Player Matchup

Charybdis
Charybdis
Gold V
AGodlyBird
Charybdis
Gold V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,449 MMR
Solo
Thor
Thor
Gold IV
Reaka mega
Thor
Gold IV
Level 158
God Stats
4W - 9L
1,333 SR
Queue Stats
573W - 587L
1,452 MMR
Solo
Ah Puch
Ah Puch
Bronze III
SynatiixOP
Ah Puch
Bronze III
Level 69
God Stats
0W - 1L
1,205 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Osiris
Osiris
Silver II
temp-68988227062
Osiris
Silver II
Level 137
God Stats
1W - 1L
1,542 SR
Queue Stats
10W - 9L
1,523 MMR
Party 1
Bacchus
Bacchus
Diamond II
vJayy
Bacchus
Diamond II
Level 120
God Stats
8W - 8L
1,674 SR
Queue Stats
278W - 245L
2,177 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,451 SR
1,600 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,560 SR
1,595 MMR
Anhur
Anhur
Gold IV
Atiyav
Anhur
Gold IV
Level 158
God Stats
2W - 1L
1,495 SR
Queue Stats
115W - 126L
1,455 MMR
Solo
Nox
Nox
Gold IV
EchoDerek
Nox
Gold IV
Level 129
God Stats
1W - 1L
1,486 SR
Queue Stats
26W - 25L
1,525 MMR
Solo
King Arthur
King Arthur
Gold II
MargaAfro
King Arthur
Gold II
Level 147
God Stats
59W - 49L
1,628 SR
Queue Stats
296W - 314L
1,621 MMR
Solo
Agni
Agni
Silver II
abach
Agni
Silver II
Level 68
God Stats
3W - 2L
1,478 SR
Queue Stats
15W - 10L
1,408 MMR
Solo
Fenrir
Fenrir
Diamond IV
平头白发披银风一生都在征战中
Fenrir
Diamond IV
Level 182
God Stats
22W - 14L
1,716 SR
Queue Stats
552W - 565L
1,969 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AGodlyBird
Charybdis
12
0 / 5 / 6
7,765
518
6,397
11,761
2,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 7 / 2
7,316
488
5,612
13,668
5,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ah Puch
SynatiixOP
Ah Puch
11
0 / 6 / 1
6,503
434
6,610
8,165
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
0 / 5 / 0
6,765
451
4,847
13,877
12,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
vJayy
Bacchus
12
8 / 5 / 0
8,789
586
8,856
14,093
11,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
HeraVamanaCabrakanAthena

VS

Bans
AwilixCthulhuXing TianAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Atiyav
Anhur
14
3 / 5 / 4
8,465
564
9,008
10,132
3,276
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 9
8,303
554
5,270
8,665
4,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
MargaAfro
King Arthur
15
4 / 0 / 3
9,516
634
10,793
16,426
11,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
abach
Agni
15
11 / 4 / 2
9,935
662
10,081
8,082
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
8 / 0 / 5
9,606
640
9,852
9,334
4,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
10
Kills
28
28
Deaths
10
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AGodlyBird
Charybdis
0
5
6
0.6
W
Anhur
Atiyav
Anhur
3
5
4
1
W
2
1
9
6.5
W
King Arthur
MargaAfro
King Arthur
4
0
3
5.5
L
2
7
2
0.43
L
Ah Puch
SynatiixOP
Ah Puch
0
6
1
0.08
W
Agni
abach
Agni
11
4
2
3
L
0
5
0
0
L
Bacchus
vJayy
Bacchus
8
5
0
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,322
Damage
45,004
61,564
Taken
52,639
33,797
Mitigated
26,980
11,563
Healing
11,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AGodlyBird
Charybdis
6,397
3,483
0
3,262
11,761
2,185
608
1,055
10,666
0
57,688
W
Anhur
Atiyav
Anhur
9,008
5,146
0
2,450
10,132
3,276
1,358
3,005
7,005
0
57,794
W
5,270
456
0
1,525
8,665
4,619
160
4,244
4,241
29,370
1,074
W
King Arthur
MargaAfro
King Arthur
10,793
1,601
0
4,879
16,426
11,911
0
3,420
12,806
0
75,698
L
5,612
2,130
0
1,329
13,668
5,248
0
2,646
10,688
0
54,178
L
Ah Puch
SynatiixOP
Ah Puch
6,610
0
0
337
8,165
2,112
0
5,626
2,257
32,728
0
W
Agni
abach
Agni
10,081
279
0
490
8,082
2,559
48
2,233
5,747
62,495
1,648
L
4,847
1,854
0
2,200
13,877
12,709
0
730
13,061
0
46,421
L
Bacchus
vJayy
Bacchus
8,856
1,796
0
4,435
14,093
11,543
0
4,060
9,831
27,709
1,024
W
9,852
2,650
0
2,247
9,334
4,615
0
1,891
7,391
0
83,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,138
Gold Earned
45,825
375
Minions Killed
522
0
Camps Cleared
0
1,349,091
Distance Traveled
1,539,167
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,765
518
102
7
0
274,661
0
W
Anhur
8,465
564
105
7
0
247,906
2
W
Nox
8,303
554
53
4
0
331,229
0
W
King Arthur
9,516
634
125
8
0
307,341
0
L
Thor
7,316
488
92
6
0
289,113
0
L
Ah Puch
6,503
434
66
4
0
218,260
0
W
Agni
9,935
662
114
8
0
282,353
0
L
Osiris
6,765
451
78
5
0
279,530
0
L
Bacchus
8,789
586
37
2
0
287,527
3
W
Fenrir
9,606
640
125
8
0
370,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role