Player Matchup

Izanami
Izanami
Diamond II
ClayCity
Izanami
Diamond II
Level 196
God Stats
9W - 8L
1,657 SR
Queue Stats
332W - 268L
2,323 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
Fish1n
Hun Batz
Platinum IV
Level 148
God Stats
11W - 6L
1,715 SR
Queue Stats
459W - 453L
1,786 MMR
Party 1
Maui
Maui
Grandmaster
MiniDelvin
Maui
Grandmaster
Level 159
God Stats
113W - 83L
1,694 SR
Queue Stats
474W - 390L
2,909 MMR
Solo
Serqet
Serqet
Diamond I
yeyovac
Serqet
Diamond I
Level 179
God Stats
4W - 0L
1,731 SR
Queue Stats
147W - 122L
2,240 MMR
Solo
Eset
Eset
Diamond IV
ºBeauty
Eset
Diamond IV
Level 171
God Stats
3W - 4L
1,760 SR
Queue Stats
203W - 172L
1,947 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 171
1,711 SR
2,241 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,668 SR
2,155 MMR
Xing Tian
Xing Tian
Platinum IV
MyFinalTilt
Xing Tian
Platinum IV
Level 89
God Stats
19W - 20L
1,591 SR
Queue Stats
348W - 346L
1,875 MMR
Solo
Raijin
Raijin
Diamond I
ReaICooIGuy
Raijin
Diamond I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 83L
2,593 MMR
Party 2
Cliodhna
Cliodhna
Diamond I
SheistMathers
Cliodhna
Diamond I
Level 143
God Stats
5W - 2L
1,964 SR
Queue Stats
121W - 83L
2,496 MMR
Party 2
Shiva
Shiva
Platinum IV
SoZaWolF
Shiva
Platinum IV
Level 129
God Stats
55W - 38L
1,740 SR
Queue Stats
77W - 62L
1,952 MMR
Solo
Neith
Neith
Platinum IV
aLaOrdenMiChamo
Neith
Platinum IV
Level 176
God Stats
2W - 4L
1,543 SR
Queue Stats
100W - 78L
1,860 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ClayCity
Izanami
19
8 / 2 / 5
11,923
745
10,699
9,140
3,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Fish1n
Hun Batz
15
4 / 3 / 7
9,309
582
9,435
12,999
4,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
3 / 1 / 15
9,882
618
8,238
14,252
15,146
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
yeyovac
Serqet
16
7 / 2 / 0
10,205
638
10,128
13,988
9,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Eset
16
5 / 6 / 7
10,324
645
11,982
9,512
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
LokiRavanaAwilixNu Wa

VS

Bans
SusanoThanatosNemesisAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
MyFinalTilt
Xing Tian
12
1 / 4 / 4
7,822
489
7,504
14,690
9,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Raijin
17
6 / 6 / 3
9,443
590
12,001
16,369
4,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cliodhna
SheistMathers
Cliodhna
15
4 / 5 / 3
9,180
574
7,935
14,750
3,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
SoZaWolF
Shiva
13
1 / 6 / 1
7,771
486
4,541
12,360
7,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 6 / 0
8,430
527
5,785
10,189
3,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
25
27
Kills
14
14
Deaths
27
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
ClayCity
Izanami
8
2
5
5.25
W
Hun Batz
Fish1n
Hun Batz
4
3
7
2.5
W
3
1
15
10.5
L
Xing Tian
MyFinalTilt
Xing Tian
1
4
4
0.75
L
Raijin
6
6
3
1.25
L
Cliodhna
SheistMathers
Cliodhna
4
5
3
1.1
L
Shiva
SoZaWolF
Shiva
1
6
1
0.25
L
2
6
0
0.33
W
Serqet
yeyovac
Serqet
7
2
0
3.5
W
Eset
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,482
Damage
37,766
59,891
Taken
68,358
35,846
Mitigated
28,473
15,104
Healing
14,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ClayCity
Izanami
10,699
6,448
0
4,453
9,140
3,406
1,255
2,137
6,635
0
120,548
W
Hun Batz
Fish1n
Hun Batz
9,435
1,847
0
3,314
12,999
4,618
0
5,286
7,589
0
67,167
W
8,238
2,180
0
1,599
14,252
15,146
0
4,601
9,336
27,136
677
L
Xing Tian
MyFinalTilt
Xing Tian
7,504
649
0
895
14,690
9,958
0
3,041
10,998
27,350
347
L
Raijin
12,001
1,817
0
6,833
16,369
4,364
0
5,442
10,283
78,350
0
L
Cliodhna
SheistMathers
Cliodhna
7,935
1,092
0
2,700
14,750
3,962
0
7,192
7,320
0
70,418
L
Shiva
SoZaWolF
Shiva
4,541
674
0
2,762
12,360
7,083
0
2,977
9,343
0
38,568
L
5,785
2,386
0
1,731
10,189
3,106
2,341
877
8,485
0
63,891
W
Serqet
yeyovac
Serqet
10,128
2,391
0
3,372
13,988
9,537
0
3,244
10,246
0
62,099
W
Eset
11,982
1,383
1,021
1,345
9,512
3,139
0
3,878
5,598
73,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,643
Gold Earned
42,646
562
Minions Killed
495
0
Camps Cleared
0
1,689,077
Distance Traveled
1,614,182
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,923
745
196
12
0
309,613
6
W
Hun Batz
9,309
582
110
7
0
363,772
0
W
Maui
9,882
618
25
2
0
342,568
9
L
Xing Tian
7,822
489
56
4
0
320,163
2
L
Raijin
9,443
590
131
8
0
331,399
0
L
Cliodhna
9,180
574
131
8
0
343,431
0
L
Shiva
7,771
486
56
4
0
324,703
0
L
Neith
8,430
527
121
8
0
294,486
0
W
Serqet
10,205
638
109
7
0
336,919
2
W
Eset
10,324
645
122
8
0
336,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role