Player Matchup

Scylla
Scylla
MisterMoonTTV
Scylla
Level 42
God Stats
7W - 13L
1,406 SR
Queue Stats
77W - 88L
1,395 Elo+
Party 2
Osiris
Osiris
SgtSpanky1905
Osiris
Level 116
God Stats
8W - 10L
1,614 SR
Queue Stats
60W - 55L
1,488 Elo+
Party 2
Cernunnos
Cernunnos
adcMAMBA
Cernunnos
Level 48
God Stats
2W - 0L
1,622 SR
Queue Stats
18W - 22L
1,449 Elo+
Party 2
Team Averages
Level 69
1,548 SR
1,444 Elo+

VS

Team Averages
Level 114
1,500 SR
1,475 Elo+
Rama
Rama
 
Rama
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Murphy9150
Cthulhu
Level 113
God Stats
9W - 12L
1,499 SR
Queue Stats
444W - 442L
1,502 Elo+
Solo
Ra
Ra
NT SilentSavage
Ra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 5
10,088
841
7,149
5,428
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

17
3 / 1 / 5
9,737
811
12,911
9,575
8,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
adcMAMBA
Cernunnos
17
3 / 2 / 5
10,543
879
9,830
5,954
2,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
1 / 3 / 2
8,735
728
6,591
9,877
3,733
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cthulhu
Murphy9150
Cthulhu
14
0 / 2 / 3
8,465
705
6,560
14,132
14,324
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

16
3 / 4 / 1
9,682
807
3,103
9,410
3,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
9
Kills
4
4
Deaths
9
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
3
2
0.67
W
3
1
5
5.5
L
Cthulhu
Murphy9150
Cthulhu
0
2
3
0.75
L
3
4
1
0.88
W
3
1
5
5.5
W
Cernunnos
adcMAMBA
Cernunnos
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,890
Damage
16,254
20,957
Taken
33,419
12,007
Mitigated
21,981
6,158
Healing
4,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,591
4,520
0
250
9,877
3,733
186
1,461
7,834
0
27,928
W
7,149
697
0
382
5,428
1,815
252
3,349
1,896
34,998
0
L
Cthulhu
Murphy9150
Cthulhu
6,560
138
170
0
14,132
14,324
0
2,697
10,661
22,149
2,114
L
3,103
148
1,673
2,584
9,410
3,924
0
2,475
6,456
22,224
0
W
12,911
3,807
0
3,618
9,575
8,083
310
3,405
5,974
0
34,300
W
Cernunnos
adcMAMBA
Cernunnos
9,830
4,443
0
2,158
5,954
2,109
1,126
1,981
3,860
0
44,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,368
Gold Earned
26,882
177
Minions Killed
139
0
Camps Cleared
0
706,999
Distance Traveled
658,000
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,735
728
43
4
0
219,213
0
W
Scylla
10,088
841
77
6
0
216,170
3
L
Cthulhu
8,465
705
35
3
0
232,057
0
L
Ra
9,682
807
61
5
0
206,730
2
W
Osiris
9,737
811
24
2
0
276,108
0
W
Cernunnos
10,543
879
76
6
0
214,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role