound99
Sobek
Level 127
God Stats
1W - 3L
1,337 SR
Queue Stats
254W - 209L
1,527 Elo+
Solo
Ullr
Ullr
BouncyTennisBall
Ullr
Level 129
God Stats
3W - 3L
1,702 SR
Queue Stats
55W - 63L
1,387 Elo+
Solo
Hel
Hel
tyoresute
Hel
Level 83
God Stats
3W - 3L
1,570 SR
Queue Stats
447W - 420L
1,556 Elo+
Party 1
Team Averages
Level 121
1,522 SR
1,494 Elo+

VS

Team Averages
Level 128
1,469 SR
1,503 Elo+
Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Huntezuma
Sobek
Level 159
God Stats
4W - 2L
1,508 SR
Queue Stats
152W - 133L
1,566 Elo+
Solo
Yemoja
Yemoja
LeoDon66
Yemoja
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 107L
1,456 Elo+
Solo
Bastet
Bastet
Sourman70
Bastet
Level 100
God Stats
3W - 4L
1,453 SR
Queue Stats
397W - 424L
1,522 Elo+
Solo
Neith
Neith
shotyme31
Neith
Level 182
God Stats
3W - 4L
1,387 SR
Queue Stats
319W - 351L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 1 / 1
4,821
964
3,367
3,310
1,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
 
Ares
8
0 / 3 / 1
4,688
938
4,256
5,876
4,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

1
0 / 0 / 0
1,308
262
0
0
0
11
1 / 0 / 1
4,999
1,000
6,182
4,078
2,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 0 / 1
5,314
1,063
1,280
1,828
695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 0 / 3
5,528
1,106
3,811
3,233
1,356
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sobek
Huntezuma
Sobek
9
1 / 0 / 3
5,577
1,115
1,796
7,312
3,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yemoja
LeoDon66
Yemoja
9
0 / 1 / 3
5,395
1,079
2,394
3,993
1,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
Sourman70
Bastet
10
1 / 1 / 3
5,418
1,084
1,900
2,511
864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
shotyme31
Neith
10
1 / 0 / 3
5,468
1,094
3,858
3,619
1,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
2
Kills
4
4
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
1
1
0.5
L
Ares
 
Ares
0
3
1
0.17
W
Anubis
 
Anubis
1
0
3
2.5
L
0
0
0
0
L
1
0
1
1.5
W
Sobek
Huntezuma
Sobek
1
0
3
2.5
W
Yemoja
LeoDon66
Yemoja
0
1
3
1.5
W
Bastet
Sourman70
Bastet
1
1
3
2.5
W
Neith
shotyme31
Neith
1
0
3
2.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,085
Damage
13,759
15,092
Taken
20,668
9,215
Mitigated
9,110
6,744
Healing
10,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,367
48
0
6
3,310
1,598
0
2,014
1,296
0
8,469
L
Ares
 
Ares
4,256
0
0
397
5,876
4,834
0
2,957
2,919
5,411
0
W
Anubis
 
Anubis
3,811
78
480
896
3,233
1,356
117
1,249
1,984
11,955
839
L
0
0
0
0
0
0
0
0
0
0
0
L
6,182
2,362
0
602
4,078
2,088
0
1,570
2,508
0
9,440
W
Sobek
Huntezuma
Sobek
1,796
37
252
3,013
7,312
3,753
0
1,488
5,824
3,416
0
W
Yemoja
LeoDon66
Yemoja
2,394
168
2,301
571
3,993
1,920
36
1,179
2,814
5,707
0
W
Bastet
Sourman70
Bastet
1,900
619
0
141
2,511
864
77
529
1,982
0
4,579
W
Neith
shotyme31
Neith
3,858
738
1,158
1,506
3,619
1,217
0
1,091
2,528
0
16,281
L
1,280
0
4,057
1,682
1,828
695
0
1,334
494
10,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,130
Gold Earned
27,386
35
Minions Killed
61
0
Camps Cleared
0
337,202
Distance Traveled
459,001
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,821
964
6
1
0
97,327
0
L
Ares
4,688
938
1
0
0
58,214
0
W
Anubis
5,528
1,106
17
3
0
109,315
0
L
Sobek
1,308
262
0
0
0
0
0
L
Ullr
4,999
1,000
7
1
0
94,103
0
W
Sobek
5,577
1,115
6
1
0
95,874
0
W
Yemoja
5,395
1,079
3
1
0
80,919
0
W
Bastet
5,418
1,084
6
1
0
69,864
0
W
Neith
5,468
1,094
29
6
0
103,029
0
L
Hel
5,314
1,063
21
4
0
87,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role