Player Matchup

Cu Chulainn
Cu Chulainn
Gold IV
CallMePoppaPerc
Cu Chulainn
Gold IV
Level 144
God Stats
6W - 7L
1,557 SR
Queue Stats
264W - 269L
1,451 MMR
Party 2
Merlin
Merlin
Gold IV
DeadlierNoir707
Merlin
Gold IV
Level 158
God Stats
1W - 0L
1,324 SR
Queue Stats
41W - 53L
1,443 MMR
Solo
Izanami
Izanami
Gold V
ICammyTrillI
Izanami
Gold V
Level 127
God Stats
12W - 7L
1,669 SR
Queue Stats
374W - 379L
1,383 MMR
Party 2
Bellona
Bellona
Gold IV
Recotu
Bellona
Gold IV
Level 50
God Stats
5W - 1L
1,770 SR
Queue Stats
85W - 92L
1,350 MMR
Solo
Odin
Odin
Silver II
guicharisma
Odin
Silver II
Level 166
God Stats
26W - 29L
1,567 SR
Queue Stats
162W - 194L
1,048 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,577 SR
1,335 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 184
1,598 SR
1,359 MMR
Athena
Athena
Gold III
Retraccing
Athena
Gold III
Level 144
God Stats
1W - 1L
1,700 SR
Queue Stats
71W - 73L
1,471 MMR
Party 1
Agni
Agni
Gold I
SnagAndGo
Agni
Gold I
Level 158
God Stats
6W - 8L
1,569 SR
Queue Stats
73W - 74L
1,533 MMR
Party 1
Medusa
Medusa
Gold II
XxZarre
Medusa
Gold II
Level 242
God Stats
19W - 11L
1,708 SR
Queue Stats
478W - 497L
1,440 MMR
Solo
Osiris
Osiris
Silver IV
sychoopturtle
Osiris
Silver IV
Level 169
God Stats
4W - 6L
1,464 SR
Queue Stats
674W - 753L
853 MMR
Solo
King Arthur
King Arthur
Gold III
xSakwanMoore
King Arthur
Gold III
Level 207
God Stats
12W - 19L
1,547 SR
Queue Stats
205W - 196L
1,497 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CallMePoppaPerc
Cu Chulainn
12
0 / 1 / 0
7,049
587
6,770
13,184
10,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 2
6,563
547
4,703
5,488
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
ICammyTrillI
Izanami
15
7 / 0 / 4
9,154
763
7,366
5,282
2,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Recotu
Bellona
11
4 / 2 / 4
7,244
604
7,908
9,786
8,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
2 / 1 / 6
6,756
563
3,664
7,012
2,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
SusanoMercuryAres

VS

Bans
ThanatosSun WukongAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Retraccing
Athena
10
2 / 2 / 3
6,635
553
4,063
11,030
8,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
12
2 / 1 / 1
6,449
537
7,821
6,866
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Medusa
XxZarre
Medusa
10
1 / 7 / 1
5,797
483
4,037
8,439
2,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 5 / 1
4,969
414
1,855
10,062
4,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

King Arthur
xSakwanMoore
King Arthur
11
0 / 0 / 1
6,113
509
6,853
11,499
10,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
15
Kills
5
5
Deaths
15
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
CallMePoppaPerc
Cu Chulainn
0
1
0
0
W
2
1
2
3
W
Izanami
ICammyTrillI
Izanami
7
0
4
9
W
Bellona
Recotu
Bellona
4
2
4
3
L
Athena
Retraccing
Athena
2
2
3
1.75
L
Agni
2
1
1
2.5
L
Medusa
XxZarre
Medusa
1
7
1
0.21
W
2
1
6
5
L
0
5
1
0.1
L
King Arthur
xSakwanMoore
King Arthur
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,411
Damage
24,629
40,752
Taken
47,896
24,964
Mitigated
28,878
8,227
Healing
12,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
CallMePoppaPerc
Cu Chulainn
6,770
1,208
0
3,583
13,184
10,038
494
649
12,487
0
55,912
W
4,703
255
0
557
5,488
1,326
163
3,550
1,640
39,406
1,465
W
Izanami
ICammyTrillI
Izanami
7,366
5,155
0
2,019
5,282
2,005
841
309
4,973
0
71,832
W
Bellona
Recotu
Bellona
7,908
2,005
0
1,327
9,786
8,841
0
4,299
5,109
0
26,121
L
Athena
Retraccing
Athena
4,063
1,576
0
3,801
11,030
8,755
5
1,243
9,787
24,737
0
L
Agni
7,821
380
0
2,339
6,866
2,427
0
1,719
5,147
41,482
0
L
Medusa
XxZarre
Medusa
4,037
1,664
0
486
8,439
2,493
0
0
8,439
0
37,915
W
3,664
844
0
741
7,012
2,754
732
2,249
4,659
0
48,230
L
1,855
635
0
3,186
10,062
4,571
0
1,468
8,594
0
23,340
L
King Arthur
xSakwanMoore
King Arthur
6,853
737
0
2,286
11,499
10,632
0
198
11,301
0
47,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,766
Gold Earned
29,963
404
Minions Killed
301
0
Camps Cleared
0
1,170,416
Distance Traveled
1,105,764
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,049
587
94
8
0
208,300
0
W
Merlin
6,563
547
74
6
0
217,790
9
W
Izanami
9,154
763
129
11
0
242,917
4
W
Bellona
7,244
604
28
2
0
246,461
3
L
Athena
6,635
553
33
3
0
239,946
3
L
Agni
6,449
537
87
7
0
233,211
2
L
Medusa
5,797
483
57
5
0
220,507
0
W
Odin
6,756
563
79
7
0
254,948
0
L
Osiris
4,969
414
53
4
0
183,976
0
L
King Arthur
6,113
509
71
6
0
228,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role