Player Matchup

Nu Wa
Nu Wa
Silver I
LeoCabonshin
Nu Wa
Silver I
Level 129
God Stats
0W - 1L
1,232 SR
Queue Stats
17W - 18L
1,519 MMR
Party 2
Ganesha
Ganesha
Silver I
MagicPeppon04
Ganesha
Silver I
Level 169
God Stats
0W - 3L
1,088 SR
Queue Stats
17W - 19L
1,419 MMR
Party 2
Hou Yi
Hou Yi
Silver IV
ultra charly145
Hou Yi
Silver IV
Level 113
God Stats
1W - 1L
1,904 SR
Queue Stats
10W - 21L
1,302 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,408 SR
1,413 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 168
1,485 SR
1,437 MMR
Izanami
Izanami
Gold II
Jara Soy
Izanami
Gold II
Level 116
God Stats
13W - 12L
1,483 SR
Queue Stats
77W - 73L
1,392 MMR
Party 1
Maui
Maui
Platinum II
RECIO BOY99
Maui
Platinum II
Level 158
God Stats
1W - 1L
1,367 SR
Queue Stats
76W - 73L
1,605 MMR
Party 1
Sol
Sol
Gold V
ShAd0w P3pP3r
Sol
Gold V
Level 231
God Stats
90W - 78L
1,605 SR
Queue Stats
487W - 667L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
9,446
727
10,896
8,925
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
15
1 / 3 / 2
8,923
686
6,751
16,663
22,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 2 / 1
9,746
750
6,178
10,984
4,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SkadiSerqetKuzenboCthulhuNe Zha

VS

Bans
FafnirHeraGilgameshZeusUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jara Soy
Izanami
18
4 / 1 / 5
11,258
866
14,466
9,251
3,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 0 / 6
10,167
782
6,406
10,913
12,393
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 3 / 6
10,622
817
11,765
12,130
4,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
9
9
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
Jara Soy
Izanami
4
1
5
6.5
L
1
4
2
0.5
L
Ganesha
1
3
2
0.67
W
2
0
6
5
W
3
3
6
2
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,825
Damage
32,637
36,572
Taken
32,294
30,738
Mitigated
20,676
3,896
Healing
10,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Jara Soy
Izanami
14,466
9,782
0
1,845
9,251
3,780
2,637
6,852
2,399
0
62,761
L
10,896
2,299
0
375
8,925
3,721
0
4,415
4,500
31,561
0
L
Ganesha
6,751
653
510
2,511
16,663
22,166
0
6,421
10,128
20,724
2,803
W
6,406
1,563
0
1,695
10,913
12,393
666
5,229
5,684
18,910
880
W
11,765
3,342
510
5,969
12,130
4,503
1,174
4,394
7,736
51,598
803
L
6,178
2,826
0
500
10,984
4,851
0
6,635
4,314
0
27,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,115
Gold Earned
32,047
138
Minions Killed
204
0
Camps Cleared
0
689,558
Distance Traveled
747,148
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,258
866
110
8
0
229,472
0
L
Nu Wa
9,446
727
71
5
0
213,801
0
L
Ganesha
8,923
686
0
0
0
243,628
0
W
Maui
10,167
782
20
2
0
281,289
0
W
Sol
10,622
817
74
6
0
236,387
2
L
Hou Yi
9,746
750
67
5
0
232,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role