Player Matchup

Achilles
Achilles
Megabriel
Achilles
Level 144
God Stats
2W - 3L
1,561 SR
Queue Stats
174W - 147L
1,528 Elo+
Solo
Neith
Neith
Neptear
Neith
Level 81
God Stats
25W - 28L
1,512 SR
Queue Stats
260W - 253L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
heyyStitch
Baron Samedi
Level 29
God Stats
8W - 4L
1,776 SR
Queue Stats
64W - 53L
1,580 Elo+
Party 2
Heimdallr
Heimdallr
kelvinCOMEGABRIE
Heimdallr
Level 103
God Stats
0W - 2L
1,211 SR
Queue Stats
153W - 164L
1,430 Elo+
Solo
Ares
Ares
wyddKobe
Ares
Level 81
God Stats
13W - 2L
1,877 SR
Queue Stats
214W - 179L
1,565 Elo+
Party 2
Team Averages
Level 88
1,587 SR
1,525 Elo+

VS

Team Averages
Level 83
1,653 SR
1,456 Elo+
Awilix
Awilix
CloutWalker
Awilix
Level 116
God Stats
1W - 0L
1,565 SR
Queue Stats
2W - 2L
1,042 Elo+
Party 1
Vulcan
Vulcan
Daepist
Vulcan
Level 97
God Stats
2W - 1L
1,535 SR
Queue Stats
33W - 19L
1,615 Elo+
Party 1
Izanami
Izanami
TheGoobaGabba
Izanami
Level 43
God Stats
2W - 0L
1,968 SR
Queue Stats
43W - 24L
1,634 Elo+
Party 1
Ra
Ra
Tumorpie
Ra
Level 94
God Stats
21W - 30L
1,457 SR
Queue Stats
271W - 258L
1,465 Elo+
Solo
Cthulhu
Cthulhu
Zolzenxy
Cthulhu
Level 65
God Stats
8W - 1L
1,742 SR
Queue Stats
117W - 122L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Megabriel
Achilles
13
9 / 5 / 0
8,569
571
11,021
13,777
5,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Neptear
Neith
13
0 / 4 / 3
7,162
477
6,973
9,839
3,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
heyyStitch
Baron Samedi
14
3 / 3 / 3
7,996
533
6,912
9,345
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
8
0 / 2 / 2
5,748
383
1,535
5,216
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
12
2 / 3 / 2
7,265
484
7,788
12,715
9,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
5 / 3 / 3
8,191
546
6,127
12,942
4,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Vulcan
Daepist
Vulcan
14
1 / 4 / 6
8,854
590
6,366
6,312
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
15
7 / 2 / 2
9,153
610
11,271
11,675
3,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 3 / 0
8,361
557
3,409
7,796
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Zolzenxy
Cthulhu
13
1 / 2 / 3
8,225
548
4,945
11,540
6,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
14
Kills
16
17
Deaths
14
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Awilix
5
3
3
2.17
W
Vulcan
Daepist
Vulcan
1
4
6
1
L
Achilles
Megabriel
Achilles
9
5
0
1.8
L
Neith
Neptear
Neith
0
4
3
0.38
W
Izanami
7
2
2
4
W
2
3
0
0.67
W
Cthulhu
Zolzenxy
Cthulhu
1
2
3
1.25
L
Baron Samedi
heyyStitch
Baron Samedi
3
3
3
1.5
L
Heimdallr
0
2
2
0.5
L
Ares
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,229
Damage
32,118
50,892
Taken
50,265
23,833
Mitigated
19,458
13,792
Healing
17,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
6,127
1,822
0
3,797
12,942
4,110
393
2,204
10,738
0
49,134
W
Vulcan
Daepist
Vulcan
6,366
638
0
544
6,312
2,032
0
2,150
4,162
58,761
2,686
L
Achilles
Megabriel
Achilles
11,021
1,864
0
4,033
13,777
5,117
0
2,252
11,381
0
51,795
L
Neith
Neptear
Neith
6,973
1,619
0
2,881
9,839
3,245
0
1,880
7,959
0
53,179
W
Izanami
11,271
8,337
0
4,128
11,675
3,902
649
3,231
8,444
0
73,221
W
3,409
148
696
3,417
7,796
2,790
810
4,665
3,131
46,414
1,218
W
Cthulhu
Zolzenxy
Cthulhu
4,945
574
2,010
3,021
11,540
6,624
135
2,400
9,140
32,478
416
L
Baron Samedi
heyyStitch
Baron Samedi
6,912
150
41
1,921
9,345
4,406
0
1,864
7,199
64,893
911
L
Heimdallr
1,535
391
0
1,558
5,216
1,525
0
3,683
1,533
0
21,408
L
Ares
7,788
749
0
3,358
12,715
9,540
0
4,231
8,418
26,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,740
Gold Earned
42,784
331
Minions Killed
468
0
Camps Cleared
0
1,293,574
Distance Traveled
1,481,877
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,191
546
71
5
0
343,437
0
W
Vulcan
8,854
590
104
7
0
269,738
0
L
Achilles
8,569
571
74
5
0
291,467
4
L
Neith
7,162
477
97
6
0
280,295
0
W
Izanami
9,153
610
117
8
0
270,090
0
W
Ra
8,361
557
112
7
0
293,911
0
W
Cthulhu
8,225
548
64
4
0
304,701
0
L
Baron Samedi
7,996
533
109
7
0
255,136
0
L
Heimdallr
5,748
383
30
2
0
145,501
0
L
Ares
7,265
484
21
1
0
321,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role