Player Matchup

Charybdis
Charybdis
Li-an_Leo199
Charybdis
Level 157
God Stats
13W - 15L
1,417 SR
Queue Stats
277W - 284L
1,481 Elo+
Solo
Yemoja
Yemoja
OG Swizz1
Yemoja
Level 149
God Stats
7W - 6L
1,635 SR
Queue Stats
391W - 428L
1,456 Elo+
Solo
Ganesha
Ganesha
ShiroXRabbit
Ganesha
Level 156
God Stats
1W - 1L
1,267 SR
Queue Stats
62W - 61L
1,563 Elo+
Party 2
Medusa
Medusa
hokin0906
Medusa
Level 156
God Stats
3W - 2L
1,482 SR
Queue Stats
66W - 60L
1,513 Elo+
Party 2
Hades
Hades
x KR1PPY x
Hades
Level 129
God Stats
9W - 6L
1,631 SR
Queue Stats
203W - 194L
1,506 Elo+
Solo
Team Averages
Level 149
1,486 SR
1,504 Elo+

VS

Team Averages
Level 59
1,509 SR
1,502 Elo+
Merlin
Merlin
DEATHSIGHT07
Merlin
Level 218
God Stats
6W - 8L
1,546 SR
Queue Stats
351W - 347L
1,552 Elo+
Solo
Yemoja
Yemoja
Elinium
Yemoja
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,332 Elo+
Party 1
Danzaburou
Danzaburou
Lokrot
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,863 Elo+
Solo
Nut
Nut
PaPa_Llama314
Nut
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,262 Elo+
Party 1
Ne Zha
Ne Zha
Sp0om4n
Ne Zha
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Li-an_Leo199
Charybdis
16
4 / 1 / 14
10,391
799
12,920
11,365
5,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
OG Swizz1
Yemoja
16
3 / 1 / 21
10,740
826
4,373
15,267
14,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ganesha
ShiroXRabbit
Ganesha
16
0 / 2 / 26
9,334
718
8,806
13,877
8,708
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
hokin0906
Medusa
19
15 / 1 / 17
12,028
925
22,663
12,664
6,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
18
10 / 2 / 17
11,090
853
14,603
16,510
10,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
4 / 4 / 2
9,788
753
19,956
11,827
4,343
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Elinium
Yemoja
14
0 / 5 / 4
7,692
592
4,982
16,649
14,137
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
Lokrot
Danzaburou
14
1 / 9 / 2
8,606
662
10,698
14,749
5,091
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 7 / 3
7,839
603
5,075
13,662
4,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
Sp0om4n
Ne Zha
14
2 / 7 / 1
8,492
653
11,994
11,672
4,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
19
32
Kills
7
7
Deaths
32
95
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
4
4
2
1.25
L
Yemoja
Elinium
Yemoja
0
5
4
0.4
W
Charybdis
Li-an_Leo199
Charybdis
4
1
14
11
L
Danzaburou
Lokrot
Danzaburou
1
9
2
0.22
W
Yemoja
OG Swizz1
Yemoja
3
1
21
13.5
L
0
7
3
0.21
W
Ganesha
ShiroXRabbit
Ganesha
0
2
26
6.5
L
Ne Zha
Sp0om4n
Ne Zha
2
7
1
0.36
W
Medusa
hokin0906
Medusa
15
1
17
23.5
W
Hades
10
2
17
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,365
Damage
52,705
69,683
Taken
68,559
45,199
Mitigated
32,051
33,974
Healing
17,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
19,956
437
1,688
1,429
11,827
4,343
0
4,437
7,390
36,393
0
L
Yemoja
Elinium
Yemoja
4,982
854
8,268
2,934
16,649
14,137
0
6,348
10,261
6,799
0
W
Charybdis
Li-an_Leo199
Charybdis
12,920
6,593
1,268
2,970
11,365
5,160
4,822
3,615
7,750
0
33,321
L
Danzaburou
Lokrot
Danzaburou
10,698
1,674
262
835
14,749
5,091
0
6,201
8,518
0
18,199
W
Yemoja
OG Swizz1
Yemoja
4,373
930
16,416
4,037
15,267
14,559
379
5,252
10,015
7,356
537
L
5,075
1,959
399
775
13,662
4,291
0
6,600
7,042
0
14,592
W
Ganesha
ShiroXRabbit
Ganesha
8,806
426
1,472
559
13,877
8,708
1,074
4,043
9,834
13,700
0
L
Ne Zha
Sp0om4n
Ne Zha
11,994
613
447
730
11,672
4,189
0
3,910
7,722
0
27,646
W
Medusa
hokin0906
Medusa
22,663
5,931
252
544
12,664
6,730
1,351
5,500
7,164
0
49,711
W
Hades
14,603
400
3,621
2,835
16,510
10,042
769
6,528
9,982
26,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,583
Gold Earned
42,417
170
Minions Killed
103
0
Camps Cleared
0
1,151,023
Distance Traveled
1,034,431
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,788
753
39
3
0
206,402
1
L
Yemoja
7,692
592
3
0
0
198,582
0
W
Charybdis
10,391
799
59
5
0
221,653
0
L
Danzaburou
8,606
662
19
1
0
202,158
0
W
Yemoja
10,740
826
28
2
0
216,680
0
L
Nut
7,839
603
19
1
0
196,571
0
W
Ganesha
9,334
718
0
0
0
221,401
0
L
Ne Zha
8,492
653
23
2
0
230,718
0
W
Medusa
12,028
925
48
4
0
277,709
0
W
Hades
11,090
853
35
3
0
213,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role