Player Matchup

Nemesis
Nemesis
Mastermnd
Nemesis
Level 156
God Stats
11W - 6L
1,712 SR
Queue Stats
210W - 193L
1,581 Elo+
Solo
Horus
Horus
ReiEnthusiast
Horus
Level 144
God Stats
12W - 9L
1,589 SR
Queue Stats
383W - 360L
1,521 Elo+
Party 1
Nut
Nut
kill code5
Nut
Level 114
God Stats
4W - 3L
1,506 SR
Queue Stats
259W - 236L
1,533 Elo+
Party 1
Nu Wa
Nu Wa
polronnycedesie
Nu Wa
Level 158
God Stats
12W - 4L
1,717 SR
Queue Stats
183W - 180L
1,484 Elo+
Solo
Aphrodite
Aphrodite
tisjken_1992
Aphrodite
Level 162
God Stats
19W - 18L
1,544 SR
Queue Stats
269W - 236L
1,478 Elo+
Solo
Team Averages
Level 147
1,613 SR
1,519 Elo+

VS

Team Averages
Level 165
1,540 SR
1,488 Elo+
Ymir
Ymir
 
Ymir
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
ChillWill_0702
Mulan
Level 252
God Stats
5W - 4L
1,574 SR
Queue Stats
453W - 432L
1,518 Elo+
Party 2
Anubis
Anubis
Juse2911
Anubis
Level 37
God Stats
8W - 13L
1,530 SR
Queue Stats
28W - 48L
1,418 Elo+
Solo
Mercury
Mercury
YouAreAllMuted
Mercury
Level 158
God Stats
4W - 2L
1,457 SR
Queue Stats
73W - 76L
1,502 Elo+
Solo
Charybdis
Charybdis
smeagel88
Charybdis
Level 162
God Stats
12W - 10L
1,637 SR
Queue Stats
105W - 101L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Mastermnd
Nemesis
6
2 / 0 / 0
3,921
784
1,870
4,166
1,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
2 / 0 / 1
3,696
739
654
4,281
1,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
1 / 0 / 3
3,784
757
2,659
2,919
903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
2 / 0 / 0
3,832
766
1,774
1,370
312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Aphrodite
tisjken_1992
Aphrodite
6
1 / 0 / 1
4,101
820
1,033
3,616
1,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
4
0 / 2 / 0
2,748
550
963
3,022
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 2 / 0
3,156
631
1,963
3,620
1,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
Juse2911
Anubis
1
0 / 0 / 0
2,415
483
0
111
23
6
0 / 2 / 0
3,285
657
1,247
4,713
1,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
smeagel88
Charybdis
5
0 / 2 / 0
2,965
593
2,002
3,429
727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
8
Kills
0
0
Deaths
8
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
L
0
2
0
0
L
Anubis
Juse2911
Anubis
0
0
0
0
W
Nemesis
Mastermnd
Nemesis
2
0
0
2
W
2
0
1
2.5
L
0
2
0
0
W
1
0
3
2.5
W
2
0
0
2
L
Charybdis
smeagel88
Charybdis
0
2
0
0
W
Aphrodite
tisjken_1992
Aphrodite
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,990
Damage
6,175
16,352
Taken
14,895
5,436
Mitigated
4,973
9,651
Healing
4,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
963
256
0
250
3,022
1,270
0
439
2,567
4,649
0
L
1,963
500
0
940
3,620
1,886
0
90
3,514
0
12,473
L
Anubis
Juse2911
Anubis
0
0
0
0
111
23
0
95
0
0
0
W
Nemesis
Mastermnd
Nemesis
1,870
688
0
1,929
4,166
1,401
0
0
4,166
0
14,713
W
654
194
80
3,090
4,281
1,183
0
0
4,281
0
18,361
L
1,247
443
0
1,820
4,713
1,067
13
1,251
3,286
0
15,488
W
2,659
1,543
0
1,241
2,919
903
9
391
2,414
0
20,870
W
1,774
615
0
185
1,370
312
0
0
1,370
14,230
389
L
Charybdis
smeagel88
Charybdis
2,002
1,080
0
1,482
3,429
727
0
517
2,912
0
13,816
W
Aphrodite
tisjken_1992
Aphrodite
1,033
377
709
2,417
3,616
1,637
0
332
3,158
10,099
2,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,334
Gold Earned
14,569
157
Minions Killed
89
0
Camps Cleared
0
475,707
Distance Traveled
350,789
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
2,748
550
8
2
0
88,578
0
L
Mulan
3,156
631
19
4
0
72,391
0
L
Anubis
2,415
483
0
0
0
0
0
W
Nemesis
3,921
784
36
7
0
108,454
0
W
Horus
3,696
739
49
10
0
104,641
0
L
Mercury
3,285
657
35
7
0
100,772
0
W
Nut
3,784
757
40
8
0
91,269
0
W
Nu Wa
3,832
766
18
4
0
87,135
0
L
Charybdis
2,965
593
27
5
0
89,048
0
W
Aphrodite
4,101
820
14
3
0
84,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role