Player Matchup

Sobek
Sobek
ImSn00zed
Sobek
Level 147
God Stats
3W - 1L
1,724 SR
Queue Stats
524W - 463L
1,597 Elo+
Solo
Ah Puch
Ah Puch
OAMbdot
Ah Puch
Level 126
God Stats
6W - 1L
1,841 SR
Queue Stats
171W - 176L
1,502 Elo+
Party 1
Erlang Shen
Erlang Shen
Saucy Hustler
Erlang Shen
Level 135
God Stats
2W - 0L
1,722 SR
Queue Stats
71W - 53L
1,578 Elo+
Solo
Hel
Hel
SlayerRadiant
Hel
Level 159
God Stats
8W - 1L
1,874 SR
Queue Stats
283W - 283L
1,477 Elo+
Party 1
Xbalanque
Xbalanque
feared00
Xbalanque
Level 145
God Stats
1W - 0L
1,273 SR
Queue Stats
5W - 5L
1,447 Elo+
Party 1
Team Averages
Level 142
1,687 SR
1,520 Elo+

VS

Team Averages
Level 128
1,576 SR
1,519 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Pinatalllama
Yemoja
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,513 Elo+
Solo
Chiron
Chiron
Thetruethhurts
Chiron
Level 129
God Stats
3W - 4L
1,581 SR
Queue Stats
66W - 75L
1,471 Elo+
Solo
Anhur
Anhur
UPineapple
Anhur
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 151L
1,593 Elo+
Solo
Chaac
Chaac
imjustbetterrr
Chaac
Level 89
God Stats
4W - 2L
1,797 SR
Queue Stats
292W - 278L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ImSn00zed
Sobek
16
5 / 1 / 12
9,795
980
11,224
19,807
17,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
OAMbdot
Ah Puch
16
3 / 0 / 10
9,310
931
13,117
9,520
5,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Erlang Shen
Saucy Hustler
Erlang Shen
14
1 / 2 / 15
8,336
834
8,437
12,363
12,049
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

16
8 / 1 / 9
10,214
1,021
8,987
12,584
4,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
feared00
Xbalanque
13
1 / 1 / 16
8,238
824
8,570
9,447
3,411
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 6 / 1
6,975
698
11,273
10,062
3,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
14
0 / 1 / 4
8,069
807
8,853
11,773
8,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 1 / 3
8,213
821
12,066
7,887
3,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anhur
12
2 / 5 / 2
7,713
771
6,298
11,083
4,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 5 / 3
8,364
836
10,011
15,015
18,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
18
18
Kills
5
5
Deaths
18
62
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
6
1
0.08
W
Sobek
ImSn00zed
Sobek
5
1
12
11
W
Ah Puch
OAMbdot
Ah Puch
3
0
10
8
L
Yemoja
0
1
4
2
W
Erlang Shen
Saucy Hustler
Erlang Shen
1
2
15
4.25
W
8
1
9
12.5
L
1
1
3
2.5
L
Anhur
2
5
2
0.6
W
Xbalanque
feared00
Xbalanque
1
1
16
9
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,335
Damage
48,501
63,721
Taken
55,820
43,229
Mitigated
37,799
43,547
Healing
21,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
11,273
7,155
1,731
580
10,062
3,547
1,113
7,295
2,767
0
19,326
W
Sobek
ImSn00zed
Sobek
11,224
253
3,943
6,261
19,807
17,219
589
1,520
18,287
17,492
0
W
Ah Puch
OAMbdot
Ah Puch
13,117
514
744
1,874
9,520
5,640
109
1,786
7,734
34,335
72
L
Yemoja
8,853
1,048
7,908
2,950
11,773
8,666
78
6,588
5,185
14,706
0
W
Erlang Shen
Saucy Hustler
Erlang Shen
8,437
992
2,667
3,356
12,363
12,049
786
1,668
10,695
0
10,981
W
8,987
777
14,797
7,117
12,584
4,910
898
2,178
10,406
22,566
2,117
L
12,066
2,438
1,265
1,020
7,887
3,082
0
4,596
3,291
0
27,675
L
Anhur
6,298
2,414
765
786
11,083
4,056
318
6,234
4,849
0
10,958
W
Xbalanque
feared00
Xbalanque
8,570
2,475
975
1,813
9,447
3,411
2,851
1,701
7,746
0
17,328
L
10,011
677
1,203
2,829
15,015
18,448
42
7,734
7,281
0
23,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,893
Gold Earned
39,334
130
Minions Killed
118
0
Camps Cleared
0
1,055,687
Distance Traveled
930,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,975
698
22
2
0
180,021
0
W
Sobek
9,795
980
12
1
0
255,350
0
W
Ah Puch
9,310
931
44
4
0
176,777
0
L
Yemoja
8,069
807
12
1
0
211,163
0
W
Erlang Shen
8,336
834
14
1
0
220,534
0
W
Hel
10,214
1,021
46
5
0
214,874
0
L
Chiron
8,213
821
41
4
0
193,935
0
L
Anhur
7,713
771
21
2
0
156,008
0
W
Xbalanque
8,238
824
14
1
0
188,152
0
L
Chaac
8,364
836
22
2
0
189,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role