Player Matchup

Fenrir
Fenrir
CloutWalker
Fenrir
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,511 Elo+
Party 1
Hades
Hades
Daepist
Hades
Level 97
God Stats
1W - 1L
1,531 SR
Queue Stats
34W - 19L
1,624 Elo+
Party 1
Janus
Janus
MrPache95
Janus
Level 156
God Stats
10W - 7L
1,674 SR
Queue Stats
459W - 440L
1,468 Elo+
Solo
Charybdis
Charybdis
TheGoobaGabba
Charybdis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 24L
1,643 Elo+
Party 1
Maui
Maui
Tobi2131
Maui
Level 167
God Stats
26W - 18L
1,600 SR
Queue Stats
335W - 322L
1,525 Elo+
Solo
Team Averages
Level 116
1,561 SR
1,554 Elo+

VS

Team Averages
Level 122
1,434 SR
1,515 Elo+
Vamana
Vamana
JWSquigglyWorm
Vamana
Level 159
God Stats
9W - 11L
1,548 SR
Queue Stats
857W - 938L
1,478 Elo+
Party 2
Nemesis
Nemesis
Jazze Senpai
Nemesis
Level 141
God Stats
4W - 7L
1,196 SR
Queue Stats
413W - 453L
1,530 Elo+
Party 2
Nu Wa
Nu Wa
RodriguezFamilyJ
Nu Wa
Level 64
God Stats
13W - 13L
1,457 SR
Queue Stats
163W - 149L
1,523 Elo+
Solo
Hou Yi
Hou Yi
ScorpionSaibot
Hou Yi
Level 156
God Stats
7W - 7L
1,504 SR
Queue Stats
437W - 441L
1,539 Elo+
Solo
Geb
Geb
Spantastic
Geb
Level 88
God Stats
17W - 26L
1,466 SR
Queue Stats
299W - 270L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
1 / 4 / 1
4,038
673
1,242
5,179
1,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hades
Daepist
Hades
8
1 / 1 / 1
4,254
709
1,106
4,234
1,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Janus
MrPache95
Janus
10
0 / 2 / 0
4,348
725
1,615
3,170
824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
TheGoobaGabba
Charybdis
6
1 / 2 / 1
4,088
681
4,149
4,431
1,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Maui
5
0 / 2 / 1
3,680
613
1,628
4,392
2,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
4,749
792
2,344
5,110
2,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Jazze Senpai
Nemesis
8
3 / 1 / 3
4,467
745
2,489
4,562
1,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
3 / 0 / 1
5,193
866
3,009
2,369
541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
2 / 1 / 2
3,857
643
4,188
4,914
1,263
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
1 / 1 / 1
4,021
670
1,264
5,362
2,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
11
11
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
4
1
0.38
L
Hades
Daepist
Hades
1
1
1
1.5
W
2
1
0
2
W
Nemesis
Jazze Senpai
Nemesis
3
1
3
4.5
L
Janus
MrPache95
Janus
0
2
0
0
W
3
0
1
3.5
W
2
1
2
3
W
1
1
1
1.5
L
Charybdis
TheGoobaGabba
Charybdis
1
2
1
0.75
L
Maui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,740
Damage
13,294
21,406
Taken
22,317
7,544
Mitigated
8,185
7,928
Healing
8,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,242
494
0
1,618
5,179
1,236
0
475
4,704
0
12,693
L
Hades
Daepist
Hades
1,106
250
0
2,440
4,234
1,792
0
249
3,731
15,573
1,006
W
2,344
962
0
1,748
5,110
2,251
0
679
4,431
0
29,347
W
Nemesis
Jazze Senpai
Nemesis
2,489
1,164
0
1,499
4,562
1,435
0
528
4,034
0
21,200
L
Janus
MrPache95
Janus
1,615
43
0
330
3,170
824
0
1,776
1,394
31,908
455
W
3,009
491
0
1,594
2,369
541
0
1,393
754
31,652
0
W
4,188
2,277
0
1,982
4,914
1,263
0
787
4,127
0
14,928
W
1,264
414
0
1,822
5,362
2,695
0
702
4,660
10,164
1,606
L
Charybdis
TheGoobaGabba
Charybdis
4,149
2,328
0
2,178
4,431
1,142
0
809
3,622
0
21,504
L
Maui
1,628
590
0
1,362
4,392
2,550
0
872
3,520
8,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,408
Gold Earned
22,287
168
Minions Killed
190
0
Camps Cleared
0
620,540
Distance Traveled
720,803
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,038
673
31
5
0
131,428
0
L
Hades
4,254
709
39
7
0
127,916
2
W
Vamana
4,749
792
46
8
0
127,488
1
W
Nemesis
4,467
745
40
7
0
164,684
0
L
Janus
4,348
725
65
11
0
145,423
1
W
Nu Wa
5,193
866
65
11
0
130,797
0
W
Hou Yi
3,857
643
27
5
0
147,257
2
W
Geb
4,021
670
12
2
0
150,577
0
L
Charybdis
4,088
681
25
4
0
122,894
0
L
Maui
3,680
613
8
1
0
92,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role