Player Matchup

Izanami
Izanami
 
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Iovemeplz
Bacchus
Level 143
God Stats
18W - 26L
1,537 SR
Queue Stats
605W - 574L
1,557 Elo+
Solo
King Arthur
King Arthur
Megabriel
King Arthur
Level 144
God Stats
1W - 9L
1,391 SR
Queue Stats
216W - 189L
1,538 Elo+
Solo
Janus
Janus
OhHuhHuhOkayyyyy
Janus
Level 57
God Stats
1W - 3L
1,391 SR
Queue Stats
54W - 74L
1,421 Elo+
Party 1
Awilix
Awilix
PootyBooty69
Awilix
Level 125
God Stats
1W - 3L
1,545 SR
Queue Stats
135W - 146L
1,553 Elo+
Party 1
Team Averages
Level 108
1,473 SR
1,514 Elo+

VS

Team Averages
Level 137
1,597 SR
1,546 Elo+
Zeus
Zeus
BlondeHades
Zeus
Level 170
God Stats
7W - 5L
1,614 SR
Queue Stats
281W - 262L
1,510 Elo+
Party 2
Anubis
Anubis
GearUpTwitch
Anubis
Level 104
God Stats
6W - 1L
1,720 SR
Queue Stats
25W - 13L
1,637 Elo+
Solo
King Arthur
King Arthur
JamalofJaCrispy
King Arthur
Level 157
God Stats
1W - 2L
1,205 SR
Queue Stats
290W - 279L
1,524 Elo+
Party 2
Izanami
Izanami
Jammyjellie
Izanami
Level 145
God Stats
4W - 2L
1,689 SR
Queue Stats
116W - 105L
1,522 Elo+
Party 2
Hun Batz
Hun Batz
alexishergg
Hun Batz
Level 107
God Stats
2W - 0L
1,757 SR
Queue Stats
26W - 23L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 4 / 0
6,910
494
5,065
11,076
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Iovemeplz
Bacchus
10
0 / 4 / 1
6,098
436
6,722
14,176
10,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
Megabriel
King Arthur
13
3 / 6 / 2
7,340
524
4,189
15,170
13,046
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 6 / 0
6,426
459
3,204
9,903
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Awilix
12
3 / 5 / 1
6,930
495
6,508
13,599
3,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 4
10,188
728
13,090
4,096
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
16
6 / 3 / 0
10,470
748
9,525
8,514
3,629
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

King Arthur
JamalofJaCrispy
King Arthur
13
3 / 0 / 7
7,301
522
7,537
11,329
5,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
Jammyjellie
Izanami
14
3 / 1 / 3
8,475
605
7,551
7,037
2,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hun Batz
alexishergg
Hun Batz
15
3 / 3 / 8
8,395
600
7,964
14,036
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
7
Kills
25
25
Deaths
7
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
0
0.25
W
10
0
4
12
W
Anubis
6
3
0
2
L
Bacchus
Iovemeplz
Bacchus
0
4
1
0.13
W
King Arthur
JamalofJaCrispy
King Arthur
3
0
7
6.5
W
Izanami
Jammyjellie
Izanami
3
1
3
4.5
L
King Arthur
Megabriel
King Arthur
3
6
2
0.67
L
0
6
0
0
L
Awilix
3
5
1
0.7
W
Hun Batz
alexishergg
Hun Batz
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,688
Damage
45,667
63,924
Taken
45,012
32,820
Mitigated
17,175
13,259
Healing
12,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,065
3,512
0
3,164
11,076
2,962
331
174
10,902
0
59,627
W
13,090
727
0
309
4,096
1,336
497
1,808
2,168
67,084
850
W
Anubis
9,525
660
0
4,014
8,514
3,629
581
0
8,514
82,461
951
L
Bacchus
Iovemeplz
Bacchus
6,722
1,081
0
3,607
14,176
10,835
0
3,109
10,836
16,314
0
W
King Arthur
JamalofJaCrispy
King Arthur
7,537
726
0
1,429
11,329
5,483
28
3,074
8,205
0
26,847
W
Izanami
Jammyjellie
Izanami
7,551
4,627
0
2,137
7,037
2,330
2,041
2,255
4,782
0
60,556
L
King Arthur
Megabriel
King Arthur
4,189
486
0
3,462
15,170
13,046
0
8,499
6,671
0
49,807
L
3,204
42
0
1,790
9,903
2,165
0
4,797
4,686
45,221
0
L
Awilix
6,508
2,446
0
1,236
13,599
3,812
0
4,782
8,685
0
47,575
W
Hun Batz
alexishergg
Hun Batz
7,964
1,538
0
4,483
14,036
4,397
0
2,513
11,417
0
68,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,704
Gold Earned
44,829
398
Minions Killed
552
0
Camps Cleared
0
1,430,028
Distance Traveled
1,434,348
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,910
494
118
8
0
261,282
2
W
Zeus
10,188
728
139
10
0
286,237
5
W
Anubis
10,470
748
148
11
0
227,909
1
L
Bacchus
6,098
436
24
2
0
274,545
2
W
King Arthur
7,301
522
43
3
0
317,426
3
W
Izanami
8,475
605
121
9
0
279,344
2
L
King Arthur
7,340
524
87
6
0
271,360
2
L
Janus
6,426
459
98
7
0
289,944
3
L
Awilix
6,930
495
71
5
0
332,897
0
W
Hun Batz
8,395
600
101
7
0
323,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role