Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
BananaOvrLrd
King Arthur
Level 72
God Stats
5W - 7L
1,369 SR
Queue Stats
205W - 200L
1,483 Elo+
Party 3
Anhur
Anhur
Dadz423
Anhur
Level 168
God Stats
2W - 1L
1,507 SR
Queue Stats
132W - 126L
1,502 Elo+
Solo
Bellona
Bellona
vetate21
Bellona
Level 119
God Stats
9W - 4L
1,675 SR
Queue Stats
111W - 112L
1,490 Elo+
Party 1
Da Ji
Da Ji
violasedge
Da Ji
Level 150
God Stats
26W - 13L
1,698 SR
Queue Stats
464W - 391L
1,553 Elo+
Party 3
Team Averages
Level 126
1,550 SR
1,506 Elo+

VS

Team Averages
Level 111
1,634 SR
1,504 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
SpringRhyme03
Bastet
Level 107
God Stats
12W - 6L
1,803 SR
Queue Stats
557W - 477L
1,531 Elo+
Party 2
Achilles
Achilles
Tzusukii
Achilles
Level 123
God Stats
28W - 36L
1,502 SR
Queue Stats
993W - 921L
1,485 Elo+
Party 2
Danzaburou
Danzaburou
WiredTxn
Danzaburou
Level 69
God Stats
23W - 20L
1,559 SR
Queue Stats
58W - 63L
1,483 Elo+
Solo
Ra
Ra
sujetoo
Ra
Level 122
God Stats
7W - 4L
1,805 SR
Queue Stats
56W - 48L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
4 / 1 / 8
6,825
683
9,094
3,631
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

King Arthur
BananaOvrLrd
King Arthur
11
1 / 0 / 3
6,246
625
4,495
8,820
4,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Dadz423
Anhur
10
2 / 2 / 3
5,477
548
1,614
5,830
1,557
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
vetate21
Bellona
9
4 / 1 / 6
5,428
543
5,792
9,427
6,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
10
8 / 3 / 5
6,460
646
9,307
9,507
3,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
2 / 4 / 0
5,526
553
2,067
11,160
6,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 4 / 1
5,925
593
4,705
9,982
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Tzusukii
Achilles
11
2 / 4 / 0
6,233
623
6,732
10,675
8,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
WiredTxn
Danzaburou
8
0 / 3 / 2
5,146
515
5,007
7,025
2,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 1
5,348
535
2,493
5,518
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
19
Kills
7
7
Deaths
19
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
1
8
8
L
Kumbhakarna
 
Kumbhakarna
2
4
0
0.5
W
King Arthur
BananaOvrLrd
King Arthur
1
0
3
2.5
W
Anhur
Dadz423
Anhur
2
2
3
1.75
L
3
4
1
0.88
L
Achilles
Tzusukii
Achilles
2
4
0
0.5
L
Danzaburou
WiredTxn
Danzaburou
0
3
2
0.33
L
0
4
1
0.13
W
Bellona
vetate21
Bellona
4
1
6
7
W
Da Ji
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,302
Damage
21,004
37,215
Taken
44,360
17,751
Mitigated
21,456
9,533
Healing
14,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,094
2,311
0
1,165
3,631
1,105
105
1,318
2,313
37,817
1,625
L
Kumbhakarna
 
Kumbhakarna
2,067
218
198
2,428
11,160
6,173
0
1,339
9,604
17,477
2,528
W
King Arthur
BananaOvrLrd
King Arthur
4,495
474
0
3,384
8,820
4,740
0
0
8,343
534
32,473
W
Anhur
Dadz423
Anhur
1,614
1,055
0
1,932
5,830
1,557
26
332
5,498
0
26,594
L
4,705
1,032
0
4,862
9,982
2,629
0
1,474
8,293
0
28,325
L
Achilles
Tzusukii
Achilles
6,732
2,133
0
3,864
10,675
8,916
0
404
10,225
0
34,864
L
Danzaburou
WiredTxn
Danzaburou
5,007
2,757
0
1,719
7,025
2,137
470
2,132
4,749
0
31,268
L
2,493
53
324
1,544
5,518
1,601
0
2,854
2,310
28,288
569
W
Bellona
vetate21
Bellona
5,792
1,311
0
1,314
9,427
6,602
0
1,993
7,434
0
26,631
W
Da Ji
9,307
3,012
0
1,738
9,507
3,747
29
792
8,541
0
30,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,436
Gold Earned
28,178
282
Minions Killed
242
0
Camps Cleared
0
1,073,602
Distance Traveled
998,838
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,825
683
84
8
0
205,330
0
L
Kumbhakarna
5,526
553
20
2
0
186,319
2
W
King Arthur
6,246
625
72
7
0
228,731
2
W
Anhur
5,477
548
50
5
0
179,670
0
L
Bastet
5,925
593
55
6
0
234,212
0
L
Achilles
6,233
623
58
6
0
194,181
0
L
Danzaburou
5,146
515
53
5
0
200,555
0
L
Ra
5,348
535
56
6
0
183,571
0
W
Bellona
5,428
543
30
3
0
219,482
0
W
Da Ji
6,460
646
46
5
0
240,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role