Player Matchup

Danzaburou
Danzaburou
AchillesSamaras
Danzaburou
Level 126
God Stats
234W - 223L
1,451 SR
Queue Stats
310W - 305L
1,408 Elo+
Solo
Mulan
Mulan
Br_Kabalzeira
Mulan
Level 59
God Stats
5W - 3L
1,453 SR
Queue Stats
50W - 35L
1,510 Elo+
Solo
Zhong Kui
Zhong Kui
Caukmeatalpha
Zhong Kui
Level 143
God Stats
1W - 1L
1,312 SR
Queue Stats
40W - 49L
1,459 Elo+
Solo
Cthulhu
Cthulhu
HawaiianRoyalty
Cthulhu
Level 96
God Stats
14W - 5L
1,784 SR
Queue Stats
133W - 127L
1,444 Elo+
Solo
Pele
Pele
OGking5445
Pele
Level 92
God Stats
2W - 1L
1,494 SR
Queue Stats
228W - 219L
1,530 Elo+
Solo
Team Averages
Level 103
1,499 SR
1,470 Elo+

VS

Team Averages
Level 42
1,340 SR
1,332 Elo+
Janus
Janus
MyDsmall1369
Janus
Level 71
God Stats
42W - 65L
1,398 SR
Queue Stats
213W - 245L
1,469 Elo+
Solo
Izanami
Izanami
airom66
Izanami
Level 40
God Stats
0W - 5L
1,236 SR
Queue Stats
4W - 15L
1,224 Elo+
Party 1
Anubis
Anubis
kakami001
Anubis
Level 40
God Stats
0W - 2L
1,280 SR
Queue Stats
3W - 15L
1,147 Elo+
Party 1
Charon
Charon
kisaragiTM
Charon
Level 52
God Stats
0W - 2L
1,285 SR
Queue Stats
4W - 8L
1,560 Elo+
Party 2
Da Ji
Da Ji
sheolkitty
Da Ji
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AchillesSamaras
Danzaburou
18
10 / 0 / 0
11,000
688
14,666
10,286
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 1 / 6
9,075
567
4,870
10,948
6,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Caukmeatalpha
Zhong Kui
16
16 / 4 / 0
11,031
689
17,829
13,848
8,915
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
0 / 0 / 11
8,714
545
6,460
13,963
9,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 3 / 7
8,437
527
5,642
11,026
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 4
7,223
451
4,536
6,505
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
airom66
Izanami
10
0 / 7 / 1
6,336
396
4,219
12,642
3,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
kakami001
Anubis
13
6 / 8 / 1
8,989
562
10,284
14,983
6,093
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
kisaragiTM
Charon
12
1 / 1 / 2
7,941
496
6,463
14,796
9,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
9
1 / 11 / 4
6,506
407
3,878
13,442
4,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
29
Kills
8
8
Deaths
29
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AchillesSamaras
Danzaburou
10
0
0
10
W
2
1
6
5
W
Zhong Kui
Caukmeatalpha
Zhong Kui
16
4
0
4
W
0
0
11
5.5
L
0
2
4
1
W
1
3
7
1.5
L
Izanami
airom66
Izanami
0
7
1
0.07
L
Anubis
kakami001
Anubis
6
8
1
0.81
L
Charon
kisaragiTM
Charon
1
1
2
2
L
Da Ji
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,467
Damage
29,380
60,071
Taken
62,368
32,546
Mitigated
25,787
18,474
Healing
11,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AchillesSamaras
Danzaburou
14,666
5,233
0
6,556
10,286
3,957
5,837
3,908
6,338
0
106,570
W
4,870
721
0
2,830
10,948
6,249
229
4,265
6,261
0
46,301
W
Zhong Kui
Caukmeatalpha
Zhong Kui
17,829
1,628
0
4,256
13,848
8,915
399
6,086
7,642
70,920
5,063
W
6,460
264
287
3,429
13,963
9,684
364
2,580
11,343
34,274
701
L
4,536
169
0
1,716
6,505
2,012
0
1,692
4,813
43,634
0
W
5,642
1,361
0
1,116
11,026
3,741
1,079
3,809
7,217
0
63,721
L
Izanami
airom66
Izanami
4,219
3,272
0
450
12,642
3,500
0
3,327
9,315
0
40,068
L
Anubis
kakami001
Anubis
10,284
454
0
2,603
14,983
6,093
0
8,136
6,847
50,207
739
L
Charon
kisaragiTM
Charon
6,463
1,562
2,664
3,513
14,796
9,489
0
5,850
8,946
19,736
0
L
Da Ji
3,878
1,312
0
481
13,442
4,693
0
5,269
8,173
0
15,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,257
Gold Earned
36,995
500
Minions Killed
272
0
Camps Cleared
0
1,533,241
Distance Traveled
1,420,478
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,000
688
172
11
0
272,331
1
W
Mulan
9,075
567
81
5
0
288,972
0
W
Zhong Kui
11,031
689
119
7
0
284,685
0
W
Cthulhu
8,714
545
32
2
0
314,877
0
L
Janus
7,223
451
78
5
0
295,272
0
W
Pele
8,437
527
96
6
0
372,376
0
L
Izanami
6,336
396
84
5
0
248,773
2
L
Anubis
8,989
562
72
5
0
264,496
0
L
Charon
7,941
496
23
1
0
297,928
6
L
Da Ji
6,506
407
15
1
0
314,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role