Player Matchup

Zhong Kui
Zhong Kui
B1GPPENERGY
Zhong Kui
Level 111
God Stats
3W - 2L
1,736 SR
Queue Stats
121W - 107L
1,590 Elo+
Party 1
King Arthur
King Arthur
FinnMurtoons145
King Arthur
Level 154
God Stats
11W - 8L
1,639 SR
Queue Stats
208W - 179L
1,562 Elo+
Solo
Rama
Rama
Gooavas
Rama
Level 86
God Stats
18W - 12L
1,711 SR
Queue Stats
115W - 99L
1,590 Elo+
Party 1
Fenrir
Fenrir
Guttaboyswag
Fenrir
Level 146
God Stats
3W - 3L
1,580 SR
Queue Stats
316W - 299L
1,515 Elo+
Solo
Fafnir
Fafnir
fellutio
Fafnir
Level 68
God Stats
1W - 1L
1,813 SR
Queue Stats
121W - 106L
1,590 Elo+
Party 1
Team Averages
Level 113
1,696 SR
1,569 Elo+

VS

Team Averages
Level 176
1,604 SR
1,555 Elo+
King Arthur
King Arthur
HomieDabbed420
King Arthur
Level 156
God Stats
1W - 0L
1,785 SR
Queue Stats
196W - 174L
1,571 Elo+
Party 2
Medusa
Medusa
IDidItForMoney
Medusa
Level 103
God Stats
1W - 1L
1,265 SR
Queue Stats
28W - 35L
1,472 Elo+
Solo
Neith
Neith
NoOrdinaryDingus
Neith
Level 157
God Stats
4W - 0L
1,681 SR
Queue Stats
23W - 20L
1,579 Elo+
Party 2
Bacchus
Bacchus
RaginDiabetic
Bacchus
Level 142
God Stats
20W - 15L
1,637 SR
Queue Stats
124W - 107L
1,593 Elo+
Party 2
Aphrodite
Aphrodite
TurugaRen
Aphrodite
Level 323
God Stats
25W - 29L
1,651 SR
Queue Stats
333W - 279L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
B1GPPENERGY
Zhong Kui
11
0 / 2 / 0
5,931
593
1,150
7,999
5,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
FinnMurtoons145
King Arthur
9
0 / 4 / 0
4,936
494
2,884
10,636
6,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
Gooavas
Rama
8
2 / 3 / 0
5,390
539
6,964
6,045
2,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
9
0 / 5 / 0
4,742
474
3,181
8,706
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
fellutio
Fafnir
9
0 / 0 / 2
5,765
577
2,337
6,511
5,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HomieDabbed420
King Arthur
12
4 / 0 / 1
6,861
686
8,205
7,506
5,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
4 / 1 / 1
5,806
581
6,348
6,222
2,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
3 / 0 / 1
6,423
642
4,463
2,771
865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
10
1 / 1 / 4
5,722
572
4,070
7,938
6,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
TurugaRen
Aphrodite
12
2 / 0 / 3
6,273
627
2,491
5,061
1,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
14
14
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
B1GPPENERGY
Zhong Kui
0
2
0
0
L
King Arthur
FinnMurtoons145
King Arthur
0
4
0
0
L
Rama
Gooavas
Rama
2
3
0
0.67
L
Fenrir
0
5
0
0
W
King Arthur
HomieDabbed420
King Arthur
4
0
1
4.5
W
4
1
1
4.5
W
3
0
1
3.5
W
Bacchus
1
1
4
3
W
Aphrodite
TurugaRen
Aphrodite
2
0
3
3.5
L
Fafnir
fellutio
Fafnir
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,516
Damage
25,577
39,897
Taken
29,498
22,723
Mitigated
16,541
12,828
Healing
10,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
B1GPPENERGY
Zhong Kui
1,150
131
0
4,376
7,999
5,217
0
2,004
5,995
41,075
274
L
King Arthur
FinnMurtoons145
King Arthur
2,884
318
0
2,405
10,636
6,476
0
16
10,620
0
30,085
L
Rama
Gooavas
Rama
6,964
5,883
0
1,662
6,045
2,020
0
2,274
3,771
0
37,313
L
Fenrir
3,181
836
0
1,282
8,706
3,466
0
937
7,769
0
35,376
W
King Arthur
HomieDabbed420
King Arthur
8,205
1,092
0
1,615
7,506
5,521
0
0
7,506
0
47,014
W
6,348
3,026
0
500
6,222
2,040
0
802
5,420
0
40,222
W
4,463
1,735
0
773
2,771
865
0
991
1,780
0
48,724
W
Bacchus
4,070
677
0
2,705
7,938
6,756
0
1,535
6,403
14,126
0
W
Aphrodite
TurugaRen
Aphrodite
2,491
483
600
4,703
5,061
1,359
0
318
4,743
45,504
1,091
L
Fafnir
fellutio
Fafnir
2,337
698
0
3,103
6,511
5,544
24
1,230
5,281
10,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,764
Gold Earned
31,085
288
Minions Killed
322
0
Camps Cleared
0
1,019,529
Distance Traveled
1,049,183
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,931
593
96
10
0
192,890
0
L
King Arthur
4,936
494
55
6
0
203,918
6
L
Rama
5,390
539
69
7
0
193,374
0
L
Fenrir
4,742
474
61
6
0
217,359
0
W
King Arthur
6,861
686
85
9
0
206,393
0
W
Medusa
5,806
581
54
5
0
203,793
0
W
Neith
6,423
642
75
8
0
194,680
2
W
Bacchus
5,722
572
21
2
0
221,527
3
W
Aphrodite
6,273
627
87
9
0
222,790
0
L
Fafnir
5,765
577
7
1
0
211,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role