Player Matchup

Sol
Sol
Goregasms420
Sol
Level 127
God Stats
9W - 8L
1,557 SR
Queue Stats
1,083W - 1,060L
1,492 Elo+
Party 1
Hercules
Hercules
LIL_RASTAMAN
Hercules
Level 51
God Stats
8W - 10L
1,451 SR
Queue Stats
65W - 77L
1,434 Elo+
Solo
Scylla
Scylla
M-A-R-I-G-U-A-S
Scylla
Level 69
God Stats
1W - 7L
1,302 SR
Queue Stats
115W - 98L
1,450 Elo+
Solo
Olorun
Olorun
Necrogazm
Olorun
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
526W - 535L
1,485 Elo+
Party 1
Surtr
Surtr
Vortex1330
Surtr
Level 100
God Stats
11W - 13L
1,491 SR
Queue Stats
62W - 52L
1,481 Elo+
Solo
Team Averages
Level 90
1,460 SR
1,469 Elo+

VS

Team Averages
Level 112
1,517 SR
1,460 Elo+
Maui
Maui
 
Maui
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ASTRIIDsS
Medusa
Level 103
God Stats
5W - 5L
1,402 SR
Queue Stats
34W - 36L
1,423 Elo+
Solo
Cu Chulainn
Cu Chulainn
Grantual
Cu Chulainn
Level 81
God Stats
178W - 154L
1,590 SR
Queue Stats
314W - 317L
1,484 Elo+
Solo
Pele
Pele
Tappinndee_
Pele
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,436 Elo+
Solo
Hel
Hel
kendrick_2_fly
Hel
Level 128
God Stats
14W - 14L
1,593 SR
Queue Stats
280W - 291L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 3
4,850
485
3,684
7,272
1,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
LIL_RASTAMAN
Hercules
9
0 / 4 / 1
4,805
481
2,354
7,957
6,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 0
4,685
469
1,606
4,704
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Necrogazm
Olorun
8
3 / 8 / 0
4,819
482
3,801
8,747
2,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Surtr
9
2 / 4 / 1
5,262
526
5,506
8,296
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
3 / 0 / 10
7,075
708
4,916
6,845
4,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Medusa
ASTRIIDsS
Medusa
11
8 / 3 / 2
6,475
648
6,116
5,597
2,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Grantual
Cu Chulainn
12
5 / 1 / 0
7,134
713
5,145
9,929
5,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
3 / 2 / 3
5,981
598
4,768
8,042
2,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
3 / 0 / 0
6,539
654
5,971
4,364
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
22
23
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
3
0
10
8
W
Medusa
ASTRIIDsS
Medusa
8
3
2
3
L
1
6
3
0.42
W
Cu Chulainn
Grantual
Cu Chulainn
5
1
0
5
L
Hercules
LIL_RASTAMAN
Hercules
0
4
1
0.13
L
0
1
0
0
L
Olorun
Necrogazm
Olorun
3
8
0
0.38
W
3
2
3
2.25
L
Surtr
2
4
1
0.63
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,951
Damage
26,916
36,976
Taken
34,777
14,300
Mitigated
16,345
9,282
Healing
11,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
4,916
1,180
0
1,877
6,845
4,422
118
3,306
3,539
24,094
961
W
Medusa
ASTRIIDsS
Medusa
6,116
2,472
0
1,150
5,597
2,061
904
1,888
3,709
0
35,562
L
3,684
1,368
0
1,691
7,272
1,657
0
2,494
4,778
17,702
2,624
W
Cu Chulainn
Grantual
Cu Chulainn
5,145
932
0
2,853
9,929
5,879
42
114
9,471
0
44,823
L
Hercules
LIL_RASTAMAN
Hercules
2,354
523
0
3,194
7,957
6,179
0
0
7,957
0
18,457
L
1,606
163
0
964
4,704
1,209
0
3,243
1,461
27,148
0
L
Olorun
Necrogazm
Olorun
3,801
2,366
40
1,097
8,747
2,378
1
3,396
5,351
17,634
1,335
W
4,768
1,111
0
2,223
8,042
2,735
88
1,558
6,397
0
28,620
L
Surtr
5,506
2,147
0
2,296
8,296
2,877
0
1,659
6,637
1,138
26,781
W
5,971
123
1,101
2,742
4,364
1,248
607
1,969
2,231
47,399
1,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,421
Gold Earned
33,204
196
Minions Killed
303
0
Camps Cleared
0
937,433
Distance Traveled
956,870
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,075
708
29
3
0
200,100
0
W
Medusa
6,475
648
65
7
0
171,889
5
L
Sol
4,850
485
37
4
0
189,807
0
W
Cu Chulainn
7,134
713
74
7
0
181,354
0
L
Hercules
4,805
481
29
3
0
177,654
0
L
Scylla
4,685
469
60
6
0
199,081
0
L
Olorun
4,819
482
25
3
0
173,998
0
W
Pele
5,981
598
40
4
0
213,579
1
L
Surtr
5,262
526
45
5
0
196,893
0
W
Hel
6,539
654
95
10
0
189,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role