Player Matchup

Anubis
Anubis
Grandmaster
 
Anubis
Grandmaster
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Masters
 
Nut
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Diamond II
Aetha
Raijin
Diamond II
Level 178
God Stats
26W - 15L
1,745 SR
Queue Stats
190W - 144L
2,192 MMR
Party 1
Neith
Neith
Diamond III
NuclearAlloy238
Neith
Diamond III
Level 215
God Stats
3W - 2L
1,570 SR
Queue Stats
482W - 475L
2,185 MMR
Solo
Ymir
Ymir
Diamond I
ch4nch4n
Ymir
Diamond I
Level 158
God Stats
20W - 16L
1,687 SR
Queue Stats
199W - 172L
2,405 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,600 SR
1,956 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,787 SR
2,353 MMR
Chiron
Chiron
Diamond I
PowPunch
Chiron
Diamond I
Level 159
God Stats
4W - 3L
2,065 SR
Queue Stats
105W - 66L
2,412 MMR
Solo
He Bo
He Bo
Diamond II
Profаne
He Bo
Diamond II
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 66L
2,285 MMR
Solo
Ra
Ra
Diamond I
ReaICooIGuy
Ra
Diamond I
Level 160
God Stats
2W - 1L
1,873 SR
Queue Stats
148W - 83L
2,510 MMR
Party 2
Thor
Thor
Diamond I
SheistMathers
Thor
Diamond I
Level 143
God Stats
1W - 1L
1,955 SR
Queue Stats
121W - 83L
2,413 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond IV
SkollNidas45
Sun Wukong
Diamond IV
Level 167
God Stats
4W - 7L
1,541 SR
Queue Stats
463W - 473L
2,145 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 3 / 2
7,117
791
7,476
7,740
3,217
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nut
 
Nut
13
5 / 1 / 4
6,958
773
8,510
7,609
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Aetha
Raijin
12
7 / 2 / 3
6,650
739
5,157
5,902
1,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 0 / 7
7,003
778
4,451
4,986
1,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
10
6 / 1 / 4
6,761
751
2,988
7,101
4,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
TiamatCabrakanThanatosDa Ji

VS

Bans
King ArthurNu WaRavanaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
PowPunch
Chiron
9
0 / 5 / 1
4,785
532
3,658
7,822
2,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

He Bo
Profаne
He Bo
10
1 / 6 / 2
5,330
592
5,563
7,555
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 6 / 0
5,125
569
3,627
7,049
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 2 / 1
5,121
569
3,218
6,131
2,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
SkollNidas45
Sun Wukong
10
2 / 5 / 1
5,817
646
4,815
10,922
8,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
24
Kills
7
7
Deaths
24
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
3
2
1.67
W
Nut
 
Nut
5
1
4
7
W
Raijin
Aetha
Raijin
7
2
3
4.25
W
2
0
7
5.5
L
Chiron
PowPunch
Chiron
0
5
1
0.1
L
He Bo
Profаne
He Bo
1
6
2
0.33
L
1
6
0
0.17
L
3
2
1
1.75
L
Sun Wukong
SkollNidas45
Sun Wukong
2
5
1
0.5
W
Ymir
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,582
Damage
20,881
33,338
Taken
39,479
13,068
Mitigated
17,027
18,120
Healing
6,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,476
1,068
0
4,163
7,740
3,217
0
504
7,202
50,131
3,583
W
Nut
 
Nut
8,510
5,620
0
5,170
7,609
2,546
0
2,116
5,186
0
52,917
W
Raijin
Aetha
Raijin
5,157
1,032
0
2,774
5,902
1,705
0
1,598
4,260
41,929
0
W
4,451
1,424
0
3,444
4,986
1,391
0
2,746
2,240
0
47,873
L
Chiron
PowPunch
Chiron
3,658
1,845
120
1,102
7,822
2,323
0
1,399
6,422
0
28,721
L
He Bo
Profаne
He Bo
5,563
310
0
767
7,555
2,022
0
1,573
5,982
23,948
0
L
3,627
636
128
1,356
7,049
2,194
0
2,719
4,330
29,057
0
L
3,218
1,108
0
751
6,131
2,038
0
2,045
4,086
0
21,464
L
Sun Wukong
SkollNidas45
Sun Wukong
4,815
805
0
2,189
10,922
8,450
0
7,486
3,436
0
35,254
W
Ymir
2,988
800
0
2,569
7,101
4,209
0
1,500
5,260
14,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,489
Gold Earned
26,178
377
Minions Killed
251
0
Camps Cleared
0
972,979
Distance Traveled
881,044
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,117
791
96
11
0
164,130
0
W
Nut
6,958
773
87
10
0
183,395
0
W
Raijin
6,650
739
67
7
0
211,803
0
W
Neith
7,003
778
104
12
0
189,562
0
L
Chiron
4,785
532
48
5
0
173,858
0
L
He Bo
5,330
592
37
4
0
198,134
0
L
Ra
5,125
569
58
6
0
156,962
0
L
Thor
5,121
569
47
5
0
168,636
0
L
Sun Wukong
5,817
646
61
7
0
183,454
2
W
Ymir
6,761
751
23
3
0
224,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role