Player Matchup

Yemoja
Yemoja
Baconator219730
Yemoja
Level 118
God Stats
3W - 2L
1,446 SR
Queue Stats
109W - 101L
1,514 Elo+
Solo
Raijin
Raijin
GODLY JUSTICE
Raijin
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 166L
1,442 Elo+
Party 1
Sol
Sol
JangoFred
Sol
Level 107
God Stats
5W - 3L
1,588 SR
Queue Stats
219W - 238L
1,467 Elo+
Solo
Nike
Nike
SUSHIBOIREDD
Nike
Level 127
God Stats
1W - 1L
1,256 SR
Queue Stats
58W - 56L
1,505 Elo+
Party 1
Artemis
Artemis
sumnobody
Artemis
Level 159
God Stats
2W - 4L
1,191 SR
Queue Stats
172W - 197L
1,435 Elo+
Party 1
Team Averages
Level 129
1,396 SR
1,473 Elo+

VS

Team Averages
Level 112
1,485 SR
1,498 Elo+
Yemoja
Yemoja
 
Yemoja
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
GhostOfLaneHall
Ganesha
Level 129
God Stats
2W - 3L
1,556 SR
Queue Stats
42W - 54L
1,474 Elo+
Party 2
Zeus
Zeus
Mandat622
Zeus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 71L
1,428 Elo+
Party 2
Apollo
Apollo
NTG ZEF 2 DEF
Apollo
Level 146
God Stats
1W - 4L
1,367 SR
Queue Stats
588W - 579L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 3
5,294
1,324
1,365
2,577
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 0 / 1
5,805
1,451
1,133
3,407
908
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 0 / 1
5,567
1,392
1,458
551
144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
1 / 0 / 2
5,727
1,432
2,724
5,372
2,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
sumnobody
Artemis
10
2 / 0 / 2
5,972
1,493
3,476
2,009
656
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 0 / 0
4,296
1,074
570
4,346
2,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Scylla
 
Scylla
5
0 / 1 / 0
4,068
1,017
0
751
183
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 0
4,362
1,091
593
3,477
2,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
7
0 / 1 / 0
4,068
1,017
1,059
1,866
554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 1 / 0
1,068
267
0
692
53

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
4
Kills
0
0
Deaths
4
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
0
0
L
Scylla
 
Scylla
0
1
0
0
W
0
0
3
1.5
W
1
0
1
1.5
L
0
1
0
0
W
0
0
1
0.5
L
Zeus
0
1
0
0
L
0
1
0
0
W
1
0
2
2
W
Artemis
sumnobody
Artemis
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,156
Damage
2,222
13,916
Taken
11,132
5,173
Mitigated
5,553
7,862
Healing
3,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
570
101
1,404
1,533
4,346
2,251
0
1,426
2,870
1,006
0
L
Scylla
 
Scylla
0
0
0
0
751
183
0
0
751
0
0
W
1,365
71
5,111
1,380
2,577
1,132
185
578
1,999
2,484
0
W
1,133
84
132
119
3,407
908
1,389
176
3,231
11,826
0
L
593
0
88
205
3,477
2,512
0
1,651
1,692
593
0
W
1,458
303
0
0
551
144
2,212
227
324
4,710
569
L
Zeus
1,059
42
0
0
1,866
554
0
597
1,223
1,623
0
L
0
0
0
0
692
53
0
0
692
0
0
W
2,724
95
0
500
5,372
2,333
493
941
4,431
0
7,852
W
Artemis
sumnobody
Artemis
3,476
1,474
445
175
2,009
656
2,486
300
1,709
0
12,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,365
Gold Earned
17,862
48
Minions Killed
1
0
Camps Cleared
0
346,680
Distance Traveled
197,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,296
1,074
0
0
0
50,675
0
L
Scylla
4,068
1,017
0
0
0
22,814
0
W
Yemoja
5,294
1,324
2
1
0
66,033
0
W
Raijin
5,805
1,451
12
3
0
59,148
0
L
Ganesha
4,362
1,091
0
0
0
59,920
0
W
Sol
5,567
1,392
9
2
0
62,277
0
L
Zeus
4,068
1,017
1
0
0
64,346
0
L
Apollo
1,068
267
0
0
0
0
0
W
Nike
5,727
1,432
11
3
0
75,556
0
W
Artemis
5,972
1,493
14
4
0
83,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role