Player Matchup

Loki
Loki
DrDeath062
Loki
Level 146
God Stats
27W - 19L
1,680 SR
Queue Stats
144W - 128L
1,561 Elo+
Party 1
Baron Samedi
Baron Samedi
KhanjarTheSharp
Baron Samedi
Level 220
God Stats
7W - 11L
1,609 SR
Queue Stats
381W - 373L
1,544 Elo+
Solo
Horus
Horus
PlayingDeadSmite
Horus
Level 5
God Stats
12W - 8L
1,973 SR
Queue Stats
14W - 11L
1,758 Elo+
Party 1
Danzaburou
Danzaburou
eduardo26000
Danzaburou
Level 128
God Stats
13W - 13L
1,537 SR
Queue Stats
182W - 163L
1,571 Elo+
Solo
Eset
Eset
xBrunswickStewx
Eset
Level 145
God Stats
5W - 2L
1,899 SR
Queue Stats
45W - 35L
1,568 Elo+
Solo
Team Averages
Level 129
1,740 SR
1,600 Elo+

VS

Team Averages
Level 153
1,613 SR
1,481 Elo+
Camazotz
Camazotz
Briictom
Camazotz
Level 149
God Stats
1W - 1L
1,264 SR
Queue Stats
259W - 277L
1,435 Elo+
Solo
Cthulhu
Cthulhu
DirtyDerrick93
Cthulhu
Level 129
God Stats
160W - 117L
1,552 SR
Queue Stats
403W - 374L
1,459 Elo+
Solo
Nike
Nike
Kyrunix
Nike
Level 128
God Stats
6W - 2L
1,901 SR
Queue Stats
31W - 47L
1,374 Elo+
Solo
Anubis
Anubis
So1oGhostRider
Anubis
Level 158
God Stats
18W - 21L
1,519 SR
Queue Stats
433W - 404L
1,475 Elo+
Solo
Charybdis
Charybdis
Zoxame
Charybdis
Level 201
God Stats
21W - 8L
1,830 SR
Queue Stats
357W - 168L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 2
7,578
583
6,816
9,229
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
KhanjarTheSharp
Baron Samedi
11
1 / 3 / 2
6,497
500
6,241
9,430
4,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 4 / 1
6,912
532
3,576
10,262
7,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Danzaburou
eduardo26000
Danzaburou
3
0 / 2 / 1
4,415
340
857
2,100
347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
4 / 4 / 2
6,834
526
8,104
6,224
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Briictom
Camazotz
14
1 / 2 / 2
7,345
565
1,918
12,625
4,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 2 / 0
8,048
619
7,905
12,105
4,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nike
Kyrunix
Nike
12
2 / 2 / 8
7,923
609
3,656
9,729
6,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 6 / 2
7,373
567
4,567
7,697
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Zoxame
Charybdis
17
6 / 1 / 2
9,816
755
9,446
5,924
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
13
Kills
15
15
Deaths
13
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Briictom
Camazotz
1
2
2
1
W
3
2
0
1.5
L
6
2
2
3.5
L
Baron Samedi
KhanjarTheSharp
Baron Samedi
1
3
2
0.67
W
Nike
Kyrunix
Nike
2
2
8
3
L
2
4
1
0.63
W
3
6
2
0.67
W
Charybdis
Zoxame
Charybdis
6
1
2
7
L
Danzaburou
eduardo26000
Danzaburou
0
2
1
0.25
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,594
Damage
27,492
37,245
Taken
48,080
16,590
Mitigated
20,102
11,016
Healing
14,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Briictom
Camazotz
1,918
305
0
5,138
12,625
4,170
0
2,036
10,360
0
56,266
W
7,905
338
280
3,617
12,105
4,859
267
6,167
5,602
44,685
940
L
6,816
1,270
0
4,709
9,229
2,984
0
1,435
7,662
0
58,380
L
Baron Samedi
KhanjarTheSharp
Baron Samedi
6,241
587
0
3,371
9,430
4,139
0
5,377
3,374
35,277
1,212
W
Nike
Kyrunix
Nike
3,656
518
0
1,147
9,729
6,495
84
2,237
7,248
0
17,074
L
3,576
1,539
0
1,233
10,262
7,345
0
2,846
7,078
0
31,482
W
4,567
161
0
1,312
7,697
2,597
834
2,058
5,234
38,668
658
W
Charybdis
Zoxame
Charybdis
9,446
4,677
0
2,601
5,924
1,981
1,901
785
4,999
0
94,013
L
Danzaburou
eduardo26000
Danzaburou
857
313
0
459
2,100
347
0
0
2,100
0
3,733
L
8,104
591
141
1,103
6,224
1,775
338
1,349
4,649
37,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,236
Gold Earned
40,505
301
Minions Killed
465
0
Camps Cleared
0
1,019,448
Distance Traveled
1,285,030
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,345
565
85
7
0
285,319
0
W
Cthulhu
8,048
619
99
8
0
270,167
0
L
Loki
7,578
583
106
8
0
294,879
0
L
Baron Samedi
6,497
500
59
5
0
208,251
0
W
Nike
7,923
609
16
1
0
242,590
4
L
Horus
6,912
532
49
4
0
257,347
0
W
Anubis
7,373
567
102
8
0
241,593
4
W
Charybdis
9,816
755
163
13
0
245,361
0
L
Danzaburou
4,415
340
7
1
0
48,209
0
L
Eset
6,834
526
80
6
0
210,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role