Player Matchup

Poseidon
Poseidon
Gold V
AdultAsianMale
Poseidon
Gold V
Level 145
God Stats
2W - 1L
1,801 SR
Queue Stats
60W - 59L
1,539 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Anikilladorbr
Sun Wukong
Gold IV
Level 195
God Stats
3W - 1L
1,890 SR
Queue Stats
192W - 190L
1,526 MMR
Solo
Geb
Geb
Gold IV
Sandy_Malvadona
Geb
Gold IV
Level 173
God Stats
5W - 2L
1,719 SR
Queue Stats
101W - 101L
1,503 MMR
Solo
Bastet
Bastet
Gold II
jos99rob
Bastet
Gold II
Level 68
God Stats
0W - 1L
1,785 SR
Queue Stats
90W - 97L
1,611 MMR
Party 3
Janus
Janus
Gold I
tomjos
Janus
Gold I
Level 68
God Stats
0W - 4L
1,448 SR
Queue Stats
96W - 102L
1,719 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,729 SR
1,580 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,712 SR
1,735 MMR
Skadi
Skadi
Gold IV
IRONMARTHUR666
Skadi
Gold IV
Level 153
God Stats
4W - 4L
1,710 SR
Queue Stats
78W - 77L
1,511 MMR
Party 1
Cthulhu
Cthulhu
Gold V
T1 Murphy
Cthulhu
Gold V
Level 52
God Stats
3W - 4L
1,590 SR
Queue Stats
76W - 78L
1,479 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond I
Tunedah
Tsukuyomi
Diamond I
Level 153
God Stats
1W - 0L
1,727 SR
Queue Stats
78W - 32L
2,166 MMR
Party 2
Ymir
Ymir
Gold IV
Valitao
Ymir
Gold IV
Level 185
God Stats
2W - 1L
1,851 SR
Queue Stats
134W - 142L
1,489 MMR
Solo
Susano
Susano
Diamond I
kernoin
Susano
Diamond I
Level 174
God Stats
3W - 0L
1,683 SR
Queue Stats
71W - 28L
2,029 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
13
2 / 3 / 0
7,507
577
4,174
7,248
2,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sun Wukong
Anikilladorbr
Sun Wukong
12
0 / 3 / 2
6,773
521
5,034
16,217
9,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 4 / 4
5,788
445
4,055
9,863
6,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
jos99rob
Bastet
13
4 / 3 / 1
6,999
538
5,130
10,308
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
tomjos
Janus
12
2 / 6 / 3
6,691
515
4,606
7,578
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
MartichorasThanatosErlang ShenSerqet

VS

Bans
RavanaNu WaMulanAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
7,654
589
5,761
6,036
1,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
T1 Murphy
Cthulhu
14
2 / 2 / 1
8,148
627
7,192
10,175
6,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Tsukuyomi
Tunedah
Tsukuyomi
14
4 / 2 / 9
8,362
643
11,196
8,604
2,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ymir
Valitao
Ymir
12
2 / 0 / 7
6,992
538
4,242
6,359
4,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Susano
kernoin
Susano
14
8 / 3 / 5
8,030
618
9,673
9,705
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
8
Kills
19
19
Deaths
8
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Poseidon
2
3
0
0.67
L
Sun Wukong
Anikilladorbr
Sun Wukong
0
3
2
0.33
W
3
1
2
4
L
0
4
4
0.5
W
Cthulhu
T1 Murphy
Cthulhu
2
2
1
1.25
W
Tsukuyomi
Tunedah
Tsukuyomi
4
2
9
4.25
W
Ymir
Valitao
Ymir
2
0
7
5.5
L
Bastet
jos99rob
Bastet
4
3
1
1.5
W
Susano
kernoin
Susano
8
3
5
3.5
L
Janus
tomjos
Janus
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,999
Damage
38,064
51,214
Taken
40,879
23,194
Mitigated
19,165
16,845
Healing
11,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
4,174
1,096
0
2,824
7,248
2,112
0
1,608
5,640
54,467
284
L
Sun Wukong
Anikilladorbr
Sun Wukong
5,034
996
0
6,398
16,217
9,202
0
5,135
10,329
0
47,594
W
5,761
1,152
0
671
6,036
1,915
0
3,111
2,925
0
60,595
L
4,055
448
0
2,757
9,863
6,548
0
2,513
7,290
8,891
927
W
Cthulhu
T1 Murphy
Cthulhu
7,192
622
217
2,587
10,175
6,790
0
1,076
8,989
52,408
2,640
W
Tsukuyomi
Tunedah
Tsukuyomi
11,196
2,791
0
2,066
8,604
2,813
710
2,759
5,598
0
68,841
W
Ymir
Valitao
Ymir
4,242
836
0
1,923
6,359
4,347
28
3,232
3,127
22,658
0
L
Bastet
jos99rob
Bastet
5,130
1,125
0
4,366
10,308
3,150
0
518
9,750
0
44,089
W
Susano
kernoin
Susano
9,673
2,624
0
3,835
9,705
3,300
164
1,681
7,958
0
53,824
L
Janus
tomjos
Janus
4,606
616
0
500
7,578
2,182
0
151
7,387
38,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,758
Gold Earned
39,186
383
Minions Killed
455
0
Camps Cleared
0
1,369,547
Distance Traveled
1,377,480
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,507
577
108
8
0
257,086
2
L
Sun Wukong
6,773
521
100
8
0
252,386
3
W
Skadi
7,654
589
103
8
0
252,043
3
L
Geb
5,788
445
16
1
0
247,616
8
W
Cthulhu
8,148
627
125
10
0
253,408
0
W
Tsukuyomi
8,362
643
110
8
0
305,359
2
W
Ymir
6,992
538
36
3
0
277,236
2
L
Bastet
6,999
538
70
5
0
312,154
2
W
Susano
8,030
618
81
6
0
289,434
1
L
Janus
6,691
515
89
7
0
300,305
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role