Player Matchup

Fenrir
Fenrir
ChokeInDeep
Fenrir
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
432W - 430L
1,539 Elo+
Solo
Ao Kuang
Ao Kuang
Demetroxix
Ao Kuang
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,440 Elo+
Solo
Hun Batz
Hun Batz
Frankman044185
Hun Batz
Level 85
God Stats
1W - 4L
1,356 SR
Queue Stats
67W - 73L
1,482 Elo+
Solo
The Morrigan
The Morrigan
ItkuLitku
The Morrigan
Level 126
God Stats
0W - 2L
1,157 SR
Queue Stats
86W - 99L
1,454 Elo+
Solo
Artio
Artio
老马丶吃嫩草
Artio
Level 53
God Stats
3W - 5L
1,439 SR
Queue Stats
237W - 225L
1,461 Elo+
Solo
Team Averages
Level 106
1,391 SR
1,475 Elo+

VS

Team Averages
Level 132
1,502 SR
1,464 Elo+
Olorun
Olorun
 
Olorun
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Hectør
Ravana
Level 158
God Stats
2W - 1L
1,390 SR
Queue Stats
28W - 29L
1,598 Elo+
Solo
Charybdis
Charybdis
Kankanido
Charybdis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 36L
1,263 Elo+
Solo
Artemis
Artemis
Mr cheese4088
Artemis
Level 199
God Stats
18W - 2L
1,836 SR
Queue Stats
931W - 958L
1,516 Elo+
Solo
Loki
Loki
PrideOfGoD
Loki
Level 144
God Stats
2W - 4L
1,283 SR
Queue Stats
127W - 118L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
1
0 / 0 / 0
2,916
265
0
0
0
Ao Kuang
Demetroxix
Ao Kuang
15
6 / 5 / 6
8,806
801
7,030
11,690
9,128
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hun Batz
17
6 / 4 / 9
9,408
855
19,993
12,032
6,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

The Morrigan
ItkuLitku
The Morrigan
18
4 / 1 / 9
9,690
881
6,931
7,232
3,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
1 / 2 / 11
9,085
826
10,923
16,774
19,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
3 / 1 / 6
9,948
904
7,472
10,556
8,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ravana
Hectør
Ravana
13
0 / 6 / 7
8,085
735
7,625
11,397
6,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Charybdis
Kankanido
Charybdis
14
0 / 4 / 6
8,116
738
7,030
9,254
5,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
16
0 / 2 / 7
8,348
759
12,366
9,762
3,510
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
9 / 4 / 3
10,196
927
7,648
10,187
3,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
41
17
Kills
12
12
Deaths
17
35
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
1
6
6
L
Fenrir
0
0
0
0
L
Ao Kuang
Demetroxix
Ao Kuang
6
5
6
1.8
L
Hun Batz
6
4
9
2.63
W
Ravana
Hectør
Ravana
0
6
7
0.58
L
The Morrigan
ItkuLitku
The Morrigan
4
1
9
8.5
W
Charybdis
Kankanido
Charybdis
0
4
6
0.75
W
Artemis
0
2
7
1.75
W
9
4
3
2.63
L
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,877
Damage
42,141
47,728
Taken
51,156
37,684
Mitigated
28,417
15,957
Healing
17,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,472
2,988
4,401
5,588
10,556
8,638
296
4,353
5,990
29,437
816
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Ao Kuang
Demetroxix
Ao Kuang
7,030
1,165
0
2,154
11,690
9,128
19
2,372
9,318
9,203
980
L
Hun Batz
19,993
1,611
1,128
1,606
12,032
6,002
0
1,951
10,081
0
36,953
W
Ravana
Hectør
Ravana
7,625
1,331
0
1,943
11,397
6,707
0
5,104
6,014
0
13,912
L
The Morrigan
ItkuLitku
The Morrigan
6,931
379
1,233
1,449
7,232
3,478
278
1,023
6,209
30,413
0
W
Charybdis
Kankanido
Charybdis
7,030
3,265
227
1,159
9,254
5,722
226
4,717
4,465
94
15,216
W
Artemis
12,366
2,481
643
716
9,762
3,510
912
4,904
4,813
2,692
23,779
W
7,648
1,206
798
1,944
10,187
3,840
0
4,376
5,651
0
17,988
L
10,923
492
2,764
5,623
16,774
19,076
0
2,921
13,853
19,374
298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,905
Gold Earned
44,693
114
Minions Killed
131
0
Camps Cleared
0
781,200
Distance Traveled
1,020,824
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,948
904
46
4
0
212,115
0
L
Fenrir
2,916
265
0
0
0
0
0
L
Ao Kuang
8,806
801
10
1
0
176,981
0
L
Hun Batz
9,408
855
32
3
0
210,548
0
W
Ravana
8,085
735
11
1
0
210,750
0
L
The Morrigan
9,690
881
50
5
0
218,263
0
W
Charybdis
8,116
738
24
2
0
161,735
0
W
Artemis
8,348
759
30
3
0
223,831
0
W
Loki
10,196
927
20
2
0
212,393
0
L
Artio
9,085
826
22
2
0
175,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role