Player Matchup

Mulan
Mulan
Platinum III
A1Legged
Mulan
Platinum III
Level 163
God Stats
1W - 4L
1,530 SR
Queue Stats
109W - 96L
1,866 MMR
Solo
Nu Wa
Nu Wa
Gold II
Ace_luck11
Nu Wa
Gold II
Level 192
God Stats
4W - 9L
1,588 SR
Queue Stats
232W - 232L
1,638 MMR
Solo
Mercury
Mercury
Gold III
GiveMePowEr
Mercury
Gold III
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 42L
1,773 MMR
Solo
Sobek
Sobek
Platinum IV
rmMayham1327
Sobek
Platinum IV
Level 150
God Stats
1W - 1L
1,470 SR
Queue Stats
53W - 47L
1,838 MMR
Solo
Chiron
Chiron
Platinum III
老鼠怕猫
Chiron
Platinum III
Level 105
God Stats
0W - 1L
1,906 SR
Queue Stats
106W - 95L
1,785 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,599 SR
1,780 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,575 SR
1,729 MMR
Chang'e
Chang'e
Platinum V
 
Chang'e
Platinum V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Platinum II
CarlillosXDPC
Aphrodite
Platinum II
Level 195
God Stats
16W - 8L
1,707 SR
Queue Stats
71W - 62L
1,871 MMR
Party 1
Chaac
Chaac
Gold I
Ravenjcm
Chaac
Gold I
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
352W - 341L
1,702 MMR
Solo
Susano
Susano
Gold III
frute pop
Susano
Gold III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,600 MMR
Solo
Heimdallr
Heimdallr
Diamond V
linkededu
Heimdallr
Diamond V
Level 156
God Stats
83W - 62L
1,665 SR
Queue Stats
99W - 79L
1,970 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
A1Legged
Mulan
9
1 / 5 / 0
5,456
606
3,798
9,098
4,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nu Wa
8
0 / 2 / 1
4,883
543
4,054
2,931
678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
GiveMePowEr
Mercury
13
3 / 0 / 0
6,345
705
3,026
5,090
1,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8
0 / 1 / 0
4,719
524
2,896
7,886
4,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
10
0 / 0 / 1
5,122
569
2,577
4,034
976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SerqetThanatosGebCu Chulainn

VS

Bans
Maman BrigitteCthulhuRavanaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 1 / 1
5,249
583
2,590
4,795
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
CarlillosXDPC
Aphrodite
9
0 / 0 / 2
5,558
618
1,555
5,546
3,177
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
Ravenjcm
Chaac
11
5 / 1 / 0
6,328
703
5,368
7,519
3,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Susano
frute pop
Susano
11
1 / 1 / 1
5,424
603
1,338
7,379
2,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
linkededu
Heimdallr
10
1 / 1 / 0
5,284
587
5,970
6,957
2,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
4
Kills
8
8
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
1
1
1.5
L
Mulan
A1Legged
Mulan
1
5
0
0.2
L
Nu Wa
0
2
1
0.25
W
Aphrodite
CarlillosXDPC
Aphrodite
0
0
2
1
L
Mercury
GiveMePowEr
Mercury
3
0
0
3
W
Chaac
Ravenjcm
Chaac
5
1
0
5
W
Susano
frute pop
Susano
1
1
1
1.5
W
Heimdallr
linkededu
Heimdallr
1
1
0
1
L
0
1
0
0
L
Chiron
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,351
Damage
16,821
29,039
Taken
32,196
11,849
Mitigated
13,174
8,281
Healing
18,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,590
0
392
1,907
4,795
1,251
0
2,836
1,754
34,479
0
L
Mulan
A1Legged
Mulan
3,798
1,039
0
1,839
9,098
4,296
0
0
9,098
0
32,438
L
Nu Wa
4,054
874
0
500
2,931
678
0
1,128
1,567
27,007
0
W
Aphrodite
CarlillosXDPC
Aphrodite
1,555
513
2,707
4,115
5,546
3,177
0
1,514
3,956
15,523
2,433
L
Mercury
GiveMePowEr
Mercury
3,026
1,685
0
1,240
5,090
1,754
0
92
4,998
0
50,086
W
Chaac
Ravenjcm
Chaac
5,368
689
0
2,803
7,519
3,621
0
107
7,390
0
35,748
W
Susano
frute pop
Susano
1,338
250
0
4,175
7,379
2,164
0
956
6,359
0
41,187
W
Heimdallr
linkededu
Heimdallr
5,970
4,708
0
2,793
6,957
2,961
6
1,266
5,669
0
44,776
L
2,896
293
0
2,370
7,886
4,145
0
2,251
5,498
13,196
0
L
Chiron
2,577
502
319
2,013
4,034
976
120
231
3,803
0
36,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,525
Gold Earned
27,843
292
Minions Killed
325
0
Camps Cleared
0
1,025,668
Distance Traveled
1,016,793
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,249
583
80
9
0
217,385
1
L
Mulan
5,456
606
53
6
0
198,669
0
L
Nu Wa
4,883
543
45
5
0
138,566
0
W
Aphrodite
5,558
618
30
3
0
184,370
0
L
Mercury
6,345
705
108
12
0
277,265
0
W
Chaac
6,328
703
69
8
0
208,710
1
W
Susano
5,424
603
71
8
0
229,621
0
W
Heimdallr
5,284
587
75
8
0
176,707
0
L
Sobek
4,719
524
23
3
0
222,341
4
L
Chiron
5,122
569
63
7
0
188,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role