Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
DeathsShadow594
Khepri
Level 198
God Stats
0W - 1L
1,574 SR
Queue Stats
31W - 39L
1,424 Elo+
Solo
Hachiman
Hachiman
Grumpz69
Hachiman
Level 160
God Stats
4W - 5L
1,657 SR
Queue Stats
426W - 387L
1,466 Elo+
Party 1
Bastet
Bastet
Patchman1604
Bastet
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 20L
1,451 Elo+
Solo
Sol
Sol
dutchman1781
Sol
Level 152
God Stats
7W - 7L
1,487 SR
Queue Stats
441W - 408L
1,512 Elo+
Party 1
Team Averages
Level 144
1,543 SR
1,471 Elo+

VS

Team Averages
Level 151
1,551 SR
1,523 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Aljandro
Chang'e
Level 128
God Stats
5W - 3L
1,538 SR
Queue Stats
205W - 195L
1,498 Elo+
Solo
Lancelot
Lancelot
Rare Peely9892
Lancelot
Level 140
God Stats
13W - 9L
1,661 SR
Queue Stats
239W - 227L
1,558 Elo+
Solo
Artemis
Artemis
StarGazer0122
Artemis
Level 177
God Stats
21W - 21L
1,555 SR
Queue Stats
592W - 574L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
1 / 1 / 1
6,413
583
2,814
9,347
4,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 3 / 0
4,623
420
1,863
7,458
3,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Grumpz69
Hachiman
10
0 / 2 / 0
5,214
474
3,194
5,816
1,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
10
2 / 1 / 0
5,737
522
1,627
6,158
1,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 1 / 2
6,881
626
4,778
5,300
1,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 2 / 1
6,713
610
3,971
5,356
2,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
 
Bacchus
11
1 / 0 / 4
6,295
572
3,899
5,254
3,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Aljandro
Chang'e
11
1 / 2 / 0
5,904
537
1,291
6,598
2,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
13
4 / 0 / 3
6,665
606
6,005
7,132
3,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
11
2 / 0 / 2
6,146
559
4,608
3,819
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
8
8
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
1
1
1.5
W
Jormungandr
 
Jormungandr
0
2
1
0.25
W
Bacchus
 
Bacchus
1
0
4
3
W
Chang'e
Aljandro
Chang'e
1
2
0
0.5
L
0
3
0
0
L
Hachiman
Grumpz69
Hachiman
0
2
0
0
L
Bastet
2
1
0
2
W
Lancelot
4
0
3
5.5
W
Artemis
2
0
2
3
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,276
Damage
19,774
34,079
Taken
28,159
13,728
Mitigated
13,120
15,969
Healing
9,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
2,814
1,029
0
6,167
9,347
4,878
0
3,373
5,974
0
42,610
W
Jormungandr
 
Jormungandr
3,971
2,274
0
643
5,356
2,328
1,020
0
5,356
39,945
5,809
W
Bacchus
 
Bacchus
3,899
874
0
2,078
5,254
3,745
0
1,111
4,143
13,481
1,200
W
Chang'e
Aljandro
Chang'e
1,291
65
200
3,866
6,598
2,911
0
3,194
3,404
30,995
0
L
1,863
175
155
1,505
7,458
3,982
0
1,813
5,645
9,639
0
L
Hachiman
Grumpz69
Hachiman
3,194
1,923
0
1,830
5,816
1,701
0
1,352
4,464
0
41,092
L
Bastet
1,627
467
0
3,346
6,158
1,737
0
893
5,265
0
28,464
W
Lancelot
6,005
829
0
500
7,132
3,119
0
1,498
5,634
0
57,586
W
Artemis
4,608
1,732
0
2,250
3,819
1,017
781
454
3,365
0
45,077
L
4,778
2,403
0
2,966
5,300
1,430
44
985
4,315
44,972
8,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,868
Gold Earned
31,723
327
Minions Killed
365
0
Camps Cleared
0
1,005,776
Distance Traveled
1,107,174
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,413
583
86
8
0
168,681
0
W
Jormungandr
6,713
610
87
8
0
175,101
0
W
Bacchus
6,295
572
34
3
0
233,578
5
W
Chang'e
5,904
537
67
6
0
218,858
0
L
Khepri
4,623
420
10
1
0
203,321
2
L
Hachiman
5,214
474
72
7
0
206,146
0
L
Bastet
5,737
522
57
5
0
220,959
0
W
Lancelot
6,665
606
102
9
0
291,790
5
W
Artemis
6,146
559
75
7
0
187,847
3
L
Sol
6,881
626
102
9
0
206,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role