Player Matchup

Ares
Ares
Chaaclate69
Ares
Level 107
God Stats
12W - 3L
1,817 SR
Queue Stats
528W - 366L
1,579 Elo+
Party 3
Neith
Neith
Genocidosaurus
Neith
Level 90
God Stats
5W - 4L
1,364 SR
Queue Stats
491W - 308L
1,597 Elo+
Party 3
Raijin
Raijin
Jak0f4llTradess
Raijin
Level 139
God Stats
9W - 5L
1,621 SR
Queue Stats
303W - 167L
1,637 Elo+
Party 3
Chang'e
Chang'e
TsD Hera
Chang'e
Level 197
God Stats
2W - 0L
1,527 SR
Queue Stats
71W - 71L
1,506 Elo+
Party 2
Merlin
Merlin
minos091
Merlin
Level 153
God Stats
1W - 1L
1,274 SR
Queue Stats
113W - 98L
1,522 Elo+
Party 2
Team Averages
Level 137
1,521 SR
1,568 Elo+

VS

Team Averages
Level 155
1,531 SR
1,536 Elo+
Gilgamesh
Gilgamesh
Don Weezing
Gilgamesh
Level 159
God Stats
1W - 5L
1,544 SR
Queue Stats
160W - 163L
1,555 Elo+
Party 1
Guan Yu
Guan Yu
Norasuko
Guan Yu
Level 152
God Stats
0W - 1L
1,256 SR
Queue Stats
60W - 61L
1,544 Elo+
Party 1
Jing Wei
Jing Wei
Prisoner26
Jing Wei
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Hun Batz
Hun Batz
TheAnal4venger
Hun Batz
Level 168
God Stats
2W - 5L
1,633 SR
Queue Stats
167W - 177L
1,512 Elo+
Solo
Chiron
Chiron
Tsukaiyou
Chiron
Level 159
God Stats
6W - 3L
1,722 SR
Queue Stats
177W - 181L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 11
11,390
876
11,353
18,946
30,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
3 / 2 / 13
10,409
801
14,639
11,008
5,819
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

17
5 / 3 / 11
11,099
854
14,438
12,937
6,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chang'e
TsD Hera
Chang'e
18
7 / 1 / 14
11,680
898
10,329
13,683
8,027
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
minos091
Merlin
17
1 / 2 / 14
10,129
779
9,974
9,573
5,792
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Don Weezing
Gilgamesh
16
4 / 4 / 4
9,616
740
13,384
19,467
15,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
Norasuko
Guan Yu
16
1 / 5 / 9
9,065
697
6,532
19,524
24,251
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Jing Wei
Prisoner26
Jing Wei
15
1 / 4 / 4
8,474
652
4,695
10,194
4,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hun Batz
12
2 / 6 / 5
8,439
649
11,518
11,854
5,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
Tsukaiyou
Chiron
17
2 / 4 / 6
9,740
749
16,708
11,327
5,782
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
38
23
Kills
10
11
Deaths
23
63
Assists
28
Player
Kills
Deaths
Assists
KDA
W
7
3
11
4.17
L
Gilgamesh
Don Weezing
Gilgamesh
4
4
4
1.5
W
3
2
13
4.75
W
5
3
11
3.5
L
Guan Yu
Norasuko
Guan Yu
1
5
9
1.1
L
Jing Wei
Prisoner26
Jing Wei
1
4
4
0.75
L
Hun Batz
2
6
5
0.75
W
Chang'e
TsD Hera
Chang'e
7
1
14
14
L
Chiron
Tsukaiyou
Chiron
2
4
6
1.25
W
Merlin
minos091
Merlin
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,733
Damage
52,837
66,147
Taken
72,366
57,028
Mitigated
55,973
30,952
Healing
20,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,353
283
708
3,254
18,946
30,692
375
204
17,963
13,646
0
L
Gilgamesh
Don Weezing
Gilgamesh
13,384
3,756
1,069
1,322
19,467
15,535
0
12,211
7,172
0
23,048
W
14,639
5,849
0
1,811
11,008
5,819
2,443
265
10,262
0
27,181
W
14,438
812
465
1,924
12,937
6,698
1,334
234
12,261
31,082
485
L
Guan Yu
Norasuko
Guan Yu
6,532
626
5,122
5,790
19,524
24,251
321
11,047
8,389
1,807
12,291
L
Jing Wei
Prisoner26
Jing Wei
4,695
3,112
847
860
10,194
4,694
25
6,677
3,517
0
15,627
L
Hun Batz
11,518
2,263
0
946
11,854
5,711
0
6,756
5,064
0
21,916
W
Chang'e
TsD Hera
Chang'e
10,329
958
13,877
7,398
13,683
8,027
2,116
128
13,195
29,827
897
L
Chiron
Tsukaiyou
Chiron
16,708
4,227
1,828
2,391
11,327
5,782
58
8,383
2,944
0
45,629
W
Merlin
minos091
Merlin
9,974
773
845
670
9,573
5,792
1,506
175
9,047
32,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,707
Gold Earned
45,334
153
Minions Killed
130
0
Camps Cleared
0
1,201,740
Distance Traveled
1,084,198
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,390
876
5
0
0
244,983
0
L
Gilgamesh
9,616
740
26
2
0
213,863
0
W
Neith
10,409
801
35
3
0
240,640
0
W
Raijin
11,099
854
49
4
0
238,363
0
L
Guan Yu
9,065
697
17
1
0
234,903
0
L
Jing Wei
8,474
652
18
1
0
232,001
0
L
Hun Batz
8,439
649
16
1
0
170,632
0
W
Chang'e
11,680
898
30
2
0
247,303
0
L
Chiron
9,740
749
53
4
0
232,799
0
W
Merlin
10,129
779
34
3
0
230,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role